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E-grāmata: Principles of Synthetic Intelligence: Psi: An Architecture of Motivated Cognition

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From the Foreword:
"In this book Joscha Bach introduces Dietrich Dorner's PSI architecture and Joscha's implementation of the MicroPSI architecture. These architectures and their implementation have several lessons for other architectures and models. Most notably, the PSI architecture includes drives and thus directly addresses questions of emotional behavior. An architecture including drives helps clarify how emotions could arise. It also changes the way that the architecture works on a fundamental level, providing an architecture more suited for behaving autonomously in a simulated world. PSI includes three types of drives, physiological (e.g., hunger), social (i.e., affiliation needs), and cognitive (i.e., reduction of uncertainty and expression of competency). These drives routinely influence goal formation and knowledge selection and application. The resulting architecture generates new kinds of behaviors, including context dependent memories, socially motivated behavior, and internally motivated task switching. This architecture illustrates how emotions and physical drives can be included in an embodied cognitive architecture.
The PSI architecture, while including perceptual, motor, learning, and cognitive processing components, also includes several novel knowledge representations: temporal structures, spatial memories, and several new information processing mechanisms and behaviors, including progress through types of knowledge sources when problem solving (the Rasmussen ladder), and knowledge-based hierarchical active vision. These mechanisms and representations suggest ways for making other architectures more realistic, more accurate, and easier to use.
The architecture is demonstrated in the Island simulated environment. While it may look like a simple game, it was carefully designed to allow multiple tasks to be pursued and provides ways to satisfy the multiple drives. It would be useful in its own right for developing other architectures interested in multi-tasking, long-term learning, social interaction, embodied architectures, and related aspects of behavior that arise in a complex but tractable real-time environment.
The resulting models are not presented as validated cognitive models, but as theoretical explorations in the space of architectures for generating behavior. The sweep of the architecture can thus be larger-it presents a new cognitive architecture attempting to provide a unified theory of cognition. It attempts to cover perhaps the largest number of phenomena to date. This is not a typical cognitive modeling work, but one that I believe that we can learn much from."
--Frank E. Ritter, Series Editor
Although computational models of cognition have become very popular, these models are relatively limited in their coverage of cognition-- they usually only emphasize problem solving and reasoning, or treat perception and motivation as isolated modules. The first architecture to cover cognition more broadly is PSI theory, developed by Dietrich Dorner. By integrating motivation and emotion with perception and reasoning, and including grounded neuro-symbolic representations, PSI contributes significantly to an integrated understanding of the mind. It provides a conceptual framework that highlights the relationships between perception and memory, language and mental representation, reasoning and motivation, emotion and cognition, autonomy and social behavior. It is, however, unfortunate that PSI's origin in psychology, its methodology, and its lack of documentation have limited its impact. The proposed book adapts Psi theory to cognitive science and artificial intelligence, by elucidating both its theoretical and technical frameworks, and clarifying its contribution to how we have come to understand cognition.

Recenzijas

"...outstanding...Overall, Bach inspires the reader to embrace the possibilities of AI, and his account of PSI theory and hte MicroPSI architecture and framework provide us with an exciting and fruitful new perspective on cognitive science and the philosophy of the mind."--PsycCRITIQUES

