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E-grāmata: Music Video Games: Performance, Politics, and Play

Edited by (Howard University, USA)
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - includingSimon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Recenzijas

This book is a tremendous compilation, focusing on the interactive side of music through video games and providing fascinating insights for both gamer and musician. * Popular Music * Music Video Games: Performance, Politics, and Play is a fascinating and timely collection, the first devoted to exploring the complexity and variety of music-based games from the 1980s to the present. This volume will be essential reading for anyone interested in better understanding how music and gameplay interact. * William Gibbons, Assistant Professor of Musicology, Texas Christian University, USA * Musical video games offer game players a unique glimpse into musicianship, inspire musical creativity, memory, dexterity and, for some players, spark a lifelong passion for sound. This important anthology brings together a diverse collection of essays on all aspects of music games, providing one of the first broad explorations of the genre, and serving as an important introduction to theoretical ideas and scholarship on music games. * Karen Collins, Canada Research Chair in Interactive Audio, the Games Institute, University of Waterloo, Canada * This is a joyous collection of essays exploring the complex and multifaceted musicality of video games. From arcades in Amarillo Texas to school classrooms in Scotland, and from Michael Jackson to cartoon animated singing monsters, the book traces the intersections of video games and music, with a particular focus on music games. Like the games they investigate, the essays are both entertaining and rewarding. The chapters in this volume help us to make sense not only of the games themselves, but they tell us just as much about the wider musical cultures and practices in which the games sit. Accessible for the musician and non-musician, gamer and non-gamer, this represents an exciting development in video game music studies. * Tim Summers, Teaching Fellow, Royal Holloway University of London, UK and Co-Founder of the Ludomusicology Research Group UK * From a deep history of Simon to a theory of playable musical personae in Michael Jackson games, this lively volume brims with interdisciplinary insight into the nature of interfaces, instruments, and interactive audio, illuminating the powerful affinities of musicking and gaming. * Kiri Miller, Associate Professor of Music, Brown University, USA *

Papildus informācija

An interdisciplinary collection surveying the genre of music-based games.
List of Figures
ix
List of Tables
xi
Acknowledgments xii
Introduction---Taking Note of Music Games 1(22)
Michael Austin
PART ONE Preludes and Overtures
23(102)
1 SIMON: The Prelude to Modern Music Video Games
25(18)
William Knoblauch
2 Mario Paint Composer and Musical (Re)Play on YouTube
43(40)
Dana M. Plank
3 Active Interfaces and Thematic Events in The Legend of Zelda: Ocarina of Time
83(24)
Stephanie Lind
4 Sample, Cycle, Sync: The Music Sequencer and Its Influence on Music Video Games
107(18)
Michael Austin
PART TWO Virtuosi, Virtues, and the Virtual
125(70)
5 Consumerism Hero: The "Selling Out" of Guitar Hero and Rock Band
127(26)
Mario A. Dozal
6 Beat it!--- Playing the "King of Pop" in Video Games
153(24)
Melanie Fritsch
7 Virtual Jam: A Critical Analysis of Virtual Music Game Environments
177(18)
David Arditi
PART THREE Concerts, Collaboration, and Creativity
195(102)
8 Guitar Heroes in the Classroom: The Creative Potential of Music Games
197(32)
David Roesner
Anna Paisley
Gianna Cassidy
9 Rocksmith and the Shaping of Player Experience
229(22)
Daniel O'Meara
10 Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven
251(24)
Peter Shultz
11 Pitching the Rhythm: Music Games for the iPad
275(22)
Nathan Fleshner
Afterword---Toadofsky's Music Lessons 297(7)
William Cheng
Glossary of Music and Gaming Terms 304(4)
About the Contributors 308(4)
Author Index 312(4)
Game Index 316(4)
General Index 320
Michael Austin is Assistant Professor of Media, Journalism and Film and Coordinator of the Interdisciplinary Studies Program in the School of Communications at Howard University, USA. He teaches courses in audio production, radio, and sound design for film.