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Reuse in the Big Data Era: 18th International Conference on Software and Systems Reuse, ICSR 2019, Cincinnati, OH, USA, June 2628, 2019, Proceedings 2019 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 257 pages, height x width: 235x155 mm, weight: 454 g, 44 Illustrations, color; 46 Illustrations, black and white; X, 257 p. 90 illus., 44 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 11602
  • Izdošanas datums: 19-Jun-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030228878
  • ISBN-13: 9783030228873
  • Mīkstie vāki
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  • Formāts: Paperback / softback, 257 pages, height x width: 235x155 mm, weight: 454 g, 44 Illustrations, color; 46 Illustrations, black and white; X, 257 p. 90 illus., 44 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 11602
  • Izdošanas datums: 19-Jun-2019
  • Izdevniecība: Springer Nature Switzerland AG
  • ISBN-10: 3030228878
  • ISBN-13: 9783030228873

This book constitutes the proceedings of the 18th International Conference on Software and Systems Reuse, ICSR 2019, held in Cincinnati, Ohio, USA in June 2019.

The 13 research papers included in this book were carefully reviewed and selected from 32 submissions. In addition, 3 industry innovation papers are included. The papers were organized in topical sections named: software reuse practice; software product line and requirements reuse; reuse and design and evolution; intelligent software reuse; and domain-specific software development. 

 

Software Reuse Practice.-   A Flexible and Efficient Approach to
Component Test in Time-Critical Scenarios.- Software Product Line and
Requirements Reuse.-   Extending FragOP Domain Reusable Components to Support
Product Customization in the Context of Software Product Lines.- Towards a
Software System for Facilitating the Reuse of Business Processes.- Automated
Support to Capture Creative Requirements via Requirements Reuse.- A
Comparative Analysis of Game Engines to Develop Core Assets for a Software
Product Line of Mini-Games.- Reuse and Design and Evolution.-   Behavioral
Evolution of Design Patterns: Understanding Software Reuse through the
Evolution of Pattern Behavior.- Developing a Flexible Simulation-optimization
Framework to Facilitate Sustainable Urban Drainage Systems Designs through
Software Reuse.- Automatically Extracting Bug Reproducing Steps from Android
Bug Reports.- Intelligent Software Reuse.- Searching Software Knowledge Graph
with Question.- SemiTagRec: A Semi-supervised Learning based Tag
Recommendation Approach for Docker Repositories.- Slicing Based Code
Recommendation for Type Based Instance Retrieval.-  NLI2Code: Reusing
Libraries with Natural Language Interface.- Domain-Specific Software
Development.- A Double-Edged Sword? Software Reuse and Potential Security
Vulnerabilities.- ACO-RR: Ant Colony Optimization Ridge Regression in Reuse
of Smart City System.- An Improved Approach for Complex Activity Recognition
in Smart Homes.- Examining the reusability of Smart Home applications: A Case
Study on Eclipse Smart Home.