Preface |
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xi | |
Acknowledgments |
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xiii | |
Author |
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xv | |
Contributor |
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xvii | |
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1 | (16) |
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2 | (2) |
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4 | (1) |
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5 | (1) |
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6 | (3) |
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9 | (1) |
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10 | (1) |
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1.7 3 Stage Asset Build (3SAB) |
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10 | (3) |
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13 | (1) |
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13 | (1) |
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14 | (1) |
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15 | (2) |
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17 | (14) |
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18 | (3) |
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18 | (3) |
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2.1.2 Scribbles and Concepts |
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21 | (1) |
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21 | (6) |
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2.2.1 Technical Considerations |
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21 | (3) |
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24 | (2) |
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26 | (1) |
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27 | (1) |
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2.3 Naming of the Steampunk Locomotive |
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27 | (2) |
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29 | (1) |
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29 | (2) |
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31 | (16) |
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31 | (2) |
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3.2 Redundant Geometry Removal |
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33 | (1) |
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34 | (2) |
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3.4 Geometry and Wireframe Colors (Optional) |
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36 | (1) |
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3.5 Name, Names, and Naming |
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36 | (1) |
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3.6 Creating the Geometry Hierarchy |
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37 | (1) |
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3.7 Resetting and Aligning Pivots |
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38 | (2) |
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40 | (1) |
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3.9 Cleaning up the Scene |
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41 | (1) |
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3.10 Setting the Display Layers (Layers Explorer) |
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41 | (3) |
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44 | (1) |
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45 | (2) |
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4 Common Rigging Techniques |
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47 | (22) |
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48 | (1) |
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48 | (2) |
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4.3 Forward and Inverse Kinematics |
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50 | (1) |
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51 | (1) |
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51 | (1) |
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52 | (7) |
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4.6.1 Interactive Viewport Controllers (Animation) |
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53 | (2) |
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4.6.2 On-Screen/On-Viewport Controllers (Animation) |
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55 | (1) |
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4.6.3 Reaction Controllers (Transform) |
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56 | (3) |
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4.6.4 General Controllers (Transform) |
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59 | (1) |
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59 | (2) |
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61 | (2) |
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63 | (1) |
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4.10 Pivots and Movable Pivots |
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64 | (1) |
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65 | (1) |
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66 | (3) |
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69 | (22) |
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70 | (1) |
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5.2 Controller Group, Rigging Group, and Work-in-Progress (WIP) Group |
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70 | (2) |
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72 | (1) |
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72 | (13) |
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5.4.1 NORAH No. 1: Branch |
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74 | (1) |
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74 | (1) |
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74 | (2) |
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76 | (1) |
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76 | (1) |
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5.4.1.5 Front and Rear Budges |
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76 | (2) |
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78 | (1) |
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78 | (1) |
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78 | (1) |
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79 | (2) |
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81 | (1) |
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5.4.1.11 First Carriage Tubes/Hoses |
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81 | (1) |
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5.4.2 NORAH No. 2: Branch |
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81 | (1) |
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5.4.2.1 Bogie, Wheels, and Joiners |
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82 | (1) |
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5.4.2.2 Chains and Suspension |
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82 | (1) |
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82 | (1) |
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5.4.2.4 Second Carriage Tubes/Hoses |
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83 | (1) |
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5.4.3 NORAH No. 3: Branch |
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83 | (1) |
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5.4.3.1 Frame and Joiners |
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84 | (1) |
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5.4.3.2 Front and Rear Budges |
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84 | (1) |
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84 | (1) |
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5.4.4 NORAH No. 4: Branch |
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85 | (1) |
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5.4.4.1 Front/Rear Budges and Joiners |
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85 | (1) |
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5.5 Attaching the Geometry |
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85 | (3) |
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5.6 Adding the Controllers |
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88 | (1) |
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89 | (1) |
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90 | (1) |
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6 Animation and Automation Rig: Part 1 |
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91 | (22) |
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6.1 NORAH: Carriage No. 1 |
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92 | (19) |
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92 | (1) |
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93 | (1) |
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94 | (1) |
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94 | (1) |
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6.1.5 Front and Rear Budges |
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95 | (1) |
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96 | (1) |
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97 | (2) |
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99 | (5) |
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104 | (5) |
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109 | (1) |
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110 | (1) |
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110 | (1) |
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110 | (1) |
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111 | (1) |
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112 | (1) |
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7 Animation and Automation Rig: Part 2 |
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113 | (22) |
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7.1 NORAH: Carriage No. 2 |
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113 | (8) |
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114 | (1) |
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114 | (1) |
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115 | (1) |
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116 | (3) |
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119 | (2) |
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121 | (1) |
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7.2 NORAH: Carriage No. 3 |
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121 | (3) |
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122 | (1) |
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122 | (1) |
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7.2.2 Front and Rear Budges |
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123 | (1) |
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124 | (1) |
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7.3 NORAH: Carriage No. 4 |
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124 | (1) |
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124 | (3) |
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127 | (6) |
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7.5.1 Hierarchies, Hiding, and Locking |
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127 | (1) |
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128 | (1) |
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129 | (2) |
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7.5.4 Controller Cleaning |
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131 | (2) |
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133 | (1) |
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134 | (1) |
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135 | (14) |
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8.1 Automated Wheel Rotation |
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136 | (2) |
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136 | (2) |
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8.2 Technically Accurate Chain Rigging |
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138 | (1) |
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8.3 Dynamic Rope and Wires |
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139 | (3) |
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8.4 Rumble and Vibration Controls |
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142 | (4) |
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146 | (1) |
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146 | (3) |
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9 More Mechanical Rigging |
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149 | (10) |
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150 | (2) |
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152 | (1) |
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9.3 Animating Pivot Points |
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153 | (2) |
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155 | (2) |
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157 | (1) |
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157 | (2) |
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159 | (6) |
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10.1 Resources and Included Files |
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160 | (1) |
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10.2 NORAH: The Front Cover |
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160 | (1) |
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10.3 Memory Refresh Is Missing! |
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161 | (1) |
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161 | (1) |
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162 | (1) |
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10.6 Goodbye and Good Luck |
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162 | (3) |
Index |
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165 | |