Preface |
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xiii | |
List of Contributors |
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xv | |
List of Figures |
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xix | |
List of Tables |
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xxix | |
1 Myxomycetes and Art |
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1 | (8) |
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8 | (1) |
2 Introduction to the Myxomycetes |
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9 | (4) |
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11 | (2) |
3 Many-Headed: Co-creating with the Collective |
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13 | (26) |
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14 | (1) |
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3.2 The Physarum Experiments |
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15 | (6) |
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3.3 Encounters and Interactions |
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21 | (5) |
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26 | (3) |
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3.5 Collective Experiments |
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29 | (4) |
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29 | (2) |
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31 | (2) |
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33 | (2) |
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35 | (4) |
4 A Nonlinear Approach to Generate Creative Data Using Physarum polycephalum-based Memristors |
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39 | (22) |
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40 | (3) |
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43 | (3) |
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46 | (7) |
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46 | (3) |
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49 | (1) |
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4.3.3 Resistor as Ideal Behaviour |
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50 | (2) |
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4.3.4 User-adjustable Parameters |
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52 | (1) |
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4.3.5 Hardware Limitations |
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53 | (1) |
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53 | (4) |
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4.5 Concluding Discussions |
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57 | (1) |
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58 | (1) |
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59 | (2) |
5 The Plasmodium Consortium: When Art, Science and Philosophy Form a Policy Think Tank |
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61 | (28) |
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61 | (2) |
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5.2 Conceptual Beginnings: Jonathon Keats |
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63 | (3) |
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66 | (2) |
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5.4 Example Investigations |
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68 | (6) |
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5.5 Curating the Plasmodium Consortium: Amy Halliday |
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74 | (8) |
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5.5.1 Curating for Aesthetic Coherence and Effective Communication |
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77 | (3) |
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5.5.2 (Re)Presenting Process and Participation |
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80 | (2) |
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5.6 On Working with Slime Mould from a Biologist's Perspective: Megan Dobro |
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82 | (1) |
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5.6.1 Recruitment to Science |
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82 | (1) |
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5.6.2 Value to the Community |
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83 | (1) |
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83 | (2) |
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85 | (1) |
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86 | (1) |
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87 | (2) |
6 Polycephalum Wetware: Reasoning across Architecture, Biology and Computation |
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89 | (16) |
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89 | (2) |
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6.2 Modern Bias: From the Modern Linear City to the Microorganism as Bio-citizen |
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91 | (4) |
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6.3 Bio-citizens 01: Anthropocene Island at TAB 2017 |
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95 | (3) |
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6.4 Bio-citizens 02: Cyanobacteria in Aarhus and Astana |
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98 | (4) |
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6.5 Physarum Polycephalum as Speculative Model |
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102 | (3) |
7 Living Screens: The Foraging of Atmospheric Patterns |
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105 | (16) |
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106 | (1) |
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107 | (6) |
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113 | (3) |
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7.4 Prototypes and Applications |
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116 | (2) |
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118 | (1) |
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119 | (2) |
8 Slimedia: Physarum as Medium and Cultural Mediator |
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121 | (28) |
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8.1 Introduction: Physarum as Artistic Medium |
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121 | (2) |
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8.2 Routing between Disciplines and Institutions with Physarum |
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123 | (8) |
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8.2.1 A First Workshop - Studio XX, May 2017 |
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123 | (8) |
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8.2.1.1 "Your first pet slime mould" |
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127 | (4) |
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131 | (5) |
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8.3.1 Plasmodial Affordances |
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131 | (3) |
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8.3.2 Distributed Artistic Experimentation |
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134 | (2) |
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8.4 Slimedium: Connecting Physarum, Artists and Publics |
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136 | (6) |
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8.5 Conclusion: Opportunities and Challenges |
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142 | (2) |
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144 | (5) |
9 Explorative Growth for Art and Architecture |
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149 | (22) |
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149 | (1) |
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9.2 Art, Architecture and Science Template |
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150 | (2) |
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152 | (2) |
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152 | (1) |
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153 | (1) |
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154 | (4) |
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9.4.1 Design with Nature/Organisms |
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156 | (1) |
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9.4.2 Design with Biotechnology |
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156 | (1) |
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9.4.3 Organisms as Co-workers |
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156 | (1) |
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9.4.4 Organisms as Co-designers Integrated Organisms in the Design Process |
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157 | (1) |
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9.4.5 Integration of Living Biology |
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158 | (1) |
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158 | (1) |
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159 | (1) |
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160 | (2) |
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9.7.1 Background Environment and Context |
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161 | (1) |
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9.7.2 Information in Biology and Technology |
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162 | (1) |
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162 | (4) |
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166 | (2) |
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9.9.1 Further Abstraction and Translation into a Technological Context |
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167 | (1) |
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9.9.2 True Integration of Living Organisms into Buildings - Hybrids |
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167 | (1) |
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9.9.3 Further Exploration - Adaptation to Environment |
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167 | (1) |
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168 | (3) |
10 Interspecies Urban Planning, Reimagining City Infrastructures with Slime Mould |
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171 | (18) |
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10.1 Infrastructural Planning and the City |
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171 | (3) |
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10.2 Following the Extracellular Matrix |
