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Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
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Chapter 1 Presence, Museums and Immersive Technologies: An interdisciplinary exploration; Part I: Presence as Immersion, Embodiment, and Multisensory Experiences;
Chapter 2 Simulated, Stimulated, and Emulated Presence in 3D Digital Museums;
Chapter 3 Presence in immersive museum exhibitions: the role of agency, body-ownership and awareness;
Chapter 4 Designing Cultural Experiences within Technosocial Systems; Chapter 5 Multisensory Visitor Engagement: an Analysis of Three Case Studies; Chapter 6 Reconfiguring the Viewer: Modes of Perception and Attention in Immersive Museum Experience; Part II: Affective Presence and Absence; Chapter 7 Affective Presence through 3D Printing: Some Considerations on Materiality, Temporality and Technological Modes of Production; Chapter 8 Technology and presence in a museum of trauma: Therapeutic effects of making danger real Chapter 9 Breathe: Bridging the personal and the planetary through augmented-reality experiences; Chapter 10 Museums and the Power of Absence: Agrippa (A Book of the Dead); Part III: Spatio-temporal Presence;
Chapter 11 Digital sensory experiences in museums. Does space matter?; Chapter 12 Museological presence through deep mapping: the Atlas of Maritime Buddhism; Chapter 13 Interwoven Spaces with XR, AI and Robots: Merging Realities in Space and Time; Chapter 14 (Co)-Presence with the Past Using Emerging Technologies in Contemporary Art: Institutional Critique Re-envisioned