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1 Strategies for Research and Development in Art and Design |
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1 | (18) |
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2 | (1) |
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1.2 Research in Art and Design |
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2 | (1) |
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1.3 The UK Research Excellence Framework 2014 |
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3 | (3) |
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1.4 Strategy in the European Union and National Science Foundation |
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6 | (1) |
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1.5 Strategy in the UK Research Councils |
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7 | (2) |
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1.6 Strategy in the UK Arts and Humanities Research Council |
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9 | (1) |
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1.7 National Endowment for Science, Technology and the Arts (NESTA) |
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9 | (1) |
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1.8 Current Research Strategies in Universities |
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10 | (2) |
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1.9 Increasing Selectivity in Research and Research Funding |
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12 | (1) |
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1.10 Large Scale Collaborative Research Versus Individual Research |
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13 | (2) |
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15 | (4) |
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15 | (1) |
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16 | (3) |
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2 Models for Research in Art, Design, and Creativity |
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19 | (12) |
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19 | (1) |
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2.2 Research in Art and Design |
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20 | (3) |
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2.3 Practice-Led Research |
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23 | (2) |
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2.4 Models for Research in Art and Design |
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25 | (1) |
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2.5 Models for Research in Creativity |
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26 | (1) |
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2.6 The Relationship of Art and Design to Technology |
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27 | (1) |
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28 | (3) |
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28 | (1) |
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29 | (2) |
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3 Collaboration Methodologies in Art and Design |
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31 | (16) |
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3.1 Collaboration Across Traditional Disciplinary Boundaries |
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32 | (1) |
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3.2 Ancient Civilisations |
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33 | (2) |
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35 | (1) |
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3.4 Art and Science Collaboration |
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35 | (1) |
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3.5 Crowd-Accelerated Development |
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36 | (1) |
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3.6 Visualization and Collaboration |
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37 | (3) |
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3.7 Contemporary Collaborations |
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40 | (3) |
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43 | (4) |
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44 | (1) |
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44 | (3) |
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4 Creativity and Creative Processes in Art and Design |
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47 | (20) |
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48 | (1) |
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4.2 Historical Examples of Creativity |
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49 | (1) |
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4.3 Interaction and Creativity |
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49 | (2) |
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4.4 Digital Environments and Creativity |
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51 | (3) |
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54 | (1) |
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4.6 New Media in Cyberworlds |
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55 | (1) |
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4.7 Interaction and Collaboration |
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56 | (1) |
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4.8 Crowd Accelerated Innovation |
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56 | (1) |
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4.9 Can Creativity Be Developed? |
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57 | (1) |
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4.10 Can Creativity Be Measured? |
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57 | (1) |
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4.11 Barriers to Creativity |
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58 | (1) |
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4.12 Conditions for Creativity to Flourish |
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59 | (1) |
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4.13 Creativity and Big Data |
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59 | (1) |
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4.14 Creativity and Discovering the Unknown |
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60 | (1) |
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4.15 Percentage of GDP Spent by a Country on Research and Innovation |
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60 | (1) |
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4.16 Research in Creativity |
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61 | (1) |
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4.17 Creativity and Paradigm Shift |
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61 | (2) |
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63 | (4) |
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63 | (1) |
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64 | (3) |
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5 Research Monitoring and Audit in Art and Design |
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67 | |
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67 | (3) |
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5.2 Assessing Research Quality |
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70 | (5) |
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70 | (1) |
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71 | (1) |
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72 | (2) |
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5.2.4 Research Environment |
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74 | (1) |
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5.2.5 Interdisciplinary Research |
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74 | (1) |
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5.3 Results of the Evaluation |
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75 | (2) |
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5.4 Lessons from the Overview Reports |
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77 | (2) |
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78 | (1) |
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78 | (1) |
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79 | (1) |
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79 | (1) |
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79 | (1) |
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80 | (1) |
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5.7 Use of Metrics in Art and Design |
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81 | (1) |
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5.8 Review of Metrics by the Higher Education Funding Council |
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82 | (1) |
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5.9 Evaluation of the UK Research Excellence Framework 2014 |
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83 | (1) |
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5.10 Distinctive Considerations for Creative Disciplines |
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83 | (1) |
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5.11 Monitoring and Audit |
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84 | (1) |
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5.12 Cost-Benefit Analysis |
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84 | (1) |
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5.13 Changing Patterns of Publication |
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85 | (1) |
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85 | |
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86 | (1) |
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86 | |