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E-grāmata: Situated Design Methods

Edited by (Roskilde University), Edited by (Roskilde University), Edited by (Roskilde University), Edited by (Roskilde University), Edited by (Royal School of Library and Information Science), Edited by (Roskilde University)
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All design is situated -- carried out from an embedded position. Design involves manyparticipants and encompasses a range of interactions and interdependencies among designers, designs,design methods, and users. Design is also multidisciplinary, extending beyond the traditional designprofessions into such domains as health, culture, education, and transportation. This book presentseighteen situated design methods, offering cases and analyses of projects that range from designinginteractive installations, urban spaces, and environmental systems to understanding customerexperiences. Each chapter presents a different method, combining theoretical, methodological, andempirical discussions with accounts of actual experiences. The book describes methods for definingand organizing a design project, organizing collaborative processes, creating aesthetic experiences,and incorporating sustainability into processes and projects. The diverse and multidisciplinarymethods presented include a problem- and project-based approach to design studies; a "Wheel ofRituals" intended to promote creativity; a pragmatist method for situated experience designthat derives from empirical studies of film production and performance design; and ways to transferdesign methods in a situated manner. The book will be an important resource for researchers,students, and practitioners of interdisciplinary design.

Series Foreword vii
Preface xiii
1 Situated Methods in Design
1(24)
Jesper Simonsen
Connie Svabo
Sara Malou Strandvad
Kristine Samson
Morten Hertzum
Ole Erik Hansen
I Methods for Projects
2 Project Designs for Student Design Projects
25(18)
Morten Hertzum
3 Design and Co-Design of Project-Organized Studies
43(16)
Jørgen Lerche Nielsen
Lars Birch Andreasen
4 Investigating Situated Use of the MUST Method
59(18)
Keld Bødker
Finn Kensing
jesper Simonsen
5 Soft Design Science Methodology
77(22)
Jan Pries-Heje
John Venable
Richard Baskerville
II Methods for Collaborative Processes
6 Collective Analysis of Qualitative Data
99(20)
Jesper Simonsen
Karin Friberg
7 Wheel of Rituals in Design
119(20)
Henriette Christrup
8 Making and Playing with Customer Journeys
139(22)
Sune Gudiksen
Connie Svabo
9 Reflexive Learning through Visual Methods
161(20)
Lisbeth Frølunde
10 Urban Co-Creation
181(22)
Martin Severin Frandsen
Lene Pfeiffer Petersen
III Methods for Aesthetic Experiences
11 Emergent Urban Spaces
203(20)
Kristine Samson
12 Portable Audio Design
223(18)
Sanne Krogh Groth
13 Alternate Reality Games
241(18)
Erik Kristiansen
14 Designing Software-Based Interactive Installations
259(20)
Troels Andreasen
Niels Christian Juul
Mads Rosendahl
15 A Pragmatist Method for Situated Experience Design
279(20)
Sara Malou Strandvad
IV Methods for Sustainability
16 Electric Vehicle Design
299(18)
Thomas Budde Christensen
Niels Jørgensen
17 Sustainable Transition
317(22)
Ole Erik Hansen
Bent Søndergard
18 Methods for Prevention of Environmental Impacts
339(18)
Thomas Budde Christensen
Tyge Kjaer
Rikke Lybaek
19 Transferring Methods to New Contexts
357(20)
Margit Neisig
Appendix: Questions for Discussion 377(6)
Contributors 383(8)
Index 391