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New Technology in Education and Training: Select Proceedings of The 6th International Conference on Advances in Education and Information Technology [Hardback]

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  • Formāts: Hardback, 467 pages, height x width: 235x155 mm, 95 Illustrations, black and white; XI, 467 p. 95 illus., 1 Hardback
  • Sērija : Lecture Notes in Educational Technology
  • Izdošanas datums: 04-Sep-2025
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 9819689309
  • ISBN-13: 9789819689309
  • Hardback
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  • Formāts: Hardback, 467 pages, height x width: 235x155 mm, 95 Illustrations, black and white; XI, 467 p. 95 illus., 1 Hardback
  • Sērija : Lecture Notes in Educational Technology
  • Izdošanas datums: 04-Sep-2025
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 9819689309
  • ISBN-13: 9789819689309

This book presents selected papers from the 6th International Conference on Advances in Education and Information Technology (AEIT 2025), held in Fukuoka, Japan, from January 10-12, 2025. With a worldwide increase in the development of new technology such as artificial intelligence (AI) and extended reality to enhance learning in school and industry settings, there is  a progressive need to study the implementation of new technology in education and training. Of global concern in this area include issues such as teaching approaches, classroom management, and the evaluation of learning effectiveness. This book examines these topics and serve as a useful resource for beginner educators, academics, entrepreneurs, and professionals who are working in the field of implementing new technology in education and training.

Chapter 1 Theoretical Foundations in Digital Learning.- Chapter 2 Future
Learning with Intelligence.- Chapter 3 AR, MR, and VR-based Learning and
Training.- Chapter 4 Blended, Flipped and Hybrid Learning and
Training.- Chapter 5 Application of Social robots in Digital Learning.-
Chapter 6 Innovative Curriculum Design and Instructional Strategy Development.
Professor Jon-Chao Hong received his doctoral degree in Education from the University of Illinois, Champaign-Urbana, the United States of America. He is currently working as a Chair Professor in the department of industrial education at National Taiwan Normal University (NTNU). As the Director of the Digital Game-based Learning Laboratory (GBL), he has developed 9 web games, 24 educational Apps and virtual reality (VR) for skill training and language learning.





As the secretary general of the Taiwan Creativity Development Association, he organizes several creative contests relevant to STEAM (Science, Technology, Engineering, the Arts and Mathematics), such as the PowerTech Contest, which invites elementary, junior and senior high school students to produce robots or miniatures for friendly competition, with a focus on ensuring students hands-on creation without parental or teacher assistance. As the executive secretary of the International Exhibition for Young Inventors (IEYI), he promotes this innovative contest to give students opportunities to stimulate their science inquiry abilities, and also to cultivate students creativity and thinking attitude of STEAM. In addition, he has published a number of academic articles in international journals related to digital game-based learning, and thinking skills and creativity, and received the Outstanding Research Prize from the Ministry of Science and Technology in Taiwan.