List of Contributors |
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About the Companion Website |
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xiii | |
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1 | (12) |
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Part I Cinema In The Realm Of The Digital: Foundational Approaches |
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2 Digital Cinema: Convergence Or Contradiction? |
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13 | (32) |
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45 | (16) |
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4 Lost In Sensation: Reevaluating The Role Of Cinematic Sound In The Digital Age |
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61 | (16) |
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Part II Dialogue: Screens And Spaces |
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5 Large Screens, Third Screens, Virtuality, And Innovation |
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77 | (15) |
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6 Public Screens And Urban Life |
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92 | (9) |
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Part III Glitches, Noise, And Interruption: Materiality And Digital Media |
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7 A Noisy Brush With The Infinite: Noise In Enfolding-Unfolding Aesthetics |
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101 | (14) |
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8 Dirty Sound: Haptic Noise In New Extremism |
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115 | (12) |
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9 Going Gaga For Glitch: Digital Failure @nd Feminist Spectacle In Twenty-First Century Music Video |
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127 | (13) |
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10 Discursive Accents In Some Recent Digital Media Works |
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140 | (14) |
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154 | (19) |
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Part IV Uncanny Spaces And Acousmatic Voices |
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12 Monstrous Noise: Silent Hill And The Aesthetic Economies Of Fear |
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173 | (18) |
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13 "Charm The Air To Give A Sound": The Uncanny Soundscape Of Punchdrunk's Sleep No More |
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191 | (23) |
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14 A Gash In The Portrait: Martin Arnold's Deanimated |
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214 | (22) |
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15 The Acousmatic Voice And Metaleptic Narration In Inland Empire |
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236 | (17) |
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Part V Dialogue: Visualization And Sonification |
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16 Museum Without Walls, Art History Without Names: Methods And Concepts For Media Visualization |
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253 | (26) |
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17 Explorations In Cultureson |
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279 | (10) |
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Part VI Virtual Worlds, Paranoid Structures, And States Of War |
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18 Music And The State Of Exception In Alfonso Cuaron's Children Of Men |
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289 | (21) |
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19 Understanding The Pleasures Of War's Audiovision |
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310 | (15) |
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20 Outside The Law Of Action: Music And Sound In The Bourne Trilogy |
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325 | (25) |
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21 Debating The Digital: Film And Reality In Barry Levinson's Wag The Dog |
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350 | (19) |
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22 Between Artifice And Authenticity: Music And Media In Wag The Dog |
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369 | (12) |
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Part VII Blockbusters! Franchises, Remakes, And Intertextual Practices |
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23 "I Am Beowulf! Now, It's Your Turn": Playing With (And As) The Digital Convergence Character |
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381 | (16) |
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24 Lion And Lambs: Industry-Audience Negotiations In The Twilight Saga Franchise |
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397 | (20) |
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25 Sonic Times In Watchmen And Inception |
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417 | (20) |
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26 Inglo(U)rious Basterdization? Tarantino And The War Movie Mashup |
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437 | (28) |
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Part VIII Dialogue: De-Coding Source Code |
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27 Sound Thinking: Looped Time, Duped Track |
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465 | (18) |
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28 Source Code: Eco-Criticism And Subjectivity |
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483 | (19) |
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29 Notes To The Soundtrack Of Source Code |
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502 | (15) |
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Part IX Rethinking Audiovisual Embodiment |
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30 Virtual And Visceral Experience In Music-Oriented Video Games |
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517 | (17) |
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31 A Gaga-World Pageant: Channeling Difference And The Performance Of Networked Power |
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534 | (17) |
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32 Coming To Mind: Pornography And The Mediation Of Intensity |
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551 | (16) |
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Part X Sounds And Images Of The New Digital Documentary |
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33 The World In The Palm Of Your Hand: Agnes Varda, Trinh T. Minh-Ha, And The Digital Documentary |
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567 | (15) |
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34 The Sonic Summons: Meditations On Nature And Anempathetic Sound In Digital Documentaries |
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582 | (16) |
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35 Workers Leaving The Factory: Witnessing Industry In The Digital Age |
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598 | (25) |
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Part XI Modes Of Composition: Digital Convergence And Sound Production |
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36 The Absent Image In Electronic Music |
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623 | (19) |
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37 Hugues Dufourt's Cinematic Dynamism: Space, Timbre, And Time In Lafrique D'Apres Tiepolo |
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642 | (21) |
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38 Scoring For Film And Video Games: Collaborative Practices And Digital Post Production |
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663 | (19) |
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39 Visualizing The App Album With Bjork's Biophilia |
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682 | (25) |
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Part XII Digital Aesthetics Across Platform And Genre |
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4 Accelerated Aesthetics: A New Lexicon Of Time, Space, And Rhythm |
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707 | (25) |
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41 Acoustic Auteurs And Transnational Cinema |
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732 | (20) |
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42 Instrumental Visions: Electronica, Music Video, And The Environmental Interface |
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752 | (21) |
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Index |
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773 | |