This book documents and explains in detail the process of how a game goes from a simple idea to a fully realized product. All the art and design techniques put to use in modern games development, through all the various production stages, will be explained in an easy-to-understand, fluid pipeline. This gives readers a valuable resource into professional workflow and methods. It offers a bridge to professional learning not found elsewhere with insight and background on how to focus skillsets to industry standards.
Introduction. Sourcing the Idea. Understanding the Importance of Research. Brainstorming: How to Establish Your Design Foundation. Documentation: The Building Blocks of Pre-Production. Storyboarding. 2d Pre-Visualization: Concept Art. 3d Pre-Visualization: White-Boxing. Blocking Out the Basics. Moving Forward: Conclusions. Appendix A: Famous Examples. Appendix B: Production Cycle and Processes. Appendix C: Further Learning. Appendix D: Influences from Other Industries. Glossary.
Andy Manns has worked as a professional artist in the games industry for over 20 years in lead or senior roles. Andy has experience at the higest levels working with world class publishers such as Electronic Arts, Sega, Ubisoft, Thq and Sony. He has launched software on almost every platform from a variety of Nintendo handhelds to mobile devises such as the iPhone to home home consoles of every generation up to PS4.