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Routledge Handbook of Philosophy of Games [Hardback]

Edited by (John Sageng, University of Oslo, Norway.), Edited by
  • Formāts: Hardback, 404 pages, height x width: 246x174 mm, weight: 453 g, 13 Halftones, black and white; 13 Illustrations, black and white
  • Sērija : Routledge Handbooks in Philosophy
  • Izdošanas datums: 21-Oct-2025
  • Izdevniecība: Routledge
  • ISBN-10: 1138229105
  • ISBN-13: 9781138229105
Citas grāmatas par šo tēmu:
  • Formāts: Hardback, 404 pages, height x width: 246x174 mm, weight: 453 g, 13 Halftones, black and white; 13 Illustrations, black and white
  • Sērija : Routledge Handbooks in Philosophy
  • Izdošanas datums: 21-Oct-2025
  • Izdevniecība: Routledge
  • ISBN-10: 1138229105
  • ISBN-13: 9781138229105
Citas grāmatas par šo tēmu:
"Playing games is a basic human activity, and games raise a great number of fascinating philosophical questions. What, exactly, are we doing when we play a game? What is the value of games for human life? What is the ontology of a game? And could games be, or someday become, a form of art? Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts: Introduction and Historical Foundations Game Ontology Play and Players Aesthetics of Games Ethics and Values of Games Within these sections key topics are examined, including sport and games; rules in games; cheating in games; simulation; narrative in games; space in videogames; the nature of play; the body and play; avatars; the aesthetics of gameplay; violence; immersion; representation in games; race and gender in games; and many more. The Routledge Handbook of Philosophy of Games is essential reading for students and researchers working in philosophy of games, philosophy of sport, digital aesthetics and game studies"--

Playing games is a basic human activity, and games raise a great number of fascinating philosophical questions. What, exactly, are we doing when we play a game? What is the value of games for human life? What is the ontology of a game? And could games be, or someday become, a form of art?

Comprising twenty-seven chapters by an international team of contributors, The Routledge Handbook of Philosophy of Games is an outstanding reference source to the core concepts, problems and debates in this exciting subject, and is the first collection of its kind. Beginning with an Introduction by the editors, the Handbook is divided into five clear parts:

  • Introduction and historical foundations
  • Game ontology
  • Play and players
  • Aesthetics of games
  • Ethics and values of games

Within these sections key topics are examined, including sport and games; rules in games; cheating in games; simulation; narrative in games; space in videogames; the nature of play; the body and play; avatars; the aesthetics of gameplay; violence; immersion; representation in games; race and gender in games; and many more.

The Routledge Handbook of Philosophy of Games is essential reading for students and researchers working in philosophy of games, philosophy of sport, digital aesthetics and game studies.



An outstanding reference source to this exciting subject and the first collection of its kind. Essential reading for students and researchers within philosophy of games, philosophy of sport, digital aesthetics and game studies.

Introduction C. Thi Nguyen and John R. Sageng Part 1: Introduction and
Historical Foundations
1. Whats in a Game? Huizinga, Caillois and
Conventional Behavior in Games Chad Carlson
2. Suits on Games and Their Value
C. Thi Nguyen
3. Sport and Games - William Morgan
4. What is a Computer Game?
Veli-Matti Karhulahti and John R. Sageng Part 2: Game Ontology
5. Games as
Rules Richard Royce
6. Cheating While Playing (and Cheating at Playing) A.J.
Kreider
7. Existential ludology: Computer Games as Worlds Sebastian Möring
and Olli Leino
8. Space in Computer Games Stephan Günzel
9. Simulations and
Games Andreas Gregersen
10. Fiction and Narrative in Videogames Grant Tavinor
Part 3: Play and Players
11. Magic Circles and the Separateness of Play
Jaakko Stenros
12. The Variable Nature of Play Annika Waern
13. The Body and
Varieties of Play R. Scott Kretchmar
14. Avatarhood Rune Klevjer Part 4:
Aesthetics of Games
15. On Ludic Beauty: Kant, Schiller and the Aesthetics of
Gameplay Daniel Vella
16. Game Immersion: The Experience of Virtual
Environment Habitation Gordon Calleja
17. Analysing Interactivity and the
Performative Actions of Games Shelby Moser
18. Hermeneutics of Play Jonne
Arjoranta
19. Representation in Games Ida Jųrgensen and Pawel Grabarzcyk
20.
Aesthetics of Sport Andrew Edgar Part 5: Ethics and Values of Games
21.
Critical Theory and the Computer Game Graeme Kirkpatrick
22. Race and Gender
in Games Stephanie Patridge
23. Representations of Violence in Games
Christopher Bartel
24. Critical Overview of Technological Enhancement in
sport Emily Ryall
25. Games, Rule Violations, and Fair Play Sigmund Loland
26. Playing a Good Life Miguel Sicart
27. Bernard Suits on the Value of
Autotelic Gameplay Christopher C. Yorke. Index
C. Thi Nguyen is Associate Professor of Philosophy at the University of Utah, USA. He works on aesthetics, social epistemology, games, trust and communities. His first book is Games: Agency as Art.

John R. Sageng is the coordinator of Game Philosophy Network, editor for Journal of the Philosophy of Games and the editor for the volume The Philosophy of Computer Games.