Atjaunināt sīkdatņu piekrišanu

E-grāmata: Practical Fashion Tech: Wearable Technologies for Costuming, Cosplay, and Everyday

  • Formāts: PDF+DRM
  • Izdošanas datums: 26-Sep-2016
  • Izdevniecība: APress
  • Valoda: eng
  • ISBN-13: 9781484216620
  • Formāts - PDF+DRM
  • Cena: 65,42 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Izdošanas datums: 26-Sep-2016
  • Izdevniecība: APress
  • Valoda: eng
  • ISBN-13: 9781484216620

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

This book is the result of a collaboration between two technologists and a veteran teacher, costumer, and choreographer. They came together to pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs.

Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need.

More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors’ collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there.


What you will learn:
  • The fundamentals of both the sewing and the technology aspects of wearable tech for fashion
  • How to make a memorable costume that reacts to its wearer or environment
  • Ideas for using this book as a textbook

Who this is for:

Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay weara
bles. Cosplay fans wanting to incorporate sensors and more into their costumes.
About the Authors xvii
Acknowledgments xix
Introduction xxi
Part I The Big Picture
1(24)
Chapter 1 Fashion Tech
3(10)
A Brief History of Fashion Tech
3(2)
Costuming
5(3)
Our Design Philosophy
8(1)
Planning Your Projects
8(4)
The Wearer's Environment
9(1)
Prototyping and Testing
9(3)
Summary
12(1)
Chapter 2 Practical Costume Design
13(12)
What Is a Costume?
13(3)
The Power of Costume Design
14(1)
Lyn's Tips for Student Theatrical Costuming
14(2)
Costume Design Principles
16(5)
Making a Costume Work for You
18(1)
Costume Development Time and Effort
19(2)
Beginner Mistakes
21(2)
Materials
21(1)
Estimating Time
22(1)
Do Not Go It Alone
22(1)
Summary
23(2)
Part II The Basics
25(118)
Chapter 3 How to Sew
27(30)
Basic Hand Sewing Tools and Techniques
28(12)
Threading a Needle
31(1)
Knotting the Thread
32(1)
Using Different Stitches
33(7)
Threading a Sewing Machine
40(10)
Winding the Bobbin
43(2)
Installing the Needle
45(1)
Threading the Top of the Machine
46(1)
Inserting the Bobbin
47(3)
Trying Out Machine Sewing
50(5)
Changing Seam Direction
50(1)
Trying Out Types of Stitches
51(3)
Stitches in Context
54(1)
Summary
55(2)
Chapter 4 Making and Using Sewing Patterns
57(24)
Measuring
58(1)
Choosing a Pattern
59(5)
Buying a Pattern
59(3)
Making a Pattern
62(1)
Basic Pattern Shapes and Pieces
63(1)
Choosing Fabric
64(1)
Figuring Out How Much Fabric You Need
64(1)
Using a Pattern
64(5)
Laying Out the Pattern
64(3)
Pinning and Cutting the Pieces
67(1)
Marking the Fabric
68(1)
Creating a Simple Vest
69(11)
Choosing Fabric
71(1)
Laying Out and Cutting the Pattern
71(1)
Sewing the Vest
72(8)
Other Finishing
80(1)
Things That Go Wrong
80(1)
Fashion Tech Considerations
80(1)
Summary
80(1)
Chapter 5 Wearable Tech Electronics
81(22)
Circuit Design
81(8)
Breadboards
82(2)
Ohm's Law
84(1)
Circuit Components
85(4)
Voltage Divider
89(3)
Potentiometers
91(1)
Example
91(1)
Creating a Circuit
92(3)
Sewable Components
95(4)
Sewable Arduino Boards
95(3)
Prototyping with Sewable Arduino Boards
98(1)
Batteries
99(2)
Conductive Ribbon and Thread
101(1)
Other Components
101(1)
Laundry
101(1)
Summary
102(1)
Chapter 6 Programming Wearables
103(20)
Programming Basics
103(2)
Open vs. Closed-loop Control
104(1)
Planning a Program: Flowcharting
104(1)
Arduino Code Conventions
105(8)
Format Conventions
107(1)
Things People Find Intimidating
107(1)
Programming Vocabulary and Ideas
108(4)
Walking Through Some Examples
112(1)
Programming an Arduino
113(4)
How the Arduino Thinks
113(1)
Compiling, Loading, Running
113(1)
Adding Libraries
114(2)
Using Preprocessor Directives
116(1)
Writing Code For Figure 5-7
116(1)
Arduino Input and Output
117(1)
Digital Read and Write
117(1)
Analog Read and PWM
117(1)
Writing to the Serial Port
118(1)
Programming Sewable Boards
118(3)
Summary
121(2)
Chapter 7 Your First Project
123(20)
The Egg-Timer Apron
123(7)
Planning the Project
125(1)
Control Design and Software
126(2)
Laying Out the Circuit
128(1)
Debugging
129(1)
Sewing the Apron
130(7)
Creating a Pattern
130(2)
Creating the Saucepan Button
132(1)
Creating the Pockets
133(2)
Hemming the Edges
135(1)
Sewing the Ties and Neck Strap
135(1)
Assembling the Saucepan Button
136(1)
Sewing on the Electronics and Circuit
137(4)
First Conductive Thread Run
