Acknowledgments |
|
xi | |
Introduction |
|
xiii | |
Part I Forethought and Planning |
|
1 | (68) |
|
|
3 | (20) |
|
History of Multiplayer Online Games |
|
|
4 | (9) |
|
|
13 | (7) |
|
|
20 | (3) |
|
Anthropology and Playology |
|
|
23 | (12) |
|
The Human-Game Relationship |
|
|
24 | (2) |
|
|
26 | (3) |
|
|
29 | (1) |
|
|
30 | (1) |
|
|
31 | (1) |
|
|
32 | (2) |
|
|
34 | (1) |
|
Perspective and Understanding |
|
|
35 | (10) |
|
Understanding Online Games and Online Game Design |
|
|
35 | (3) |
|
Specialties of Multiplayer Online Games |
|
|
38 | (5) |
|
|
43 | (2) |
|
Analysis and Categorization |
|
|
45 | (12) |
|
According to Online Integration |
|
|
46 | (3) |
|
|
49 | (2) |
|
|
51 | (2) |
|
According to Purpose of Play |
|
|
53 | (1) |
|
According to Business Model/Distribution Channel |
|
|
53 | (3) |
|
|
56 | (1) |
|
Conceptualizing Interactivity |
|
|
57 | (12) |
|
The Importance of Interactivity |
|
|
57 | (2) |
|
The Interactivity Concept |
|
|
59 | (2) |
|
|
61 | (6) |
|
|
67 | (2) |
Part II Implementation |
|
69 | (218) |
|
Player-to-Computer Interactivity |
|
|
71 | (28) |
|
Introducing Player-to-Computer Interactivity |
|
|
71 | (2) |
|
Synchronicity and Quality |
|
|
73 | (3) |
|
Controls and Interface Devices |
|
|
76 | (3) |
|
|
79 | (2) |
|
Network and Network Transparency |
|
|
81 | (5) |
|
|
86 | (3) |
|
|
89 | (3) |
|
|
92 | (2) |
|
System Knowledge and Learning Curve |
|
|
94 | (4) |
|
|
98 | (1) |
|
Player-to-Player Interactivity |
|
|
99 | (40) |
|
Introducing Player-to-Player Interactivity |
|
|
99 | (2) |
|
Range of Potential Partners |
|
|
101 | (10) |
|
Freedom to Define the Range of Potential Partners |
|
|
111 | (3) |
|
|
114 | (3) |
|
Knowledge of the Game Environment |
|
|
117 | (5) |
|
Variety of Interaction Channels |
|
|
122 | (6) |
|
Case Study: GameSpy Arcade |
|
|
128 | (8) |
|
|
136 | (3) |
|
Player-to-Game Interactivity |
|
|
139 | (32) |
|
Introducing Player-to-Game Interactivity |
|
|
139 | (1) |
|
|
140 | (3) |
|
|
143 | (10) |
|
|
153 | (3) |
|
|
156 | (4) |
|
|
160 | (10) |
|
|
170 | (1) |
|
Designing the Game Character |
|
|
171 | (22) |
|
What Are Game Characters? |
|
|
171 | (2) |
|
Interactivity through the Game Character |
|
|
173 | (11) |
|
Interactivity with the Game Character |
|
|
184 | (8) |
|
|
192 | (1) |
|
|
193 | (36) |
|
Defining Online Game Communities |
|
|
193 | (1) |
|
Characteristics of Online Game Communities |
|
|
194 | (10) |
|
Community Building Techniques |
|
|
204 | (11) |
|
|
215 | (12) |
|
|
227 | (2) |
|
|
229 | (34) |
|
Conflict in Multiplayer Spaces |
|
|
230 | (3) |
|
|
233 | (15) |
|
|
248 | (13) |
|
|
261 | (2) |
|
Designing with Technical Limitations |
|
|
263 | (24) |
|
|
264 | (1) |
|
|
265 | (1) |
|
|
266 | (14) |
|
|
280 | (1) |
|
|
281 | (4) |
|
|
285 | (2) |
Part III Additional Tools and Techniques |
|
287 | (66) |
|
|
289 | (18) |
|
Understanding Prototyping and Its Meaning |
|
|
289 | (5) |
|
Introduction to Prototyping Techniques |
|
|
294 | (4) |
|
|
298 | (8) |
|
|
306 | (1) |
|
Playtesting and Beta Versions |
|
|
307 | (16) |
|
Alphas, Betas, and Release Candidates |
|
|
308 | (2) |
|
|
310 | (11) |
|
|
321 | (2) |
|
Massively Multiplayer Games and Middleware |
|
|
323 | (30) |
|
Overview of Game Middleware |
|
|
324 | (5) |
|
Interview with Remi Arnaud and Kenneth Trueman |
|
|
329 | (19) |
|
Case Study: Artifact Entertainment's Horizons |
|
|
348 | (3) |
|
|
351 | (2) |
Part IV Interviews and Opinions |
|
353 | (54) |
|
Shop Talk: Meeting of the Minds |
|
|
355 | (52) |
|
Interview Method and Procedure |
|
|
355 | (1) |
|
|
356 | (4) |
|
Interactivity and Computer Games |
|
|
360 | (5) |
|
Meaning of ``Multiplayer'' for Gamers and Games |
|
|
365 | (9) |
|
Meaning of ``Multiplayer'' for Game Designers |
|
|
374 | (12) |
|
The Future of Multiplayer Online Games |
|
|
386 | (9) |
|
Understanding of (Multiplayer Online) Computer Games |
|
|
395 | (10) |
|
|
405 | (1) |
|
|
406 | (1) |
Appendices |
|
407 | (14) |
|
A Bibliography and Additional Resources |
|
|
407 | (8) |
|
|
415 | (6) |
|
|
415 | (1) |
|
|
416 | (1) |
|
|
416 | (5) |
Index |
|
421 | |