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E-grāmata: New Media and Learning in the 21st Century: A Socio-Cultural Perspective

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  • Formāts: PDF+DRM
  • Sērija : Education Innovation Series
  • Izdošanas datums: 25-Feb-2015
  • Izdevniecība: Springer Verlag, Singapore
  • Valoda: eng
  • ISBN-13: 9789812873262
  • Formāts - PDF+DRM
  • Cena: 106,47 €*
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  • Formāts: PDF+DRM
  • Sērija : Education Innovation Series
  • Izdošanas datums: 25-Feb-2015
  • Izdevniecība: Springer Verlag, Singapore
  • Valoda: eng
  • ISBN-13: 9789812873262

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This volume brings together conceptualizations and empirical studies that explore the socio-cultural dimension of new media and its implications on learning in the 21st century classroom. The authors articulate their vision of new-media-enhanced learning at a global level. The high-level concept is then re-examined for different degrees of contextualization and localization, for example how a specific form of new media (e-reader) changes specific activities in different cultures. In addition, studies based in Singapore classrooms provide insights as to how these concepts are being transformed and implemented by a co-constructive effort on the part of researchers, teachers and students. Singapore classrooms offer a unique environment to study the theory-practice nexus in that they are high achieving, implicitly grounded in the eastern cultural values and well-equipped with ICT infrastructure. While these studies are arguably the state-of-the-art exemplars that synergize socio-cultural and technological affordances of the current learning environments, they also serve as improvable ideas for further innovations. The interplay between theory and practice lends support to the reciprocal improvements for both. This book contributes to the continuing debate in the field, and will lead to better learning environments in the 21st century.
1 Emerging Practices and Issues of New Media and Learning
1(8)
Tzu-Bin Lin
Victor Chen
Ching Sing Chai
2 Do We Really Need Media Education 2.0? Teaching Media in the Age of Participatory Culture
9(14)
David Buckingham
3 Learning, Becoming, Embodying: A Review of Embodiment in an Era of Learning with Contemporary Media
23(14)
Azilawati Jamaludin
4 Games-to-Teach or Games-to-Learn: Addressing the Learning Needs of Twenty-First Century Education Through Performance
37(30)
Yam San Chee
5 Issues and Challenges of Enacting Game-Based Learning in Schools
67(10)
Mingfong Jan
Ek Ming Tan
Victor Chen
6 The Digital Textbook in South Korea: Opportunities and Challenges
77(16)
Hyeonseon Jeong
Amie Kim
7 The Construction of Media in Education Policies: A Comparative Study of Singapore and Taiwan
93(16)
Tzu-Bin Lin
William Choy
8 Forecast the Scarcity of Game Generation: Digital Game Literacy
109(20)
Tsung-Yen Chuang
Chia-Min Tsai
9 Effects of Digital Gaming Among Children and Adolescents in Singapore: A Summary of Research Findings
129(16)
Angeline Khoo
Vivian Hsueh-Hua Chen
Choo Hyekyung
10 Is It Still King Lear? English Teachers and the E-reader Phenomenon
145(16)
Andy Goodwyn
11 Towards a Web 2.0 TPACK Lesson Design Framework: Applications of a Web 2.0 TPACK Survey of Singapore Preservice Teachers
161(20)
Joyce Hwee Ling Koh
Ching Sing Chai
12 Learning by Doing in the Digital Media Age
181(18)
Lynde Tan
Beaumie Kim
13 Singapore Youth's Digital Culture of Informal Learning
199(14)
Rose Yee Hing Liang
Li-Yi Wang
Index 213