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Selective History of 'Bad' Video Games: Unfulfilled Potential, Interesting Mistakes and Downright Clunkers [Hardback]

3.83/5 (26 ratings by Goodreads)
  • Formāts: Hardback, 208 pages, height x width: 297x210 mm, 120 colour illustrations
  • Izdošanas datums: 02-Feb-2023
  • Izdevniecība: White Owl
  • ISBN-10: 1399016172
  • ISBN-13: 9781399016179
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 41,71 €
  • Grāmatu piegādes laiks ir 3-4 nedēļas, ja grāmata ir uz vietas izdevniecības noliktavā. Ja izdevējam nepieciešams publicēt jaunu tirāžu, grāmatas piegāde var aizkavēties.
  • Daudzums:
  • Ielikt grozā
  • Piegādes laiks - 4-6 nedēļas
  • Pievienot vēlmju sarakstam
  • Formāts: Hardback, 208 pages, height x width: 297x210 mm, 120 colour illustrations
  • Izdošanas datums: 02-Feb-2023
  • Izdevniecība: White Owl
  • ISBN-10: 1399016172
  • ISBN-13: 9781399016179
Citas grāmatas par šo tēmu:
Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking — and occasionally succeed. While there’s been some recent coverage of the most famously “bad” video game — E.T. — this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry’s lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.

A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break.
Introduction 7(3)
Chapter One Early Gaming (1958 through the early 1990s)
10(2)
Chapter Two E.T.
12(5)
Chapter Three Cosmic Ark
17(4)
Chapter Four River Raid 2
21(4)
Chapter Five Pac Man 2600
25(4)
Chapter Six Tax Avoiders
29(4)
Chapter Seven Karate
33(4)
Chapter Eight Mr. Basic Meets Bits `n' Bytes
37(5)
Chapter Nine Tron Maze-a-Tron
42(4)
Chapter Ten Tron Solar Sailer
46(4)
Chapter Eleven Star Wars: The Empire Strikes Back (Intellivision)
50(4)
Chapter Twelve Math Fun
54(4)
Chapter Thirteen Intro to the Nintendo and early PC gaming Era
58(2)
Chapter Fourteen Final Fantasy 21
60(5)
Chapter Fifteen Street Fighter 2010
65(4)
Chapter Sixteen Guardic
69(4)
Chapter Seventeen Dr. Jekyll and Mr. Hyde
73(4)
Chapter Eighteen Crystalis
77(5)
Chapter Nineteen Dynowarz: Destruction of Spondylus
82(5)
Chapter Twenty Double Dragon (NES)
87(5)
Chapter Twenty-One Dragon's Lair (NES)
92(5)
Chapter Twenty-Two TMNT (NES)
97(5)
Chapter Twenty-Three Pinball Quest
102(5)
Chapter Twenty-Four Back to the Future 2/3
107(5)
Chapter Twenty-Five Little Ninja Brothers
112(6)
Chapter Twenty-Six Intro to SNES Era
118(2)
Chapter Twenty-Seven Street Fighter 1
120(4)
Chapter Twenty-Eight Ballz
124(4)
Chapter Twenty-Nine Double Dragon V
128(5)
Chapter Thirty Space Ace (Super NES)
133(5)
Chapter Thirty-One Rise of the Robots
138(4)
Chapter Thirty-Two The 7th Saga
142(4)
Chapter Thirty-Three Mega Man's Soccer
146(5)
Chapter Thirty-Four Pit Fighter (SNES)
151(4)
Chapter Thirty-Five Final Fantasy: Mystic Quest
155(4)
Chapter Thirty-Six Secret of Evermore
159(4)
Chapter Thirty-Seven Shaq Fu
163(4)
Chapter Thirty-Eight Bill Laimbeer's Combat Basketball
167(4)
Chapter Thirty-Nine Intro to the Late 1990s and Beyond
171(2)
Chapter Forty Bubsy 3D
173(4)
Chapter Forty-One Beyond the Beyond
177(4)
Chapter Forty-Two Saga Frontier
181(4)
Chapter Forty-Three Suikoden IV
185(5)
Chapter Forty-Four Final Fantasy IV: The After Years
190(5)
Chapter Forty-Five Life of Black Tiger
195(4)
Chapter Forty-Six The Wrap
199(3)
Chapter Forty-Seven Appendix A - Awards
202(2)
Chapter Forty-Eight Other Resources of Interest
204(2)
Works Cited 206
Michael Greenhut was born in the Bronx, New York, in 1978. He is a professional game programmer and an occasional writer of fiction and nonfiction. Currently, he lives in Fort Lee, NJ with his wife and son, and works for Playmatics. Michael has worked on casual games, educational games, and just plain weird games. His favorite video games are Final Fantasy IV, Suikoden 2, Chrono Trigger, and Life is Strange.