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E-grāmata: Simulations as Scaffolds in Science Education

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This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.

An Introduction to Simulations as Scaffolds in Science Education.- Computer Simulations on a Multidimensional Continuum: A Definition and Examples.- Distinctions between Computer Simulations and Other Technologies for Science Education.- Inquiry-based Science Education and Problem Based Learning: Motivations, Objectives, and Challenges Relevant to Computer Simulations.- Scaffolding Science Learning: Promoting Disciplinary Knowledge, Science Process Skills, and Epistemic Processes.- Considerations for Integrating Simulations in the Science Classroom.
1 An Introduction to Simulations as Scaffolds in Science Education
1(4)
References
3(2)
2 Computer Simulations on a Multidimensional Continuum: A Definition and Examples
5(10)
Simulations Are Algorithmic
7(1)
Simulations Are Dynamic
8(1)
Simulations Are Often Simplified
9(1)
Simulations Are Models
10(2)
(A) Simulations Model Real-World or Hypothetical Phenomenon
10(1)
(B) Simulation Models May Be Either Conceptual or Computational in Nature
11(1)
(C) Simulations Provide an Opportunity for Students to Build Their Own Models
12(1)
References
12(3)
3 Distinctions Between Computer Simulations and Other Technologies for Science Education
15(4)
(A) Simulations Are Not Static Animations
15(1)
(B) Simulations Are Not Serious Games
15(2)
1 Serious Games for Science Learning Have a Clear Goal Structure that Is Often Reward Based
16(1)
2 Serious Games for Science Learning Have Both Learning and Entertainment Objectives
17(1)
(C) Simulations Are Not Virtual Worlds
17(1)
References
17(2)
4 Inquiry-Based Science Education and Problem-Based Learning: Motivations, Objectives, and Challenges Relevant to Computer Simulations
19(4)
Challenges of IBSE and PBL
20(1)
References
21(2)
5 Scaffolding Science Learning: Promoting Disciplinary Knowledge, Science Process Skills, and Epistemic Processes
23(6)
What Exactly Needs To Be Scaffolded in Science Education Contexts?
24(3)
Discipline-Based Science Knowledge
25(1)
Scientific Experimentation Knowledge and Skills
25(1)
Reflective and Epistemic Processes
25(2)
References
27(2)
6 Considerations for Integrating Simulations in the Science Classroom
29(6)
Attending to Opportunities for Transfer during Curriculum Design
30(1)
Connecting Simulations Purposefully
30(1)
Developing Scientific Process Skills through the Manipulation of Variables
31(1)
Addressing Student Misconceptions
31(1)
Fading Scaffolds to Best Support Learning
32(1)
Supporting Assessment for and of Learning
32(1)
Building Teacher Knowledge
33(1)
References
34(1)
About the Authors 35(2)
Index 37
Maggie Renken is an Assistant Professor in the Educational Psychology program at Georgia State University. Broadly, her research focuses on scientific thinking and the acquisition of science knowledge. Her work has considered how adolescents and young adults learn and alter inaccurate prior beliefs through various media, including computer simulations, text, and hands-on experimentation. This research is intended to inform approaches for assessing and improving reasoning and thinking skills. Melanie Peffer has a PhD in molecular biology and is a postdoctoral associate in the Educational Psychology department at Georgia State University. Melanies research program integrates her training in molecular biology and the learning sciences to create a synergistic program of study. Her work examines student learning during authentic inquiry. Kathrin Otrel-Cass is an Associate Professor in Science Education. She leads the techno-anthropology video lab and is the co-leader of the techno-anthropology research group. Kathrin is interested in ICT and its role in mediating learning and practices in science and technology and in science education. Kathrin also is interested in culturally responsive pedagogy and the nature of interactions in science and technology. Kathrin is an experienced classroom-based researcher and has published on assessment for learning, culture in science education and classroom-based research methods. She has lived and researched internationally in Austria and NewZealand before coming to Denmark. Isabelle Girault is an Associate Professor at the University of Grenoble-Alpes (France). Her research concerns Chemistry Education and learning sciences through a scientific inquiry process with the use of ICT. This research focuses on how a computer environment can scaffold the activity of experimental design and more precisely the elaboration of protocols by students through automatic feedbacks. Augusto Chiocarriello is a Researcher at the Italian National Research Councils Institute for Educational Technology. He obtained his Physics degree (magna cum laude) in 1980 at the University of Naples. From 1982 to 1986, he worked in physics education at the Educational Technology Center, UC Irvine, initially as a National Research Council research fellow and subsequently as project manager. In 1986, he joined the Institute for Educational Technology as a researcher and he worked on exploiting multimedia technology in design and development of learning systems in several EC DELTA projects. Since 1995, he has collaborated with Reggio Emilia infant schools, exploring the use of computational construction kits as learning tools for early childhood education. More recently, he has coordinated the Institutes participation in the IST-WebLabs project.