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174 | (1) |
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10.3 Reimaging City Infrastructures with Slime Mould |
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174 | (7) |
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10.3.1 Experiment 1: Visualising Complex City Networks |
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175 | (3) |
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10.3.1.1 Thematic networks |
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175 | (2) |
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10.3.1.2 Overlaying networks |
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177 | (1) |
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10.3.1.3 Scenario - playing |
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178 | (1) |
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10.3.2 Experiment 2: Evaluation of Architecture Drafts of Individual Buildings |
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178 | (3) |
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178 | (1) |
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179 | (2) |
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181 | (4) |
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181 | (2) |
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183 | (2) |
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185 | (2) |
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187 | (2) |
11 BioLogic - Living Structures and Swarm Bodies |
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189 | (16) |
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12 Slime Intelligence |
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205 | (10) |
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Elvia Wilk with Jenna Sutela |
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12.1 Many Heads, No Brain |
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205 | (2) |
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207 | (2) |
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12.3 Organization, Organism, Orgasm |
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209 | (3) |
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212 | (3) |
13 Pulse, Flow - Artistic Exploration of Physarum polycephalum |
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215 | (14) |
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215 | (1) |
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216 | (9) |
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217 | (2) |
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13.2.1.1 Temporal isolation |
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217 | (1) |
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217 | (1) |
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217 | (1) |
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13.2.1.4 Compositional aspects |
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218 | (1) |
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218 | (1) |
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13.2.2 Sonification Experiments |
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219 | (3) |
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13.2.2.1 Reinterpreting Mycenae alpha |
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219 | (1) |
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13.2.2.2 Translating the growth to sound |
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220 | (1) |
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13.2.2.3 Outsourcing to non-humans: slime mould programming in Max/MSP |
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221 | (1) |
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222 | (3) |
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225 | (4) |
14 Disruptive Material Intelligence of Physarum: Liquid Architecture of a Biological Geometry Computer |
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229 | (22) |
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230 | (4) |
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14.2 Literature and Project Review for Slime Mold in Architecture, Urban and Regional Planning and Design |
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234 | (5) |
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14.3 Digital Theory of Physarum |
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239 | (3) |
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14.4 Concluding Discussion: Physarum as Liquid Geometry Computer and Disruptive Bio-cybernetic System for Architectural Applications |
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242 | (3) |
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245 | (6) |
15 Protoplasmic Routes: A Post-human Vision of Livability and Co-existence |
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251 | (14) |
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264 | (1) |
16 The Chemical Machine |
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265 | (34) |
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265 | (1) |
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16.2 Architectural Motivation |
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266 | (2) |
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268 | (7) |
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16.3.1 Slime Mould: Physarum Polycephalum |
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268 | (4) |
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16.3.2 Oregonator Model-Mathematical Logic |
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272 | (1) |
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16.3.3 Belousov Zhabotinsky Reaction |
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273 | (2) |
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16.4 The Chemical Machine |
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275 | (11) |
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16.4.1 Design as a Form of Control |
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276 | (1) |
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16.4.2 Functionality of Components |
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277 | (1) |
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16.4.3 Materiality of Components |
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277 | (2) |
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16.4.4 Fabrication of Components |
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279 | (1) |
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16.4.5 Geometry of Components |
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279 | (1) |
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16.4.6 Scale and Productivity |
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280 | (1) |
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16.4.7 Packing Logic of Components |
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281 | (1) |
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16.4.8 Encompassing Membrane |
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281 | (2) |
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283 | (1) |
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16.4.10 Matter Distribution |
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283 | (1) |
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16.4.11 Prototypical Space |
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284 | (1) |
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16.4.12 Organizational Logic of Space |
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284 | (1) |
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285 | (1) |
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16.4.14 Constraints for Design |
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285 | (1) |
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16.4.15 Architectural Speculation |
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286 | (1) |
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286 | (2) |
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16.5.1 Soft and Classic Modes of Control |
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286 | (1) |
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16.5.2 Modes of Control: Fixed Body Plan vs Chemical Computation |
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287 | (1) |
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16.5.3 Linear Control in Building Systems vs Decentralised Control in the Chemical Machine |
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287 | (1) |
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16.6 Physically Simulating the Chemical Machine |
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288 | (4) |
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288 | (1) |
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16.6.2 Technicalities: Sensor Driven Input |
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288 | (3) |
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16.6.3 Physical Simulation: Self-Regulation of Light Levels |
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291 | (1) |
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291 | (1) |
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291 | (1) |
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292 | (2) |
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16.7.1 Morphological Self Regulation: Non-Deterministic Morphology |
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292 | (1) |
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16.7.2 Regulation of Light |
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293 | (1) |
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293 | (1) |
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294 | (1) |
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294 | (5) |
17 Cell Memories |
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299 | (8) |
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299 | (1) |
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299 | (1) |
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300 | (2) |
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302 | (2) |
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304 | (1) |
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305 | (2) |
18 Ctrl: Quantify, Compare, Optimize, Repeat |
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307 | (14) |
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Index |
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321 | (4) |
About the Editor |
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325 | |