Atjaunināt sīkdatņu piekrišanu

Playtesting Best Practices: Real World and Online [Mīkstie vāki]

  • Formāts: Paperback / softback, 144 pages, height x width: 229x152 mm, weight: 300 g, 3 Tables, black and white; 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sērija : CRC Press Guides to Tabletop Game Design
  • Izdošanas datums: 08-Jun-2025
  • Izdevniecība: CRC Press
  • ISBN-10: 1032813482
  • ISBN-13: 9781032813486
  • Mīkstie vāki
  • Cena: 66,41 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Bibliotēkām
  • Formāts: Paperback / softback, 144 pages, height x width: 229x152 mm, weight: 300 g, 3 Tables, black and white; 9 Line drawings, black and white; 9 Illustrations, black and white
  • Sērija : CRC Press Guides to Tabletop Game Design
  • Izdošanas datums: 08-Jun-2025
  • Izdevniecība: CRC Press
  • ISBN-10: 1032813482
  • ISBN-13: 9781032813486

Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.

This book is split up into four main sections, each with a distinct focus:

  • Getting ready to playtest: establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
  • Playtesting in the real world: how to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself
  • Playtesting online: how to adapt to digital platforms, the best practices to playtesting online, how to use these opportunities well, and cautions about playtesting online.
  • What to do next: how to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.


Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.

Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up,
Chapter 2 - Brainstorming, Self-playtesting, and Organizing,
Chapter 3 - Prototyping the Game,
Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people,
Chapter 6 - teaching your game to playtesters,
Chapter 7 - during the playtest,
Chapter 8 - taking notes and collecting feedback,
Chapter 9 - iterating and preparing for the next playtest,
Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting,
Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest,
Chapter 14 - what happens next?, Conclusion

Chris Backe (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.