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E-grāmata: Routledge Handbook of Sound Design

Edited by (Simon Fraser University, Canada)
  • Formāts: 372 pages
  • Sērija : Sound Design
  • Izdošanas datums: 22-Oct-2024
  • Izdevniecība: Focal Press
  • Valoda: eng
  • ISBN-13: 9781040131008
  • Formāts - EPUB+DRM
  • Cena: 55,09 €*
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  • Bibliotēkām
  • Formāts: 372 pages
  • Sērija : Sound Design
  • Izdošanas datums: 22-Oct-2024
  • Izdevniecība: Focal Press
  • Valoda: eng
  • ISBN-13: 9781040131008

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The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape, and feminism, amongst other fields.



The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields.

Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information.

Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.

1. Listener perspective in games and virtual reality
2. Sciences of
sound design. Research in sound design and its interactions with the design
discipline
3. The Globalisation of Sound Design
4. Enacting the Environment
Through SoundReflections on the Use of Cognitive Metaphors as a Design
Framework in Sound Interaction Design
5. Cultivating sounds: relational
acoustics within the Buchla-Serge paradigm
6. Acid Music and Sound Design: an
examination of the sound design techniques used in a selection of acid music
tracks
7. Managing Complexity in Multi-Device Environments
8. Performative
Sound Design: A Cultural Perspective on the Art and Craft of Foley
9. The
sounds of televised sports
10. Collaborative and Integrated Feminist
Approaches to Sound Design
11. The Soundtrack As An Acoustic Environment:
Some Insights From Soundscape Research
12. Soundwalking: Three Acts of
Attunement, Motion and Breath
13. Sound branding and brand sounds Traits,
types and origins
14. Emotional Intent in Sound Design
15. Psychoacoustics in
Sound Design
16. Designing Sonic Interactions in Intelligent Reality with
Egocentric Audio Technologies
17. Hidden Tracks A Spatial Composition to Go
18. The breakthrough of consultancy in music production: A political economy
of sound design in the creative economy
19. Everyday Sound through the Ears
of the Professional Sound Designer
20. We Have Always Been Modular:
Modularity as Production Paradigm for Music in Platform Society
21.
Sonification and Sustainability
22. Cinematic Crosstalk and
Psychotechnological Spaces: Understanding the soundtracks materiality,
multimodality and embodiment through conceptual blending
Michael Filimowicz is an award-winning AI artist and University Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His Pixelphonics research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions and simulations.