List of Figures
Foreword
Acknowledgments
The Graphics Package
Show Elements
Set Elements
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index