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Sound System Design Primer [Hardback]

  • Formāts: Hardback, 586 pages, height x width: 280x210 mm, weight: 2404 g, 108 Line drawings, color; 163 Halftones, color
  • Izdošanas datums: 02-May-2019
  • Izdevniecība: Routledge
  • ISBN-10: 1138716871
  • ISBN-13: 9781138716872
Citas grāmatas par šo tēmu:
  • Hardback
  • Cena: 204,27 €
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  • Bibliotēkām
  • Formāts: Hardback, 586 pages, height x width: 280x210 mm, weight: 2404 g, 108 Line drawings, color; 163 Halftones, color
  • Izdošanas datums: 02-May-2019
  • Izdevniecība: Routledge
  • ISBN-10: 1138716871
  • ISBN-13: 9781138716872
Citas grāmatas par šo tēmu:

The Sound System Design Primer is an introduction to the many topics, technologies, and sub-disciplines that make up contemporary sound systems design.

Written in clear, conversational language for those who do not have an engineering background, or who think more in language than in numbers, The Sound System Design Primer provides a solid foundation in this expanding discipline for students, early/mid-career system designers, creative and content designers seeking a better grasp on the technical side of things, and non-sound professionals who want or need to be able to speak intelligently with sound system designers.

Recenzijas

"[ This] book can be enjoyed by newcomers and seasoned pros alike. Whether looking to start a career in audio technology, or brush up on your skills, look no further than The Sound Design Primer." - Brandon Cudequest, Journal of the Audio Engineering Society

