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E-grāmata: Slime Mould in Arts and Architecture

  • Formāts: 356 pages
  • Izdošanas datums: 01-Sep-2022
  • Izdevniecība: River Publishers
  • Valoda: eng
  • ISBN-13: 9781000792485
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  • Formāts: 356 pages
  • Izdošanas datums: 01-Sep-2022
  • Izdevniecība: River Publishers
  • Valoda: eng
  • ISBN-13: 9781000792485
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The slime mould Physarum polycephalum was a source of explosive growth of bioengineered hybrid sensing and computing devices in the past decade. Being in its vegetative state, the plasmodium, the slime mould configures its protoplasmic network to optimize its geometry with relation to patterns of attractants and repellents.The slime moulds adaptability, polymorphism and aestheticism inspired artists and architects. The slime mould has been seen as a self-conscious liquid form continuously changing its shape in response to external stimulation and due to interactions of thousands of micro-oscillators in its body. Elusiveness is a magic feature of the slime mould. One moment the slime mould gives you a solution to a mathematical problem by a shape of its body, next moment it changes its shape and the solution ,disappears.Slime Mould in Arts and Architecture presents a set of unique chapters written by leading artists, architects and scientists, which resulted from creative translations of the slime mould behaviour into forms and sounds, unconventional investigations and sensorial experiences and the slime mould ability to remove boundaries between living and artificial, solid and fluid, science and arts. The book gives readers unique tools for designing architectural forms and creative works using the slime mould, understanding how pro-cognitive living substrates can be used in everyday life, it sparks new ideas and initiates further progress in many fields or arts, architecture, science and engineering.
Preface xiii
List of Contributors xv
List of Figures xix
List of Tables xxix
1 Myxomycetes and Art 1(8)
Steven L. Stephenson
References
8(1)
2 Introduction to the Myxomycetes 9(4)
Steven L. Stephenson
References
11(2)
3 Many-Headed: Co-creating with the Collective 13(26)
Heather Barnett
3.1 Introduction
14(1)
3.2 The Physarum Experiments
15(6)
3.3 Encounters and Interactions
21(5)
3.4 Playful Pedagogies
26(3)
3.5 Collective Experiments
29(4)
3.5.1 Nodes and Networks
29(2)
3.5.2 Swarm/Cell/City
31(2)
3.6 Polycephalism
33(2)
References
35(4)
4 A Nonlinear Approach to Generate Creative Data Using Physarum polycephalum-based Memristors 39(22)
Satvik Venkatesh
Edward Braund
Eduardo Reck Miranda
4.1 Introduction
40(3)
4.2 Why Biomemristors7
43(3)
4.3 Mapping Procedure
46(7)
4.3.1 Events to Voltages
46(3)
4.3.2 Currents to Events
49(1)
4.3.3 Resistor as Ideal Behaviour
50(2)
4.3.4 User-adjustable Parameters
52(1)
4.3.5 Hardware Limitations
53(1)
4.4 Creative Systems
53(4)
4.5 Concluding Discussions
57(1)
4.6 Future Work
58(1)
References
59(2)
5 The Plasmodium Consortium: When Art, Science and Philosophy Form a Policy Think Tank 61(28)
Megan Dobro
Amy Halliday
Jonathon Keats
5.1 Introduction
61(2)
5.2 Conceptual Beginnings: Jonathon Keats
63(3)
5.3 Project Structure
66(2)
5.4 Example Investigations
68(6)
5.5 Curating the Plasmodium Consortium: Amy Halliday
74(8)
