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E-grāmata: Music Technology and Education: Amplifying Musicality 2nd edition [Taylor & Francis e-book]

(Griffith University, Brisbane, Australia)
  • Formāts: 280 pages, 13 Line drawings, black and white; 78 Halftones, black and white
  • Izdošanas datums: 04-Dec-2014
  • Izdevniecība: Routledge
  • ISBN-13: 9781315857862
  • Taylor & Francis e-book
  • Cena: 173,42 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 247,75 €
  • Ietaupiet 30%
  • Formāts: 280 pages, 13 Line drawings, black and white; 78 Halftones, black and white
  • Izdošanas datums: 04-Dec-2014
  • Izdevniecība: Routledge
  • ISBN-13: 9781315857862
Music Technology in Education lays out the principles of music technology and how they can be used to enhance musical teaching and learning in primary and secondary education. Previously published as Computers in Music Education, this second edition has been streamlined to focus on the needs of todays music education student. It has been completely updated to reflect mobile technologies, social networks, rich media environments, and other technological advances. Topics include:











Basic audio concepts and recording techniques





Enhanced music instruction with interactive systems, web-based media platforms, social networking, and musicianship software





Administration and management of technology resources





Distance education and flexible learning

Music Technology in Education provides a strong theoretical and philosophical framework for examining the use of technology in music education while outlining the tools and techniques for implementation in the classroom. Reflective Questions, Teaching Tips, and Suggested Tasks link technology with effective teaching practice. The companion website provides resources for deeper investigation into the topics covered in each chapter, and includes an annotated bibliography, website links, tutorials, and model projects.
Preface xiii
Preface To The First Edition xv
Section I: Concepts 1(28)
Chapter 1 Ways of Making Music with Technology
3(12)
Changing Technologies
4(1)
Changing Minds
5(1)
Technological Metaphors
6(9)
Technology as a Musical Tool
6(1)
Technology as a Musical Medium
7(3)
Technology as a Musical Instrument
10(5)
Chapter 2 Principles of Learning Music with Technology
15(14)
Amplification
15(1)
Invisibility
16(1)
Context
17(1)
Analogy
18(1)
Musicianship
19(1)
Scaffolding
20(1)
Motivation
21(2)
Meaningful Engagement
23(6)
Section II: Creation 29(76)
Chapter 3 Sound Recording
31(16)
Elements of a Music Recording System
31(6)
Plugs and Connectors
32(1)
Playback
33(1)
Microphones
34(3)
Digital Audio
37(5)
Recording Level
39(1)
Editing Audio
39(3)
Plug-Ins and Digital Audio Routing
42(1)
Sound Recording in Music Education
42(5)
Recorded Portfolios
43(1)
Reflection
43(1)
Assessment
44(3)
Chapter 4 Music Production
47(16)
Digital Audio Workstations
47(5)
Production Techniques
52(3)
Setting the Mood
52(1)
Tracking
52(1)
Multi-tracking and Overdubbing
53(1)
Editing
54(1)
Arranging
55(1)
Mixing Music
55(2)
Clarity
55(1)
Tone
56(1)
Balance
56(1)
Spatialization
56(1)
Effects
56(1)
Learning through Music Production
57(6)
Creation
57(1)
Presentation
58(1)
Analysis
59(4)
Chapter 5 Aural Awareness and Music Theory Training
63(12)
Training Software
63(3)
Software Features
66(4)
Interactivity
66(1)
Access
67(1)
Music Representations
67(2)
Genre and Styles
69(1)
Musical Examples
69(1)
Teaching Considerations
70(5)
Chapter 6 Music Publishing
75(16)
Notation as a Representation
75(1)
Learning with Digital Music Notation
76(5)
Arrangements
76(1)
Worksheets
77(1)
Composition
77(2)
Animated Playback
79(1)
Analysis
79(1)
Score Reading
80(1)
Scanning and Transcription
80(1)
Sharing and Collaborating
80(1)
Animated Scores
81(1)
Selecting Music Notation Software
81(4)
Complexity
81(1)
Print Quality
82(1)
Input Methods
82(1)
Rhythmic Transcription and Rendering
82(1)
Staves, Clefs, and Articulations
83(1)
Editing and Transformation
83(1)
Text and Drawing
83(1)
Playback and Audio Rendering
84(1)
Display and Page Turning
84(1)
Priorities for Music Publishing Hardware
85(6)
Computing Device
85(1)
Screen Size and Resolution
85(1)
Input Devices
85(1)
Playback Quality
86(1)
Local and/or Cloud Storage
86(1)
Printing
87(1)
Equipment Location
87(4)
Chapter 7 Music and Other Art Forms
91(14)
Technologies and Inter-arts Collaboration
92(2)
Film, TV, and Video
94(1)
