This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldurs Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as exploring actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field.
A comprehensive reference volume ideal for students and scholars of game studies, immersive experiences, and looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
1. The Many Faces of Role-Playing Game Studies José P. Zagal and
Sebastian Deterding SECTION I: DEFINITIONS
2. Definitions of Role-Playing
Games José P. Zagal and Sebastian Deterding SECTION II: FORMS
3. Precursors
Jon Peterson
4. Tabletop Role-Playing Games William J. White, Jonne
Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton
5. Live-Action Role-Playing Games J. Tuomas Harviainen, Rafael Bienia, Sarah
Lynne Bowman, Simon Brind, Michael Hitchens, Yaraslau I. Kot, Esther
MacCallum-Stewart, David W. Simkins, Jaakko Stenros, Ian Sturrock, and Xiong
Shuo
6. Single-Player Computer Role-Playing Games Douglas Schules, Jon
Peterson, and Martin Picard
7. Multi-Player Online Role-Playing Games Mark
Chen, Jon Peterson, and David W. Simkins
8. Text-Based Role-Playing Games
Jessica Hammer and Paul Czege SECTION III: DISCIPLINARY PERSPECTIVES
9. RPG
Theorizing by Designers and Players Evan Torner
10. Game Design and
Role-Playing Games Staffan Björk and José P. Zagal
11. Theatre and
Performance Studies and Role-Playing Games Sarah Hoover, David W. Simkins,
Sebastian Deterding, David Meldman and Amanda Brown
12. Sociology and
Role-Playing Games J. Patrick Williams, David Kirschner, Nicholas Mizer, and
Sebastian Deterding
13. Psychology and Role-Playing Games Sarah Lynne Bowman
and Andreas Lieberoth
14. Literary Studies and Role-Playing Games David Jara
and Evan Torner
15. Learning and Role-Playing Games Jessica Hammer, Alexandra
To, Karen Schrier, Sarah Lynne Bowman, and Geoff Kaufman
16. Economics and
Role-Playing Games Isaac Knowles and Edward Castronova SECTION IV:
INTERDISCIPLINARY ISSUES
17. The Impact of Role-Playing Games on Culture
Esther MacCallum-Stewart, Jaakko Stenros, Staffan Björk, and William J. White
18. Documented and Actual Play in Role-Playing Games Shelly Jones
19.
Worldbuilding in Role-Playing Games Karen Schrier, Evan Torner, and Jessica
Hammer
20. Role-Playing Games as Subculture and Fandom Esther
MacCallum-Stewart and Aaron Trammell
21. Immersion and Shared Imagination in
Role-Playing Games Sarah Lynne Bowman
22. Players and Their Characters in
Role-Playing Games Sarah Lynne Bowman and Karen Schrier
23. Transgressive
Role-Play Jaakko Stenros and Sarah Lynne Bowman
24. Sexuality and the Erotic
in Role-Play Ashley ML Guajardo and Jaakko Stenros
25. Diversity, Equity, and
Inclusion in Role-Playing Games Adrianna Burton, Aaron Trammell, and
Katherine Castiello-Jones
26. Power and Control in Role-Playing Games Jessica
Hammer, Whitney Beltrįn, Jonathan Walton, and Moyra Turkington
José P. Zagal is Professor at the University of Utahs Division of Games. He has edited and authored numerous books and articles on game ethics, games education, game design, and more. He most recently co-edited Fifty Years of Dungeons & Dragons and co-authored Seeing Red: Nintendos Virtual Boy. He was honored as a Distinguished Scholar by the Digital Games Research Association (DiGRA) and named a Fellow of the Higher Education Video Game Alliance (HEVGA) for his contributions to games research. He also serves as the Editor-in-Chief of DiGRAs flagship journal Transactions of the Digital Games Research Association (ToDiGRA).
Sebastian Deterding is Chair at the Dyson School of Design Engineering at Imperial College London, UK. He serves as founding Editor-in-Chief of ACM Games: Research and Practice and co-editor of The Gameful World. He has been an RPG player and designer for more than 30 years, and has published ethnographic portraits of the German pen-and-paper RPG subculture.