5.5.1 Curating for Aesthetic Coherence and Effective Communication
77(3)
5.5.2 (Re)Presenting Process and Participation
80(2)
5.6 On Working with Slime Mould from a Biologist's Perspective: Megan Dobro
82(1)
5.6.1 Recruitment to Science
82(1)
5.6.2 Value to the Community
83(1)
5.7 Challenges
83(2)
5.8 Outcomes
85(1)
5.9 Conclusion
86(1)
References
87(2)
6 Polycephalum Wetware: Reasoning across Architecture, Biology and Computation 89(16)
Claudia Pasquero
Marco Poletto
6.1 Introduction
89(2)
6.2 Modern Bias: From the Modern Linear City to the Microorganism as Bio-citizen
91(4)
6.3 Bio-citizens 01: Anthropocene Island at TAB 2017
95(3)
6.4 Bio-citizens 02: Cyanobacteria in Aarhus and Astana
98(4)
6.5 Physarum Polycephalum as Speculative Model
102(3)
7 Living Screens: The Foraging of Atmospheric Patterns 105(16)
Johan Monroy
Catalina Puello
Fabio Rivera
7.1 Introduction
106(1)
7.2 Project Description
107(6)
7.3 Concept
113(3)
7.4 Prototypes and Applications
116(2)
7.5 Vision
118(1)
References
119(2)
8 Slimedia: Physarum as Medium and Cultural Mediator 121(28)
Sarah Choukah
WhiteFeather Hunter
Tristan Matheson
8.1 Introduction: Physarum as Artistic Medium
121(2)
8.2 Routing between Disciplines and Institutions with Physarum
123(8)
8.2.1 A First Workshop - Studio XX, May 2017
123(8)
8.2.1.1 "Your first pet slime mould"
127(4)
8.3 Plasmodalities
131(5)
8.3.1 Plasmodial Affordances
131(3)
8.3.2 Distributed Artistic Experimentation
134(2)
8.4 Slimedium: Connecting Physarum, Artists and Publics
136(6)
8.5 Conclusion: Opportunities and Challenges
142(2)
References
144(5)
9 Explorative Growth for Art and Architecture 149(22)
Petra Gruber
Angelo Vermeulen
Ceren Yonetim
Barbara Imhof
9.1 Introduction
149(1)
9.2 Art, Architecture and Science Template
150(2)
9.3 Problem Statement
152(2)
9.3.1 Philosophy
152(1)
9.3.2 Why GrAB
153(1)
9.4 Life as a Paradigm
154(4)
9.4.1 Design with Nature/Organisms
156(1)
9.4.2 Design with Biotechnology
156(1)
9.4.3 Organisms as Co-workers
156(1)
9.4.4 Organisms as Co-designers Integrated Organisms in the Design Process
157(1)
9.4.5 Integration of Living Biology
158(1)
9.5 Methodology
158(1)
9.6 Slime Mould
159(1)
9.7 Explorative Growth
160(2)
9.7.1 Background Environment and Context
161(1)
9.7.2 Information in Biology and Technology
162(1)
9.8 Results
162(4)
9.9 Conclusions
166(2)
9.9.1 Further Abstraction and Translation into a Technological Context
167(1)
9.9.2 True Integration of Living Organisms into Buildings - Hybrids
167(1)
9.9.3 Further Exploration - Adaptation to Environment
167(1)
References
168(3)
10 Interspecies Urban Planning, Reimagining City Infrastructures with Slime Mould 171(18)
Teresa Dillon
Elliott Ballam
Richard Mayne
Neil Phillips
Andrew Adamatzky
10.1 Infrastructural Planning and the City
171(3)
10.2 Following the Extracellular Matrix
174(1)
10.3 Reimaging City Infrastructures with Slime Mould
174(7)
10.3.1 Experiment 1: Visualising Complex City Networks
175(3)
10.3.1.1 Thematic networks
175(2)
10.3.1.2 Overlaying networks
177(1)
10.3.1.3 Scenario - playing
178(1)
10.3.2 Experiment 2: Evaluation of Architecture Drafts of Individual Buildings
178(3)
10.3.2.1 Rationale
178(1)
10.3.2.2 Methods
179(2)
10.4 Findings
181(4)
10.4.1 Experiment 1
181(2)
10.4.2 Experiment 2
183(2)
10.5 Messy Matters
185(2)
References
187(2)
11 BioLogic - Living Structures and Swarm Bodies 189(16)
Maurizio Montalti
Alessio Erioli