Structure
94(1)
Synchronization
95(1)
Theatre
95(2)
Sound Design
95(1)
Audio Spatialization
96(1)
Atmospheric Music
97(1)
Dance
97(2)
Visual Arts
99(8)
Sonification of Digital Images
100(1)
Relationships Between Music and Visuals
101(4)
Section III. Presentation 105(70)
Chapter 8 Presentation Platforms
107(16)
Communication and Education
107(3)
Digital Documents for Curricula
109(1)
Graphical Representations
110(1)
Audio Visualizations
111(3)
Oscilloscope
111(1)
Waveform Display
111(2)
Spectrum Analyzer
113(1)
Spectrogram
114(1)
Presentation Platforms
114(4)
Multimedia Documents
115(1)
Digital Slide Show
115(1)
Web Pages and Blogs
116(1)
Podcasts and Videos
117(1)
Lecture-Recitals
117(1)
Interaction and Automation
118(1)
App Building
119(4)
Chapter 9 Sound Reinforcement
123(16)
Uses for Sound Reinforcement
123(1)
Signal Flow and Connections
124(2)
The Elements of a Live Sound System
126(6)
Stage Boxes, Microphones, and DIs
126(1)
The Mixing Console
127(1)
Digital Control Surfaces
128(2)
Effects
130(1)
Amplifiers
130(1)
Speakers and Headphones
131(1)
Wireless Audio
132(2)
Surround Sound
133(1)
Sound System Setup and Operation
134(2)
Recording the Gig
136(3)
Chapter 10 Electronic Music Performance
139(22)
Learning through Live Electronic Music
140(2)
Electronic Instruments
142(8)
Turntables
142(1)
Synthesizers and Samplers
142(3)
Drum Machines
145(1)
Pad Controllers
146(2)
Instrument Controllers
148(1)
Sensors and Electronic Circuits
148(2)
Performance Software
150(2)
Performance Practices
152(9)
Electronic Music Ensembles
153(1)
Laptop Orchestras
154(1)
Mixed Ensembles of Electronic and Acoustic Instruments
154(1)
Live Coding
155(6)
Chapter 11 Machine Accompaniment
161(14)
Auto-accompaniment Software
162(2)
Machine Listening and Response
164(3)
Human Input
166(1)
Performance Partnerships
166(1)
Interactive Music Systems
167(3)
Networked Performance
170(5)
Section IV: Reflection 175(40)
Chapter 12 The Internet, Music Scholarship, and Commentary
177(12)
Scholarship in the Music Curriculum
177(1)
Scholarship Opportunities on the Internet
178(2)
Searching Online
178(1)
Internet Surfing Tips
179(1)
Discerning 'Good' Information
179(1)
Online Forms and Data Collection
180(1)
Collaborative Projects
181(1)
Online Music Commentary
181(1)
Internet Content Restrictions
182(1)
Copyright
183(1)
Referencing
184(1)
Reporting Findings as Digital Documents
184(5)
Narrative vs. Hypertext
184(1)
Sound and Video on the Internet
185(1)
Empowerment Over Knowledge
185(4)
Chapter 13 Learning Online
189(12)
Online Learning Technologies
191(4)
Information Sharing
191(1)
Interactive Apps
191(1)
Digital Media Content Creation
191(1)
Online Communication
191(1)
Online Collaboration
192(1)
Assessment and Learning Management
193(2)
The Rise of MOOCs
195(1)
Learning at a Distance
195(2)
Designing for Online Learning
197(4)
Chapter 14 Assessment
201(14)
What and How to Assess
202(1)
Assessment with Computers
203(2)
Production and Response
204(1)
Communication
204(1)
Self-Assessment and Peer Assessment
205(1)
Information Management
206(2)
Electronic Portfolios
207(1)
Learning Management Systems
207(1)
Ownership and Access
208(1)
Automated Assessment
209(1)
Reporting
210(5)
Section V: Implementation 215(40)
Chapter 15 Administration and Productivity
217(14)
Document Preparation
217(3)
Word Processing
218(1)
Digital Publishing
219(1)
Presentation Programs
219(1)
Information Management
220(4)
The Spreadsheet
220(1)
The Database
221(2)
Learning Management Systems
223(1)
Planning and Scheduling
224(1)
Data Management
225(6)
Chapter 16 Managing Music Technologies
231(12)
Task Identification
232(1)
Choosing Equipment
232(4)
Digital Musical Appliances
233(1)
Selecting Between Alternatives
234(1)
Ancillary Equipment
235(1)
Physical Setup
236(3)
Location and Access
237(1)
Ergonomics
238(1)
Security and Data Storage
238(1)
Maintenance
239(1)
Professional Development
239(4)
Chapter 17 Integrating New Technologies
243(12)
Technological Mediation
244(1)
Understanding and Knowledge
244(1)
Skills and Techniques
245(1)
Integration Prompting Change
245(2)
Change as Evolution
246(1)
Change as Addition
247(1)
Updating Curriculum and Pedagogy
247(1)
Teacher as Helper
248(1)
Connectivity
248(1)
Ownership
249(1)
Funding
250(1)
Training and Professional Development
250(5)
Glossary 255(4)
Index 259
Andrew R. Brown is Professor of Digital Arts at the Queensland Conservatorium of Music, Griffith University in Brisbane, Australia.