Machines to explain the mind
3(50)
From psychology to computational modeling
6(10)
Classes of cognitive models
16(10)
Symbolic systems and the Language of Thought Hypothesis
19(5)
Cognition without representation?
24(2)
Machines of cognition
26(27)
Cognitive science and the computational theory of mind
26(5)
Classical (symbolic) architectures: Soar and ACT-R
31(6)
Hybrid architectures
37(1)
Alternatives to symbolic systems: Distributed architectures
38(4)
Agent architectures
42(3)
Cognition and Affect---A conceptual analysis of cognitive systems
45(8)
Dorner's ``blueprint for a mind''
53(22)
Terminological remarks
55(2)
An overview of the PSI theory and PSI agents
57(7)
A simple autonomous vehicle
64(4)
An outline of the PSI agent architecture
68(7)
Representation of and for mental processes
75(44)
Neural representations
75(6)
Associators and dissociators
77(1)
Cortex fields, activators, inhibitors and registers
78(1)
Sensor neurons and motor neurons
78(1)
Sensors specific to cortex fields
79(1)
Quads
79(2)
Partonomies
81(11)
Alternatives and subjunctions
83(1)
Sensory schemas
84(1)
Effector/action schemas
85(1)
Triplets
86(1)
Space and time
87(2)
Basic relationships
89(3)
Memory organization
92(10)
Episodic schemas
93(1)
Behavior programs
93(2)
Protocol memory
95(3)
Abstraction and analogical reasoning
98(3)
Taxonomies
101(1)
Perception
102(2)
Expectation horizon
103(1)
Orientation behavior
104(1)
HyPercept
104(7)
Now HyPercept works
105(3)
Modification of HyPercept according to the Resolution Level
108(1)
Generalization and specialization
109(1)
Treating occlusions
110(1)
Assimilation of new objects into schemas
110(1)
Situation image
111(2)
Mental stage
113(1)
Managing knowledge
113(6)
Reflection
114(1)
Categorization (``What is it and what does it do?'')
115(1)
Symbol grounding
116(3)
Behavior control and action selection
119(38)
Appetence and aversion
120(1)
Motivation
121(8)
Urges
122(1)
Motives
122(1)
Demands
123(1)
Fuel and water
123(1)
Intactness (``Integritat'', integrity, pain avoidance)
124(1)
Certainty (``Bestimmtheit'', uncertainty reduction)
124(2)
Competence (``Kompetenz'', efficiency, control)
126(2)
Affiliation (``okayness'', legitimacy)
128(1)
Motive selection
129(3)
Intentions
132(1)
Action
133(4)
Automatisms
134(1)
Simple Planning
134(2)
``What can be done?''---the Trial-and-error strategy
136(1)
Modulators
137(6)
Activation/Arousal
138(1)
Selection threshold
139(1)
Resolution level
139(1)
Sampling rate/securing behavior
140(1)
The dynamics of modulation
141(2)
Emotion
143(14)
Classifying the PSI theory's emotion model
145(2)
Emotion as a continuous multidimensional space
147(4)
Emotion and motivation
151(1)
Emotional phenomena that are modeled by the PSI theory
152(5)
Language and future avenues
157(16)
Language comprehension
158(8)
Matching language symbols and schemas
159(1)
Parsing grammatical language
159(3)
Handling ambiguity
162(1)
Learning language
163(1)
Communication
164(2)
Problem solving with language
166(3)
``General Problem Solver''
167(1)
Araskam
167(1)
Antagonistic dialogue
168(1)
Language and consciousness
169(2)
Directions for future development
171(2)
Dorner's PSI agent implementation
173(22)
The Island simulation
173(5)
PSI agents
178(5)
Perception
180(1)
Motive generation (Genlnt)
181(1)
Intention selection (Selectlnt)
182(1)
Intention execution
183(1)
Events and situations in EmoRegul and Island agents
183(5)
Modulators
185(1)
Pleasure and displeasure
186(2)
The behavior cycle of the PSI agent
188(4)
Emotional expression
192(3)
From PSI to MicroPSI: Representations in the PSI model
195(38)
Properties of the existing PSI model
197(14)
A formal look at PSI's world
199(3)
Modeling the environment
202(2)
Analyzing basic relations
204(3)
The missing ``is-a'' relation
207(2)
Unlimited storage---limited retrieval
209(1)
The mechanics of representation
210(1)
Solving the Symbol Grounding Problem
211(8)
Localism and distributedness
219(3)
Hissing links: technical deficits
222(4)
Missing powers: conceptual shortcomings
226(7)
The passage of time
226(1)
The difference between causality and succession
226(1)
Individuals and identity
227(2)
Semantic roles
229(4)
The MicroPSI architecture
233(32)
A framework for cognitive agents
234(3)
Towards MicroPSI agents
237(9)
Architectural overview
238(2)
Components
240(6)
Representations in MicroPSI: Executable compositional hierarchies
246(19)
Definition of basic elements
247(7)
Representation using compositional hierarchies
254(4)
Execution
258(2)
Execution of hierarchical scripts
260(3)
Script execution with chunk nodes
263(2)
The MicroPSI Framework
265(38)
Components
266(2)
The node net editor and simulator
268(6)
Creation of agents
270(1)
Creation of entities
271(1)
Manipulation of entities
272(1)
Running an agent
273(1)
Monitoring an agent
273(1)
Providing an environment for agent simulation
274(8)
The world simulator
276(2)
Setting up a world
278(1)
Objects in the world
279(1)
Connecting agents
280(1)
Special display options
280(2)
Controlling agents with node nets: an example
282(4)
Implementing a PSI agent in the MicroPSI framework
286(17)
The world of the SimpleAgent
288(1)
The main control structures of the SimpleAgent
289(3)
The motivational system
292(3)
Perception
295(1)
Simple hypothesis based perception (HyPercept)
296(1)
Integration of low-level visual perception
297(3)
Navigation
300(3)
Summary: The PSI theory as a model of cognition
303(22)
Main assumptions
304(8)
Parsimony in the PSI theory
312(2)
What makes Dorner's agents emotional?
314(4)
Is the PSI theory a theory of human cognition?
318(3)
Tackling the ``Hard Problem''
321(4)
References 325(33)
Author Index 358(5)
Subject Index 363