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Multiple Perspectives on Problem Solving and Learning in the Digital Age 2011 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 398 pages, height x width: 235x155 mm, weight: 640 g, XIX, 398 p., 1 Paperback / softback
  • Izdošanas datums: 08-Oct-2014
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 1489981764
  • ISBN-13: 9781489981769
  • Mīkstie vāki
  • Cena: 91,53 €*
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  • Formāts: Paperback / softback, 398 pages, height x width: 235x155 mm, weight: 640 g, XIX, 398 p., 1 Paperback / softback
  • Izdošanas datums: 08-Oct-2014
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 1489981764
  • ISBN-13: 9781489981769
Representing the latest work in the field, this volume addresses the fundamentals aspects behind problem solving. Topics include evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age.

This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2009 (http://www.celda-conf.org/) addresses the main issues concerned with problem solving, evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This volume aims to cover both technological as well as pedagogical issues related to these developments.
Investigating an online museums information system.- A framework for
matching aims, processes, learner expertise and technologies.- Web-based
learning objects in school education.- A monitoring and experience sharing
tool. Constructing a knowledge base according to a text comprehension
model.- First-person education and the nature of knowing, understanding, and
affect.- Socio-cognitive regulation strategies in cooperative learning tasks
in virtual contexts.- Collaborative cognitive tools for shared
representations.- Automating the measurement of critical thinking for
individuals particIpating in discussion forums.- Alternative assessment
strategies for complex problem solving in game-based learning environments.-
Concept map based intelligent knowledge assessment system: experience of
development and practical use.- Technologies to support the assessment of
complex learning in capstone units: Two case studies.- Text-guided automated
self.- Comparing the impact of electronic performance support and web-based
training.- Moving beyond teaching and learning into a human development
paradigm.- Leaders for the 21st century: Preparation, experiences, and roles
in technology implementation.- Pedagogy and content knowledge based
podcasting project for preservice teachers.- Simulation game as a learning
experience: An analysis of learning style and attitude.- Implementation of an
online social annotation tool in a college english course.- Self-direction
indicators for evaluating the design-based elearning course with social
software.- Employing virtual collaborative exchanges to expand global
awareness.- Ideas and concepts of ViCaDiS A virtual learning environment
for digital students.