Glassner has expanded some of his columns from IEEE Computer Graphics and Applications for this computer graphics tutorial. He explains how to make pop-up books and cards, create weaves and tartans, and morph three- dimensional shapes. Without assuming that his reader has particular hardware or software, he uses mathematical equations as blueprints to his examples and illustrates nearly every step of his processes. Although his instructions are detailed and specific, Glassner encourages his readers to be adventurous and experimental with their own creations. Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
This book is for everyone who's interested in computer graphics and how it can take us on exciting journeys powered by imagination and a love of discovery and invention. Each chapter investigates a unique topic and gives you the tools to continue that exploration on your own. Examine the possibilities of: - Pop-up books and cards - Reconstructing shredded documents - Crop circles - Weaves and Tartans - Morphing images and much more! Browse and enjoy the array of visual ideas or roll up your sleeves and write your own code.
Introduction.
Chapter 1 Interactive Pop-Up Card Design.
Chapter 2 Picking Up The Pieces.
Chapter 3 Duck!.
Chapter 4 Getting The Picture.
Chapter 5 Digital Weaving.
Chapter 6 Image Search and Replace.
Chapter 7 Venn And Now.
Chapter 8 DMorph.
Chapter 9 Everyday Computer Graphics.
Chapter 10 About Face.
Chapter 11 Rolling Your Own.
Chapter 12 Synthetic Cubism.
Chapter13 Crop Art.
Dr. Andrew Glassner Glassner created and edited the Graphics Gems series and the book An Introduction to Ray Tracing. He is also the author of the two-volume text Principles of Digital Image Synthesis. Glassner has written a regular column for IEEE Computer Graphics & Applications since 1996. Those columns have been collected in three books, Andrew Glassner's Notebook, Andrew Glassner's Other Notebook, and Morphs, Mallards, and Montages.