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E-grāmata: Professional Techniques for Video Game Writing

3.92/5 (50 ratings by Goodreads)
(Full Sail University; Contract Games Designer, Winter Park, Florida)
  • Formāts: 338 pages
  • Izdošanas datums: 21-Apr-2020
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9780429591761
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  • Formāts: 338 pages
  • Izdošanas datums: 21-Apr-2020
  • Izdevniecība: CRC Press
  • Valoda: eng
  • ISBN-13: 9780429591761
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This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but its still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features











Comprehensive enough for veterans and accessible enough for novices





Goes into detail about how to write tutorials, script doctoring, and writing for AAA games





Delivers invaluable experiences directly from writers in the games industry





Full of practical advice from industry pros on how to get a job, and then how to get the job done

Author Bio

Wendy Despain has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. Shes worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, shes a Production Director at ArenaNet, makers of the Guild Wars franchise.

Her books include:











Writing For Videogame Genres: From FPS to RPG





Talking to Artists/Talking to Programmers

100 Principles of Game Design
Preface ix
Acknowledgments xi
Editor xiii
Contributors xv
Chapter 1 Getting Writing Jobs In Video Games
1(10)
Wendy Despain
Chapter 2 Game Script Formatting
11(10)
Wendy Despain
Chapter 3 Documentation For Writers
21(16)
John Feil
Chapter 4 Writing Instructions, Helptext, Walkthroughs, And Manuals: Text To Train The Player
37(16)
John Feil
Chapter 5 Writing Tutorials: Write "Start" To Start
53(36)
Andrew S. Walsh
Chapter 6 Practical Techniques For Productivity: Getting The Work Done
89(10)
Wendy Despain
Chapter 7 Collaborating With Art, Design, And Engineering
99(6)
Anthony Burch
Chapter 8 Writing For Aaa Games: Playing In The Big Leagues
105(16)
Marek Walton
Chapter 9 Writing For Indie Games
121(6)
Wendy Despain
Chapter 10 Game Writing Remotely: How To Pay The Rent Working From Home
127(12)
Tracy A. Seamster
Chapter 11 Game Writing On Staff
139(14)
Samantha Wallschlaeger
Chapter 12 Keeping Localization In Mind: When Game Narrative Travels Abroad
153(12)
Ross Bercer
Chapter 13 Writers In The Recording Studio
165(20)
Haris Orkin
Chapter 14 Writing For Existing Licenses
185(12)
Heidi McDonald
Chapter 15 Writing For New Ip
197(22)
Rhianna Pratchett
Chapter 16 Script Doctoring
219(16)
Richard Dansky
Chapter 17 Writing Compelling Game Characters
235(8)
William Harms
Chapter 18 Hiring Philosophies: We Can Do Better
243(14)
Tom Abernathy
Chapter 19 If It Works, Break It: Game Narrative Tropes And Innovation
257(14)
Maurice Suckling
Appendix A Call Of Juarez: Cunslincer Script Sample-Screenplay Format 271(18)
Appendix B Bratz: Forever Diamond! Script Sample-Modified Screenplay Format 289(2)
Appendix C Barks And Task Spreadsheet 291(10)
Appendix D Casting Sides For Call Of Juarez 301(8)
Index 309
Wendy Despain has two previous books in game design with CRC Press (and one with New Riders), teaches game design at Full Sail Unversity and is a sought after contract game designer. She also writes for Gamasutra and is former Chair of the IGDA's Game Writing SIG.