Atjaunināt sīkdatņu piekrišanu

Playful Materialities: The Stuff that Games Are Made Of [Mīkstie vāki]

Edited by , Edited by , Edited by , Edited by
  • Formāts: Paperback / softback, 404 pages, height x width x depth: 23x15x2 mm, weight: 567 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 08-Aug-2022
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837662004
  • ISBN-13: 9783837662009
Citas grāmatas par šo tēmu:
  • Mīkstie vāki
  • Cena: 54,15 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Paperback / softback, 404 pages, height x width x depth: 23x15x2 mm, weight: 567 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 08-Aug-2022
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837662004
  • ISBN-13: 9783837662009
Citas grāmatas par šo tēmu:
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles.

Recenzijas

»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.« * Jakob Andriamaro, [ rezens.tfm], 1 (2023) *

Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.

Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.