Andrea Graziano
Tommaso Casucci
Mirko Daneluzzo
Sonja Baumel
Massimo Moretti
Pieter van Boheemen
12 Slime Intelligence 205(10)
Elvia Wilk with Jenna Sutela
12.1 Many Heads, No Brain
205(2)
12.2 Beginning to Think
207(2)
12.3 Organization, Organism, Orgasm
209(3)
12.4 Becoming Other
212(3)
13 Pulse, Flow - Artistic Exploration of Physarum polycephalum 215(14)
Nenad Popov
13.1 Introduction
215(1)
13.2 Experiments
216(9)
13.2.1 Growing a Movie
217(2)
13.2.1.1 Temporal isolation
217(1)
13.2.1.2 Lighting
217(1)
13.2.1.3 Camera
217(1)
13.2.1.4 Compositional aspects
218(1)
13.2.1.5 Results
218(1)
13.2.2 Sonification Experiments
219(3)
13.2.2.1 Reinterpreting Mycenae alpha
219(1)
Iannis Xenakis
13.2.2.2 Translating the growth to sound
220(1)
13.2.2.3 Outsourcing to non-humans: slime mould programming in Max/MSP
221(1)
13.2.3 Life Support
222(3)
13.3 Pulse, Flow
225(4)
14 Disruptive Material Intelligence of Physarum: Liquid Architecture of a Biological Geometry Computer 229(22)
Liss C. Werner
14.1 Introduction
230(4)
14.2 Literature and Project Review for Slime Mold in Architecture, Urban and Regional Planning and Design
234(5)
14.3 Digital Theory of Physarum
239(3)
14.4 Concluding Discussion: Physarum as Liquid Geometry Computer and Disruptive Bio-cybernetic System for Architectural Applications
242(3)
References
245(6)
15 Protoplasmic Routes: A Post-human Vision of Livability and Co-existence 251(14)
Axel Cuevas Santamaria
Jason C. Slot
References
264(1)
16 The Chemical Machine 265(34)
Preety Anand
Grace Chung
16.1 Introduction
265(1)
16.2 Architectural Motivation
266(2)
16.3 Research
268(7)
16.3.1 Slime Mould: Physarum Polycephalum
268(4)
16.3.2 Oregonator Model-Mathematical Logic
272(1)
16.3.3 Belousov Zhabotinsky Reaction
273(2)
16.4 The Chemical Machine
275(11)
16.4.1 Design as a Form of Control
276(1)
16.4.2 Functionality of Components
277(1)
16.4.3 Materiality of Components
277(2)
16.4.4 Fabrication of Components
279(1)
16.4.5 Geometry of Components
279(1)
16.4.6 Scale and Productivity
280(1)
16.4.7 Packing Logic of Components
281(1)
16.4.8 Encompassing Membrane
281(2)
16.4.9 Geometry of Space
283(1)
16.4.10 Matter Distribution
283(1)
16.4.11 Prototypical Space
284(1)
16.4.12 Organizational Logic of Space
284(1)
16.4.13 Structure
285(1)
16.4.14 Constraints for Design
285(1)
16.4.15 Architectural Speculation
286(1)
16.5 Issue of Control
286(2)
16.5.1 Soft and Classic Modes of Control
286(1)
16.5.2 Modes of Control: Fixed Body Plan vs Chemical Computation
287(1)
16.5.3 Linear Control in Building Systems vs Decentralised Control in the Chemical Machine
287(1)
16.6 Physically Simulating the Chemical Machine
288(4)
16.6.1 Motivation
288(1)
16.6.2 Technicalities: Sensor Driven Input
288(3)
16.6.3 Physical Simulation: Self-Regulation of Light Levels
291(1)
16.6.4 Feedback
291(1)
16.6.5 Limitations
291(1)
16.7 Architectural Merit
292(2)
16.7.1 Morphological Self Regulation: Non-Deterministic Morphology
292(1)
16.7.2 Regulation of Light
293(1)
16.7.3 Deployment
293(1)
16.8 Conclusion
294(1)
References
294(5)
17 Cell Memories 299(8)
Gonzalo Moiguer
17.1 Introduction
299(1)
17.2 Cells
299(1)
17.3 Programming
300(2)
17.4 Memories
302(2)
17.5 Screen
304(1)
17.6 Questions
305(2)
18 Ctrl: Quantify, Compare, Optimize, Repeat 307(14)
Michael Sedbon
Index 321(4)
About the Editor 325
Andrew Adamatzky, University of the West of England, Bristol, UK