139(1)
Second Conductive Thread Run
139(1)
Third Conductive Thread Run
140(1)
Fourth Conductive Thread Run
140(1)
Fifth Conductive Thread Run
140(1)
Finishing It Off
140(1)
Practicalities
141(1)
Summary
141(2)
Part III Beyond the Basics
143(86)
Chapter 8 Sensors and Other Hardware
145(16)
Sensors
145(4)
Creating a Circuit with a Sensor
146(1)
Sewable Sensor Alternatives
146(2)
Some Other Common Sensors
148(1)
Thermistor
149(5)
Using the Thermistor
150(2)
Arduino Sketch to Interface with the Thermistor
152(2)
Photodiode: Night Light Example
154(3)
Using a Photodiode
154(3)
Using More Than One Sensor in a Project
157(1)
Making Things Move
157(2)
Power Management
158(1)
Servos
158(1)
Summary
159(2)
Chapter 9 3D Printing
161(12)
How 3D Printing Works
161(3)
3D Modeling
164(3)
TinkerCAD and the Other 123D Apps
164(2)
OpenSCAD
166(1)
Other CAD Programs
166(1)
Slicing and Printing
167(1)
MatterControl
168(1)
Proprietary 3D Printers
168(1)
3D-Printing Materials
168(1)
Applications
169(1)
Making a Mold or Casting Pattern
170(1)
Using a 3D-Printing Pen
170(1)
3D Printing on Fabric
170(2)
Summary
172(1)
Chapter 10 The Importance of Planning
173(20)
The Too-Ambitious First Project
173(13)
The Haunted Dress---the Original Idea
175(4)
Mistakes
179(1)
Flora and NeoPixel Placement
179(1)
The Magical Sleeve
180(3)
The Billowing Skirt
183(2)
Software
185(1)
How It Turned Out
186(1)
What We Learned
186(5)
Materials Considerations
187(1)
Hiding and Supporting Batteries and Mechanisms
188(1)
Conductive Thread, Wires, and Cables
188(2)
Attaching Servos
190(1)
Placing Switches and Sensors
190(1)
Resistance-Varying Components
190(1)
Fiber Optics
190(1)
Wearing Tech
191(1)
Designing a Testable Project
192(1)
Summary
192(1)
Chapter 11 Two Bigger Projects
193(36)
The Yes-No Hat
193(6)
The Sensor
193(2)
Materials
195(1)
Creating the Circuit
195(2)
Attaching a Battery
197(1)
Libraries
197(2)
Loading the Code and Using the Hat
199(1)
The Light-up 60s Mod Dress
199(28)
The Design
200(1)
Materials and Tools
201(1)
Taking Your Measurements and Creating the Pattern
202(3)
Creating the Pattern Pieces
205(5)
Making the Casings for the EL Ribbon and Wire
210(1)
Organizing the Pieces
210(1)
Sewing the Front
211(1)
Adding the Back
212(1)
The Dropped-Waistband Pockets
213(2)
The EL Ribbon Casings
215(3)
EL Ribbon and Wiring the Dress
218(4)
Finishing Up
222(1)
Pillbox Hat Construction
222(4)
Options
226(1)
Summary
227(2)
Part IV Where to Go From Here
229(22)
Chapter 12 Other Technologies
231(10)
Cutting Tools
231(4)
Laser Cutting
231(4)
CNC Milling
235(1)
Construction Techniques
235(3)
Foam Armor
235(3)
Vacuum Forming
238(1)
Worbla
238(1)
Other Ideas
238(1)
Painting
239(1)
Summary
239(2)
Chapter 13 A Look Ahead
241(10)
3D-Printed High Fashion
241(3)
The Dita von Teese Dress
241(1)
Nervous System
241(3)
Electronic Fashion
244(1)
Anouk Wipprecht
245(1)
The 2016 Met Gala
245(1)
Textile Technologies
245(3)
bioLogic
245(2)
Project Jacquard
247(1)
Clothing Meets the Internet of Things
248(1)
A Few Last Words
248(1)
Summary
249(2)
Appendix A Teaching Fashion Tech
251(8)
Course Objectives and Grading
251(2)
Course Description
251(1)
Learning Objectives
252(1)
Grading Criteria
252(1)
Logistics Issues
253(1)
Scheduling
253(1)
Sharing Materials
253(1)
Classroom Environment
254(1)
Budget
254(1)
Course Resources
254(1)
Course Content Outline
255(4)
Projects
256(1)
Schedule
256(3)
Appendix B Links
259(4)
About the Authors
259(1)
Chapter 1 Fashion Tech
259(1)
Chapter 2 Practical Costume Design
259(1)
Chapter 3 How to Sew
260(1)
Chapter 4 Making and Using Sewing Patterns
260(1)
Chapter 5 Wearable Tech Electronics
260(1)
Chapter 6 Programming Wearables
260(1)
Chapter 7 Your First Project
261(1)
Chapter 8 Sensors and Other Hardware
261(1)
Chapter 9 3D Printing
261(1)
Chapter 10 The Importance of Planning
262(1)
Chapter 11 Two Bigger Projects
262(1)
Chapter 12 Other Technologies
262(1)
Chapter 13 A Look Ahead
262(1)
Index 263
As an engineer and management consultant, Joan Horvath has coordinated first-of-a-kind interdisciplinary technical and business projects, helping people with no common vocabulary (startups, universities, small towns, etc). work together. Her experience as a systems engineer has spanned software development, spacecraft flight operations, risk management, and spacecraft/ground system test and contingency planning. As an educator, Joans passion is bringing science and technology to the non-specialist in a comprehensible and entertaining way that will stay with the learner for a lifetime.



