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Playing Utopia Futures in Digital Games [Mīkstie vāki]

  • Formāts: Paperback / softback, 332 pages, height x width x depth: 226x147x15 mm, weight: 666 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 08-Dec-2021
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837650502
  • ISBN-13: 9783837650501
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  • Mīkstie vāki
  • Cena: 44,69 €
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  • Formāts: Paperback / softback, 332 pages, height x width x depth: 226x147x15 mm, weight: 666 g
  • Sērija : Studies of Digital Media Culture
  • Izdošanas datums: 08-Dec-2021
  • Izdevniecība: Transcript Verlag
  • ISBN-10: 3837650502
  • ISBN-13: 9783837650501
Citas grāmatas par šo tēmu:
Media narratives inform our ideas of the future – and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

While dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Recenzijas

Besprochen in:

https://bethechangenorthpenn.blogspot.com, 15.11.2022

Preface and Acknowledgements 7(2)
Utopian Futures. A Brief History of Their Conception and Representation in Modern Media--From Literature to Digital Games
9(60)
Gundolf S. Freyermuth
Utopias in Digital Games Tinkering with Political Utopias and Dystopias in Democracy
3. An Educational Perspective
69(30)
Andre Czauderna
The Concept of Utopia in Digital Games
99(50)
Gerald Farca
"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed
149(38)
Lars de Wildt
Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of Star Trek
187(24)
Tongue Ibrahim Sezen
Utopias of Digital Games Feminist Interventions for Better Futures of Digital Games
211(24)
Alison Harvey
Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play
235(18)
Anne Dippel
Playful Utopias. Sandboxes for the Future
253(14)
Hartmut Koenitz
Building Utopia, Brick by Brick? Selling Subversiveness in Lego Dimensions
267(18)
Hanns Christian Schmidt
We have won this battle Modeling and Swapping as a Utopian Video Game Practice
285(30)
Thomas Hawranke
The Utopia of Getting Over It
315(12)
Benjamin Beil
Contributors 327
Benjamin Beil (Prof. Dr. phil.) is Professor for Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne.

Gundolf S. Freyermuth (Prof. Dr. phil.) is Professor of Media and Game Studies and founding co-director at the Cologne Game Lab of TH Koeln-University of Technology, Arts and Sciences, as well as Professor of Comparative Media Studies at the ifs international film school of Cologne.

Hanns Christian Schmidt is a professor for Game Design at Macromedia University for Applied Sciences (Cologne) and a research assistant at the Institute of Media Culture and Theater at the University of Cologne.