'This volume is clearly intended to bring modern sociological methodologies to bear in a relatively rigorous manner on material at a meta level. Recommendations for further study are included. Summing Up: Recommended.' - CHOICE
Multiplayer offers a deep and sustained investigation of how we play digital games together. Exploring online as well as co-located play, this thought provoking book gathers together recent theoretical advancements, qualitative and quantitative empirical research, and reviews of the latest literature on how we are social in digital games. If you study multiplayer games or want to investigate how we play games with other people, this book is essential reading.
Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University
For too long gaming has been considered from the perspective of an isolated, culturally deviant perspective. Multiplayer analyzes gaming in the social universe in which it very often exists. Compiling reports from leading experts in the field, Multiplayer breaks new ground in our understanding gaming as part of our culture and part of the social world of those who play games. Quandt and Kröger have produced a book that will change the way academics look at gaming and behavior.
Chris Ferguson, Associate Professor and Department Chair of Psychology, Stetson University
This volume's innovative scholarship on social dimensions of the video game landscape, presented by a mix of bright new faces and longstanding research stalwarts, adds new energy to a well-trodden research area. With novel findings and fresh conceptualizations, Multiplayer stretches the boundaries of video game research in exciting ways. This is a recommended read for anyone in social science looking to see the newest directions in research on the quickly-evolving video game medium.'
James D. Ivory, Associate Professor, Department of Communication, Virginia Tech