Rich Cameron is a cofounder of Pasadena-based Nonscriptum LLC. Nonscriptum consults for educational and scientific users in the areas of 3D printing and maker technologies. Rich (known online as Whosawhatsis) is an experienced open source developer who has been a key member of the RepRap 3D-printer development community for many years. His designs include the original spring/lever extruder mechanism used on many 3D printers, the RepRap Wallace, and the Deezmaker Bukito portable 3D printer. By building and modifying several of the early open source 3D printers to wrestle unprecedented performance out of them, he has become an expert at maximizing the print quality of filament-based printers. When he's not busy making every aspect of his own 3D printers better, from slicing software to firmware and hardware, he likes to share that knowledge and experience online so that he can help make everyone elses printers better too. Lyn Hoge has been a dance teacher, costumer, and choreographer for over 40 years. In that time, she has designed and created costumes for musicals, plays and various types of dance performances. These include everything from simple period costume plays like Our Town to elaborate and quirky versions of The Rocky Horror Picture Show and Bat Boy the Musical. Lyn has also created unique and functional designs for everything from the T-Rex and Wooly Mammoth in The Skin of Our Teeth to still walkers at the Edinburgh Fringe Festival. In the past couple of years, she has been delving into the world of wearable tech and recently started writing about her experiences as a teacher and student. Lyn has a BA in dance and has studied at UCLA, UC Irvine, and at many private studios.