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Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play [Mīkstie vāki]

  • Formāts: Paperback / softback, 300 pages, height x width x depth: 226x147x15 mm, weight: 666 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 06-Dec-2021
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837654214
  • ISBN-13: 9783837654219
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  • Mīkstie vāki
  • Cena: 49,95 €
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  • Formāts: Paperback / softback, 300 pages, height x width x depth: 226x147x15 mm, weight: 666 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 06-Dec-2021
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837654214
  • ISBN-13: 9783837654219
Citas grāmatas par šo tēmu:
This anthology examines paratexts that gaming cultures have produced as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur?

Gaming no longer only takes place as a "closed interactive experience" in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Recenzijas

Besprochen in:

https://archive.org, 08.04.2024

Preface and Acknowledgements 9(4)
Paratext | Paraplay. Contextualizing the Concept of Paratextuality
13(42)
Gundolf S. Freyermuth
Histories
"And You Didn't Even Look at It I" Assassin's Creed's (Self-)Discovery Tour
55(20)
Benjamin Beil
The Cartography of Virtual Empires. Video Game Maps, Paratexts, and Colonialism
75(22)
Souvik Mukherjee
Unboxing Age of Empires. Paratexts and the Experience of Historical Strategy Games
97(34)
Richard Cole
Making Mario. Shaping Franchise History Through Paratextual Play
131(34)
Rene Glas
Performances
Player Agency in Audience Gaming
165(16)
Rudiger Brandis
Can Mert Bozkurt
Material Culture on Twitch. Live-Streaming Cosplay, Gender, and Beauty
181(32)
Nicolle Lamerichs
Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts. Discussing Multiple Player Competences in Selected Game Texts
213(24)
Katarzyna Marak
Fame or Infamy: The Influence of Let's Plays on Independent Game Developers
237(20)
Milosz Markocki
"Here Comes a New Challenger". Will Video Game Essays be the New Champion of Game Criticism?
257(24)
Rudolf Inderst
Peripheries
The Impending Demise of Video Game Packaging: An Eulogy
281(12)
Mark J. P. Wolf
The Ludic Nature of Paratexts. Playful Material in and Beyond Video Games
293(26)
Regina Seiwald
[ Para]Textually Here: Paratexts and Presence in Games. How Paratexts Extend the Game's Network
319(22)
Ed Vollans
Isekai: Tracing Interactive Control in Non-interactive Media
341(32)
Giovanni Tagliamonte
Yaochong Yang
The Paratext, the Palimpsest, and the Pandemic. Finding Meaning in The Division's Diegetic Artifacts
373(26)
Hanns Christian Schmidt
Contributors 399
Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.

Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.