Working across literature, history, theory and practice, this volume offers insight into the specific digital tools and interfaces, as well as the modalities, theories and forms, central to some of the most exciting new research and critical, scholarly and artistic production in medieval and pre-modern studies. Addressing more general themes and topics, such as digitzation, media studies, digital humanities and "big data," the new essays in this companion also focus on more than twenty-five keywords, such as "access," "code," "virtual," "interactivity" and "network." A useful website hosts examples, links and materials relevant to the book.
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Introduction: resistance in the materials |
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1 | (6) |
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Part I The digital and medieval (new) media |
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7 | (54) |
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1 The remanence of medieval media |
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9 | (22) |
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2 Romancing the portal: MappaMundi and the global middle ages |
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31 | (16) |
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3 Creative destruction and the digital humanities |
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47 | (14) |
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Part II Remediating medieval literature |
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61 | (44) |
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4 Augmenting Chaucer: augmented reality and medieval texts |
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63 | (19) |
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82 | (10) |
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6 Working and playing on The Middle Shore |
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92 | (13) |
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Part III Medieval materialities, digital modalities |
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105 | (40) |
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7 Telling stories: historical narratives in virtual reality |
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107 | (24) |
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Roger Louis Martinez-Davila |
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8 Toward text-mining the middle ages: digital scriptoria and networks of labor |
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131 | (14) |
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Part IV "Screening" the medieval: visualization and modes of interoperability |
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145 | (52) |
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9 Knowledge integration and visuality then and now |
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147 | (11) |
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10 Medieval manuscripts and their (digital) afterlives |
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158 | (9) |
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11 Remediation and 3D design: immediacy and the medieval video game world |
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167 | (19) |
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Roger Louis Martinez-Davila |
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12 Multispectral imaging and medieval manuscripts |
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186 | (11) |
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Part V Current conversations |
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197 | (61) |
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13 Emotions3D: remediating the digital museum |
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199 | (13) |
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14 Digital cartographies of the Roman Campagna |
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212 | (15) |
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15 Modern pictures of medieval pages: the current state of digital work on medieval and early modern watermarks |
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227 | (8) |
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16 Digitalizing Utopia: a case study of its pedagogical value in historic studies |
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235 | (15) |
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17 Thine Enemy: virtual reality and narrative space in medieval representations of interpersonal combat |
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250 | (8) |
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Index |
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258 | |
Jennifer E. Boyle is Professor at Coastal Carolina University, USA. She has published books, chapters and articles on new media, perceptual technics and affect, transversal theory and film, embodiment, technoculture and sexuality. She also works on and collaborates in many digital and new media projects.
Helen J. Burgess is Associate Professor of English at North Carolina State University, USA. She is Editor of the online journal Hyperrhiz: New Media Cultures and Coeditor of Electric Press, a born-digital monograph series with Punctum Books. She works in electronic literature, digital humanities and digital rhetorics.