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Social Computing and Social Media: 15th International Conference, SCSM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2328, 2023, Proceedings, Part I 2023 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 637 pages, height x width: 235x155 mm, weight: 1009 g, 203 Illustrations, color; 59 Illustrations, black and white; XXVIII, 637 p. 262 illus., 203 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14025
  • Izdošanas datums: 26-Jun-2023
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031359143
  • ISBN-13: 9783031359149
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  • Mīkstie vāki
  • Cena: 100,46 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Standarta cena: 118,19 €
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  • Formāts: Paperback / softback, 637 pages, height x width: 235x155 mm, weight: 1009 g, 203 Illustrations, color; 59 Illustrations, black and white; XXVIII, 637 p. 262 illus., 203 illus. in color., 1 Paperback / softback
  • Sērija : Lecture Notes in Computer Science 14025
  • Izdošanas datums: 26-Jun-2023
  • Izdevniecība: Springer International Publishing AG
  • ISBN-10: 3031359143
  • ISBN-13: 9783031359149
Citas grāmatas par šo tēmu:
This two-volume set LNCS 14025 and 14026 constitutes the refereed proceedings of the 15th International Conference on Social Computing and Social Media, SCSM 2023, held as part of the 25th International Conference, HCI International 2023, held in Copenhagen, Denmark in July 2023.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions.





The SCSM 2023 conference offers a wide range of topics related to the design, development, assessment, use, and impact of social media.
Developments in Online Communities and Social Media.- Social Computing and Social Media in Multi-Cultural Contexts.- Digital Transformation in Business and Industry 4.0 through Social Computing.- Consumer Behavior in Social Computing and Social Media.- Social Computing in Learning in Education.- Social Computing for Well-being and Inclusion.- Social Computing in the Pandemic and Post-pandemic Era.- Advancements in the Design and Evaluation of Social Computing Platforms.