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E-grāmata: Representing Conflicts in Games: Antagonism, Rivalry, and Competition

Edited by (SEDU; University of Gothenburg, Sweden), Edited by (Swedish Defence University, Sweden), Edited by (Swedish Defence University, Sweden)
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This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.

The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.

Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.
List of Contributors
viii
Acknowledgements xiii
The Inevitable Relation between Games and Conflict: An Introduction 1(10)
Jonas Linderoth
Bjorn Sjoblom
PART I Game Systems, Transformation, and Learning
11(62)
1 Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games
13(17)
Peter Kristof Makai
2 On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem
30(16)
Ulf Wilhelmsson
3 From Zero-Sum Business Games to Coopetitive Simulation
46(12)
J. Tuomas Harviainen
4 The Limits of `Serious' Play: Frame Disputes around Educational Games
58(15)
Jonas Linderoth
Adam Chapman
Sebastian Deterding
PART II Representing War and Armed Conflicts
73(60)
5 On Wargames and War: Modeling Carl von Clausewitz's Theory of War
75(22)
Ville Kankainen
Llmari Kaihko
6 Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education
97(19)
Adam Chapman
Jonas I. Inderoth
7 The Grasping Eye: Wargames and the Ideal-Typical Field Commander's Inner Vision
116(17)
Tomas Karlsson
PART III Critical Perspectives on Conflicts in Games
133(56)
8 War Never Changes? Creating an American Victimology in Fallout 4
135(18)
Ryan Scheiding
9 Are the Bullets Going over Our Head? Designed Ambivalence in the Representation of Armed Conflict in Games
153(18)
Patrick Prax
10 Where Are the White Perpetrators in All the Colonial Board Games? A Case Study on Afrikan Tahti
171(18)
Sabine Harrer
J. Thomas Harviainen
PART IV Alternative Ways of Representing Conflicts in Games
189(52)
11 Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in Life Is Strange
191(17)
Fatima Jonsson
Una Ekiund
12 The Most Intimate Conflict of All: Marriage as Conflict in Digital Games
208(18)
Jakuh Majkwski
Piotr Siuda
13 All Smoke, No Fire: The Post-mortem of Conflicts in the `Walking Simulator' Genre
226(15)
Jakub Majkwski
Piotr Siuda
Index 241
Björn Sjöblom is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.

Jonas Linderoth is Professor in the Department of Education, Communication and Learning at the University of Gothenburg, and Visiting Professor at the Department of War Studies and Military History at the Swedish Defence University.

Anders Frank is Senior Lecturer at the Department of War Studies and Military History at the Swedish Defence University.