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E-grāmata: Second Life as a Virtual Playground for Language Education: A Practical Guide for Teaching and Research [Taylor & Francis e-book]

(Curtin University, Australia)
  • Formāts: 284 pages, 9 Tables, black and white; 88 Halftones, black and white; 88 Illustrations, black and white
  • Izdošanas datums: 27-Dec-2022
  • Izdevniecība: Routledge
  • ISBN-13: 9781003152958
  • Taylor & Francis e-book
  • Cena: 142,30 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standarta cena: 203,28 €
  • Ietaupiet 30%
  • Formāts: 284 pages, 9 Tables, black and white; 88 Halftones, black and white; 88 Illustrations, black and white
  • Izdošanas datums: 27-Dec-2022
  • Izdevniecība: Routledge
  • ISBN-13: 9781003152958
This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Second Life (SL), Chen demystifies the dos and donts of SL teaching and research, whilst vividly walking readers through each step of the journey.

Written in an accessible, jargon-free, and personalised tone, the book is divided into three parts. Part I builds the foundation in SL research, task-based language teaching (TBLT), and understanding fundamental skills for SL teaching. Part II showcases the authors SL teaching blog that generously unveils their task-based, SL-enabled lessons, participant observations, critical reflections, and lessons learned from each SL session. Part III is complete with the highlights of the authors SL research and hands-on resources and tips for readers. Each chapter also features a "Checkpoint" section to gauge reader understanding of chapter content, followed by a "Your Task" section to promote learning by doing in SL.

Teachers and curriculum designers will find the well-detailed and guided lesson planning useful when starting their first SL class. Graduate students and novice researchers will also find the systematically recorded data collection helpful for their SL research.
List of Tables
xiv
Preface-Flashback To My 3D Teaching And Research Journey xvi
PART I BEFORE WE TAKE OFF
1(82)
Chapter 1 Language Teaching And Learning In Second Life
2(24)
Chapter 2 Task-Based Language Teaching In Second Life
26(26)
Chapter 3 Second Life Features And Logistics
52(31)
PART II LET'S GET OUR HANDS DIRTY
83(164)
Chapter 4 Course Preparation-Abumpy Road
84(6)
Chapter 5 Pretest: A Rollercoaster Ride
90(8)
Chapter 6 Lesson 1 (Greetings)
98(8)
Chapter 7 Lesson 2 (Food Part 1)
106(6)
Chapter 8 Lesson 2 (Food Part 2)
112(8)
Chapter 9 Lesson 2 (Food Part 3)
120(14)
Chapter 10 Lesson 2 (Food Final)
134(12)
Chapter 11 Lesson 3 (Holiday/Festival/Clothing Part 1)
146(8)
Chapter 12 Lesson 3 (Holiday/Festival/Clothing Part 2)
154(14)
Chapter 13 Lesson 4 (Music)
168(8)
Chapter 14 Lesson 5 (Sports)
176(12)
Chapter 15 Lesson 6 (Arts Part 1)
188(8)
Chapter 16 Lesson 6 (Arts Part 2)
196(10)
Chapter 17 Lesson 7 (Jobs)
206(10)
Chapter 18 Poshest
216(12)
Chapter 19 Lesson 8 (Travel & Farewell Party)
228(19)
Part III Weave It All Together
247(31)
Chapter 20 Snapshots Of My Second Life Research
248(14)
Chapter 21 Second Life Resources For Teaching And Research
262(16)
Index 278
Julian Chen (they/them) is an Associate Professor of Applied Linguistics and TESOL, and the Coordinator of Asian Languages Program at Curtin University, Australia. Their research synergises technology-enhanced language learning, task-based language teaching, 3D virtual learning, netnography, and action research.