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E-grāmata: New Perspectives on Virtual and Augmented Reality: Finding New Ways to Teach in a Transformed Learning Environment

Edited by (University of Latvia)
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New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual Reality solutions can be exciting, create interest in learning, make learning more accessible, and make learning faster.

This book analyzes the capabilities of Virtual, Augmented and Mixed Reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools, and how a learning process can be structured. The VR solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available.

This book will be of great interest to academics, researchers, and post-graduate students in the field of educational technology.
Part I VIRTUAL REALITY IN HUMANITIES AND SOCIAL SCIENCES.
1. Virtual
Reality Learning Experience Evaluation Tool for Instructional Designers and
Educators.
2. The educational perspective on Virtual Reality experiences of
cultural heritage.
3. The Potentials of Virtual Reality in Entrepreneurship
Education.
4. Applied Theatre with Mixed Reality on University Campuses.
5.
Development of professional skills in higher education: problem-based
learning supported by immersive worlds.
6. Virtual Reality and Augmented
Reality in Educational Programs.
7. An Exploration of the Impact of Augmented
and Virtual Reality Within Compulsory Education. Part II CONCEPTS OF VIRTUAL
REALITY.
8. Transcendent Learning Spaces.
9. How to enhance the
trustworthiness of Virtual Reality systems?
10. Simulation data visualization
by using Mixed Reality with Microsoft HoloLens TM.
11. ConstructAR: combining
tactile interaction with augmented reality to improve STEM learning in
secondary and tertiary education.
12. The Use of Fuzzy Angular Models and 3D
Models on a Construction Method Assessment on the Great Wall of China in
Jinshanling as a Case Study of the History and Heritage of Civil Engineering
in Education. Part III VIRTUAL REALITY IN SCIENCES AND MEDICAL EDUCATION.
13.
Virtual Reality for Teaching Clinical Skills in Medical Education.
14.
Towards a Virtual Photoreality for Construction Safety Education.
15.
Encouraging immersion in the Soil Sciences through virtual conferences where
ideas are shared among avatars to improve the educational background of young
scientists.
16. Educational Technologies in the area of ubiquitous historical
computing in virtual reality.
17. Virtual and Augmented Reality Applications
for Environmental Science Education and Training.
18. ViMeLa: Interactive
Educational Environment for Mechatronics Lab in Virtual Reality
Linda Daniela is professor, Chair of the Council for PhD Defense in Pedagogy, Head of the Scientific Institute of Pedagogy at the University of Latvia in Riga, Latvia.