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1 | (27) |
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Traditional Computer Animation Techniques |
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1 | (7) |
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1 | (2) |
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3 | (4) |
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Facial Expression Animation |
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7 | (1) |
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Motion Capture Based Animation Techniques |
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8 | (4) |
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Definition of Motion Capture |
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8 | (1) |
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Introduction of Motion Capture Techniques |
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9 | (1) |
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10 | (2) |
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Motion Editing and Reuse Techniques |
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12 | (4) |
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12 | (1) |
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13 | (1) |
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13 | (1) |
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Per-frame Motion Editing Combing Filters |
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14 | (1) |
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Spatio-temporal Constraint Based Motion Editing |
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14 | (2) |
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Physical Property Based Motion Editing |
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16 | (1) |
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Data-driven Animation Techniques |
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16 | (3) |
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Data Synthesis Oriented Character Animation |
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16 | (2) |
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Environment Sensitive Character Animation |
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18 | (1) |
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19 | (9) |
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Characteristics and Requirements of Intelligent Animation |
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19 | (1) |
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Overview of Video-based Intelligent Animation Techniques |
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20 | (2) |
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22 | (6) |
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Natural Video-based Human Motion Capture |
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28 | (31) |
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Human Motion Capture Based on Feature Tracking |
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29 | (17) |
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30 | (1) |
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Feature Tracking in 2D Image Sequence |
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31 | (4) |
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Reconstruction of 3D Human Motion Sequence |
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35 | (5) |
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40 | (6) |
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46 | (1) |
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Human Motion Capture Based on Silhouette |
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46 | (13) |
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46 | (1) |
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Silhouette Extraction and Analysis |
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47 | (3) |
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50 | (2) |
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52 | (2) |
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54 | (1) |
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55 | (2) |
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57 | (2) |
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Human Motion Capture Using Color Markers |
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59 | (18) |
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59 | (8) |
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Human Model and Color Space |
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60 | (1) |
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61 | (1) |
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Edge Detection and Edge Extraction |
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61 | (3) |
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64 | (2) |
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66 | (1) |
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3D Recovery of Human Motion Data |
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67 | (6) |
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67 | (2) |
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Selection of Start Points |
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69 | (2) |
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71 | (2) |
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73 | (4) |
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Results of Human Motion Tracking |
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73 | (2) |
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Results of Human Motion 3D Reconstruction |
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75 | (1) |
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75 | (2) |
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Two-camera-based Human Motion Capture |
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77 | (42) |
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77 | (1) |
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Human Motion Feature Tracking |
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78 | (24) |
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Feature Tracking Algorithms Based on Kalman Filter and Epipolar Constraint |
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78 | (6) |
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Feature Tracking Based on Attribute Quantification |
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84 | (8) |
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Incomplete Motion Feature Tracking Algorithm in Video Sequences |
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92 | (7) |
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Human Motion Tracking in Video via HMM |
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99 | (3) |
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102 | (6) |
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Tsai Single Camera Linear Calibration Algorithm |
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103 | (2) |
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Nonlinear and Non-coplanar Calibration Model |
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105 | (1) |
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3D Reconstruction of Motion Sequences |
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106 | (2) |
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108 | (11) |
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110 | (1) |
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110 | (5) |
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115 | (2) |
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117 | (2) |
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Video-based Facial Animation Techniques |
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119 | (66) |
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Facial Expression Hallucination |
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120 | (21) |
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Image-based Facial Expression Hallucination |
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120 | (11) |
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Video-based Facial Expression Hallucination |
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131 | (10) |
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Video-based Facial Expression Capture |
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141 | (27) |
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Multiple Facial Feature Tracking Based on Bayesian Network Enhanced Prediction Model |
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141 | (12) |
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Multiple Facial Feature Tracking Based on Probability Graph Model |
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153 | (7) |
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3D Facial Expression Reconstruction |
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160 | (8) |
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Video-based Human Face Modeling Techniques |
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168 | (6) |
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Dimensionality Reduction by LLE |
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168 | (1) |
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Active Shape Model (ASM) and Active Appearance Model (AAM) |
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169 | (1) |
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170 | (2) |
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Constraint-based Texture Mapping |
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172 | (1) |
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173 | (1) |
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Facial Expression Driven Technique |
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174 | (11) |
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Data Driven Facial Animation |
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175 | (4) |
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179 | (2) |
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181 | (2) |
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183 | (2) |
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Intelligent Techniques for Processing and Management of Motion Data |
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185 | (44) |
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Automatic Segmentation of 3D Human Motion Data into Primitive Actions |
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186 | (11) |
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Overview of Motion Data Segmentation |
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186 | (1) |
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An Automatic 3D Human Motion Data Segmentation Approach Based on Non-linear Dimensionality Reduction |
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187 | (6) |
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193 | (4) |
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197 | (17) |
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Overview of Motion Key-frame Extraction |
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197 | (2) |
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Key-frame Extraction from MoCap Data Based on Layered Curve Simplification Algorithm |
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199 | (8) |
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207 | (7) |
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214 | (15) |
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215 | (5) |
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Content-based Motion Retrieval |
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220 | (1) |
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221 | (5) |
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226 | (3) |
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Intelligent Motion Data Reusing Techniques |
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229 | (38) |
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3D Motion Editing and Synthesis Based on Wavelet Transform |
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229 | (11) |
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Hierarchical Motion Description |
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229 | (1) |
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Motion Signal Analysis by Wavelet |
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230 | (1) |
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3D Motion Analysis and Synthesis Based on Wavelet Transform |
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231 | (4) |
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Management of Motion Reality |
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235 | (2) |
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237 | (3) |
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Motion Graph Modeling Based on Markov Chain |
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240 | (15) |
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241 | (4) |
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3D Motion Generation Based on Motion Graph |
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245 | (6) |
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251 | (4) |
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Automatic Synthesis and Editing of Motion Styles |
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255 | (12) |
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Motion Data Preprocessing |
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256 | (1) |
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Motion Synthesis and Editing Algorithm for Single Style Component |
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257 | (1) |
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Motion Synthesis and Editing Algorithm for Multiple Style Components |
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258 | (3) |
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261 | (4) |
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265 | (2) |
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Intelligent Techniques for Character Animation |
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267 | (40) |
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Multiple Animated Characters Motion Fusion |
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269 | (13) |
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Architecture of Multiple Animated Characters Motion Fusion |
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269 | (2) |
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Collaboration of Multiple Animated Characters |
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271 | (3) |
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Solving Continuous Motions |
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274 | (4) |
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278 | (1) |
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279 | (3) |
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A Script Engine for Realistic Human Motion Generation |
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282 | (9) |
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283 | (2) |
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285 | (1) |
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286 | (2) |
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288 | (3) |
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Automatic Generation of Human Animation Based on Motion Programming |
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291 | (16) |
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292 | (2) |
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294 | (2) |
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296 | (1) |
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Interaction and Optimization |
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297 | (2) |
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299 | (4) |
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303 | (1) |
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303 | (2) |
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305 | (2) |
Index |
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307 | |