List of Figures
ix
Preface: Why This Book? Who Is This Book For? xv
Acknowledgments xvii
Introduction: What This Book Does And How It Works xix
Note On Safety xxiii
Part I What Is A Sound System?
Section I Basics
3(48)
Chapter 1 The Four Standard Elements Of The Analog Sound System
3(8)
Chapter 2 The Four Standard Elements Of The Digital Sound System
11(8)
Chapter 3 What Is Sound?-Part 1: Acoustic Version
19(12)
Chapter 4 What Is Sound?-Part 2: Electric Version
31(10)
Chapter 5 What Is Sound?-Part 3: Digital Version
41(10)
Section II Inputs
51(44)
Chapter 6 Microphones (Wired)
51(16)
Chapter 7 Microphones (Wireless)
67(12)
Chapter 8 Direct Inputs (Instruments, Turntables, Etc.)
79(6)
Chapter 9 Playback Devices And Systems
85(10)
Section III Processing
95(66)
Chapter 10 Preamplifiers And Mixing Consoles
95(20)
Chapter 11 Effects-Part B Creative And Mixing Effects
115(18)
Chapter 12 DSP: Digital Signal Processing
133(14)
Chapter 13 Effects-Part 2: System Calibration Effects
147(14)
Section IV Amplification
161(14)
Chapter 14 Power Math
161(8)
Chapter 15 Power Amplifiers: Plus A Note On Power Conditioners, Uninterruptible Power Supplies. And Distros
169(6)
Section V Outputs
175(32)
Chapter 16 Speakers
175(22)
Chapter 17 Monitoring Systems
197(10)
Section VI Computers And Sound
207(22)
Chapter 18 Networks And Connectivity
207(10)
Chapter 19 Show Control
217(6)
Chapter 20 Triggers, Sensors. And Customization
223(6)
Section VII Communication Systems
229(18)
Chapter 21 Audio Com Systems
229(10)
Chapter 22 Paging Systems
239(4)
Chapter 23 Video Com: We Know It's Not Audio. But It's Almost Always Our Job Anyway!
243(4)
Section VIII Connections
247(12)
Chapter 24 Cable Types And Their Uses
247(12)
Part II How Do You Set Up, Test, And Calibrate A Basic Sound System?
Section IX Installation
259(14)
Chapter 25 Signal Flow. From Installation To Verification
259(8)
Chapter 26 Testing And Troubleshooting
267(6)
Section X Calibration
273(34)
Chapter 27 Measurement Tools And Systems
273(4)
Chapter 28 Measurement Practices, System Calibration, And Optimization
277(22)
Chapter 29 Acoustic Treatments And Other Solutions
299(8)
Part III What Type Of Sound System Do You Need?
Section XI The Basic Process Of System Design
307(66)
Chapter 30 Understanding The Source Material
307(10)
Chapter 31 Understanding The Venue
317(6)
Chapter 32 Understanding The Audience
323(4)
Chapter 33 Understanding The Budget And Available Resources
327(8)
Chapter 34 Selecting Loudspeakers And Positions: Loudspeaker Modeling
335(24)
Chapter 35 Selecting The Remaining Equipment And Plan For Operation
359(8)
Chapter 36 Refining Your Choices
367(6)
Section XII The Different Types Of Sound System
373(118)
Chapter 37 Concerts, Small Scale
373(8)
Chapter 38 Concerts, Large Scale, And Festivals
381(14)
Chapter 39 Theater-Straight Plays
395(12)
Chapter 40 Theater-Musicals
407(10)
Chapter 41 Conventions And Other Multi-Room Live Events
417(6)
Chapter 42 Performing Arts Venues And Houses Of Worship For Permanent Installation
423(10)
Chapter 43 Supermarkets, Airports, And Other Retail Spaces
433(10)
Chapter 44 Theme Parks, Cruise Ships, Casinos, And Other Themed Environments
443(20)
Chapter 45 Recording/Mixing/Mastering Studios (Project And Commercial) For Music, Film, Etc: Including A Brief Note On Sound Stages For Visual Media
463(12)
Chapter 46 Corporate Offices, Hotels, Restaurants, And Other Architectural Environments
475(6)
Chapter 47 Creative Systems: Multimedia Art Galleries, New Media. New Uses
481(10)
Part IV How Do You Document And Present Your Design?
Section XIII Technical Drawing
491(38)
Chapter 48 Basic Technical Drawing Standards: Organizing And Labeling, Drawing Setup, Notes On Computer Drafting, Etc
491(10)
Chapter 49 Plan And Elevation Views: Including Rack Elevations
501(14)
Chapter 50 System Block Diagrams: Audio, Control, Network Risers
515(4)
Chapter 51 Mounting Details
519(6)
Chapter 52 Magic Sheets
525(4)
Section XIV Other Technical Documentation
529(30)
Chapter 53 Hookups And Workbooks
529(6)
Chapter 54 Equipment (Hardware, Cable, Rf, Ip, Etc.) Schedules And Facilities Impact Reports
535(10)
Chapter 55 Budget Documents
545(4)
Chapter 56 Technical Narratives
549(4)
Chapter 57 Presentation Packaging: To Clients, Bidders, And Integrators
553(6)
Section XV Presenting Your Work To Paying Clients
559(12)
Chapter 58 First Presentations
559(4)
Chapter 59 Revisions And Value Engineering
563(4)
Chapter 60 Finalizing And Signing Off
567(4)
Afterword: What Comes Next-A Path Forward For The System Designer 571(2)
Bibliography And Further Reading 573(4)
Index 577
Josh Loar is a sound, lighting, video, and control system designer who has designed projects all over the world, from theaters, to concerts and festivals, to corporate events and conventions, to theme parks. He has worked as a professional designer for more than 20 years. He has designed and engineered systems for clients including Walt Disney Imagineering, Lotte Group, Busch Gardens, and more. He is co-chair and co-author of the upcoming ESET (Essential Skills for Entertainment Technicians) test in audio. He is chair of the USITT (United States Institute for Theatre Technology) Sound Graphics Working Group, working on issuing new and more comprehensive documentation standards for theatrical sound paperwork. He is an accomplished FOH (Front-of-House) and recording engineer, having worked with artists including Paul Simon, David Byrne, Mos Def, Rickie Lee Jones, Charlie Haden, Philip Glass, and many, many more (he has genuinely lost count). He is an educator who has been teaching at the university level for nearly a decade, at Yale School of Drama and now at Michigan Technological University. He is also a multimedia artist, musician, producer, director, and creator of lots of different kinds of weird art. He enjoys long walks in the woods, good whiskey, and the company of intelligent people. Check out his work at www.joshloar.com