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E-grāmata: Performance of Video Games: Enacting Identity, History and Culture Through Play

  • Formāts: 230 pages
  • Sērija : Studies in Gaming
  • Izdošanas datums: 27-Oct-2022
  • Izdevniecība: McFarland & Co Inc
  • Valoda: eng
  • ISBN-13: 9781476647906
  • Formāts - PDF+DRM
  • Cena: 38,31 €*
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  • Formāts: 230 pages
  • Sērija : Studies in Gaming
  • Izdošanas datums: 27-Oct-2022
  • Izdevniecība: McFarland & Co Inc
  • Valoda: eng
  • ISBN-13: 9781476647906

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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.

Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Recenzijas

...an excellent and very original intervention that examines the gamer as an empowered spectator who both performs and spectates, and then considers the implication of this in a consideration of the posthumanAlan Filewod, Professor (retired), University of Guelph

Acknowledgments vi
Preface: "Finish the Fight!" 1(4)
Introduction: Empowering the Spectator Through Play 5(12)
1 Video Games and the Building of Legends
17(22)
2 Theatrical Theory and Identity Construction in Video Gaming
39(21)
3 Posthumanism and the Performance of Video Gaming
60(21)
4 Playing with History in Video Games
81(28)
5 Playing at History in Video Games
109(30)
6 Considering Selfhood and Identity in Video Games
139(23)
7 The Performance of Video Gaming in Daily Life
162(23)
Conclusion: Building Bridges Through Video Games 185(10)
Chapter Notes 195(14)
Works Cited 209(12)
Index 221
Kelly I. Aliano is the manager of Education Special Projects at the New-York Historical Society. In addition to video game studies, she also works in the fields of queer performance and higher education pedagogy. She has taught at LaGuardia Community College, CUNY, and lives in Baldwin, New York. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.