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Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
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Introduction by Carol Johnson and Andrew King
Section 1: Technology, Performance and Context
Industry Perspective by Chester Thompson
Chapter 1: Synchronous Online Ensemble Performance by Stefano Delle Monache, Luca Comanducci, Giovanni Caspito, Augusto Sarti and Federico Avanzini
Chapter 2: Performance in the Virtual Auditorium: Performance practice in Second Life by Kenneth McAlpine and James Cook
Chapter 3: Enhanced Performance Training by George Waddell and Aaron Williamon
Chapter 4: Developing an Online Music Orientation using the Framework for Teaching Music Online by Carol Johnson
Section 2: Perspectives for Teaching
Industry Perspective by Peter Lee and Tim Wilson
Chapter 5: Instrumental Learning Online by Pamela D. Pike
Chapter 6: Informed Teaching and Practice in Music Education: Exploring Music Technologies, Curriculum Design and Learning Environments in an Everchanging World by Brad Merrick
Chapter 7: Music, Play, Games and Education by Tim Summers
Chapter 8: Music Representation and Modelling: A Signal Processing Perspective by Augusto Sarti, Fabio Antonacci, and Alberto Bernadini
Chapter 9: State and Practice of Music Education Software Design by Matthias Nowakowski and Aristotelis Hadjakos
Chapter 10: Audio Education: Perspectives from Industry by Andrew King
Chapter 11: Strategies for Teaching Audio Production Online by Jason Torrens and Paul Doornbusch
Section 3: Current Issues
Industry Perspective by Phil Harding and Andrew King
Chapter 12: Ethics by Nicolas Gold and Ross Purves
Chapter 13: Acoustic Ecology: Exploring the Role of Sound and Technology in Understanding Climate Change by Leah Barclay
Chapter 14: Artificial Intelligence and Music by Robert Laidlow
Chapter 15: Exploring Links Between Music and Science-Informed Play by Evangelos Himonides, Ross Purves and Nicolas Gold
Chapter 16: Future Directions: Artificial Intelligence, Immersive Learning & Online Learning by Carol Johnson & Andrew King