Preface |
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xi | |
List of abbreviations |
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xiii | |
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1 | (10) |
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1 | (1) |
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Board games and cognitive psychology |
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2 | (3) |
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Role of board games in science |
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5 | (1) |
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Role of board games in psychology |
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6 | (3) |
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9 | (2) |
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2 Formal analyses of board games |
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11 | (20) |
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12 | (1) |
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Board games in computer science and artificial intelligence |
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13 | (12) |
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Information and complexity analysis |
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25 | (2) |
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Game theory and the concept of error |
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27 | (1) |
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28 | (3) |
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3 Theories of board-game psychology |
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31 | (20) |
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Brief history of board-game psychology |
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31 | (2) |
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33 | (12) |
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Influences from other theories of cognition |
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45 | (2) |
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Theories of development and environment |
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47 | (2) |
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49 | (2) |
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4 Perception and categorization |
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51 | (18) |
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51 | (8) |
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High-level perception and categorization |
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59 | (7) |
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66 | (3) |
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5 Memory, knowledge, and representations |
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69 | (36) |
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Memory for board positions |
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70 | (11) |
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Recall of sequences of moves and of games |
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81 | (5) |
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Estimation of the number of chunks in LTM |
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86 | (2) |
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88 | (3) |
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Representations used in blindfold playing |
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91 | (4) |
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Knowledge and memory schemata |
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95 | (4) |
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99 | (5) |
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104 | (1) |
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6 Problem solving and decision making |
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105 | (28) |
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Empirical data on search behaviour |
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105 | (12) |
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Empirical data on the role of perception in problem solving |
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117 | (2) |
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Empirical data on the role of knowledge in problem solving |
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119 | (4) |
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Analogy, formation in novice players |
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123 | (1) |
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123 | (3) |
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126 | (4) |
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130 | (3) |
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7 Learning, development, and ageing |
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133 | (22) |
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133 | (5) |
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Development of play and game behaviour |
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138 | (2) |
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Developmental studies of specific board games |
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140 | (9) |
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149 | (3) |
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152 | (3) |
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155 | (16) |
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155 | (1) |
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Board-game instruction and the transfer of skill |
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156 | (7) |
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Teaching the rules and basic instruction |
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163 | (2) |
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Training and coaching at an advanced level |
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165 | (3) |
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168 | (3) |
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9 Individual differences and the neuropsychology of talent |
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171 | (16) |
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Intelligence and visuo-spatial abilities |
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172 | (6) |
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178 | (1) |
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178 | (2) |
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Board games and neuroscience |
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180 | (6) |
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186 | (1) |
10 Methodology and research designs |
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187 | (18) |
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187 | (2) |
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189 | (1) |
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190 | (1) |
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190 | (2) |
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192 | (1) |
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Creation and use of archives and databases |
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192 | (4) |
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Observations and natural experiments |
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196 | (1) |
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Interviews and questionnaires |
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196 | (1) |
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Introspection and retrospection |
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196 | (1) |
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197 | (1) |
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Standard experimental manipulations |
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198 | (2) |
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Neuroscientific approaches |
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200 | (1) |
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201 | (1) |
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Mathematical and computational modelling |
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202 | (1) |
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Weaknesses and strengths of methodologies used in board-game research |
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203 | (2) |
11 Conclusion |
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205 | (4) |
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205 | (1) |
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206 | (1) |
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Impact of board-game research |
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206 | (1) |
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207 | (2) |
References |
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209 | (28) |
Appendix 1: Rules of board games |
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237 | (10) |
Appendix 2: Measures of expertise in board games |
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247 | (2) |
Appendix 3: Example of protocol analysis |
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249 | (4) |
Author index |
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253 | (8) |
Subject index |
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261 | |