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State of the Art in Computer Graphics: Visualization and Modeling Softcover reprint of the original 1st ed. 1991 [Mīkstie vāki]

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  • Formāts: Paperback / softback, 368 pages, height x width: 235x155 mm, weight: 575 g, V, 368 p., 1 Paperback / softback
  • Izdošanas datums: 19-Oct-2011
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 146128774X
  • ISBN-13: 9781461287742
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  • Mīkstie vāki
  • Cena: 91,53 €*
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  • Standarta cena: 107,69 €
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  • Formāts: Paperback / softback, 368 pages, height x width: 235x155 mm, weight: 575 g, V, 368 p., 1 Paperback / softback
  • Izdošanas datums: 19-Oct-2011
  • Izdevniecība: Springer-Verlag New York Inc.
  • ISBN-10: 146128774X
  • ISBN-13: 9781461287742
Citas grāmatas par šo tēmu:
Today one of the hardest parts of computer aided design or analysis is first modeling the design, then recording and verifying it. For example, a typical vehicle such as a tank, automobile, ship or aircraft might be composed of tens of thousands of individual parts. Many of these parts are composed of cylinders, flats, and simple conic curves and surfaces such as are amenable to modeling using a constructive solid geometry (CSG) approach. However, especially with the increasing use of composite materials, many parts are designed using sculp­ tured surfaces. A marriage of these two techniques in now critical to continued development of computer aided design and analysis. Further, the graphical user interfaces used in most modeling systems are at best barely adequate to the required task. Critical work on these interfaces is required to continue pushing back the frontiers. Similarly, once the design is modeled, how are the varied and diverse pieces stored, retrieved, and modified? How are physical interferences prevented or eliminated? Although considerable progress has been made, there are still more questions and frustrations than answers. One of the fundamental problems of the 1990s is and will continue to be modeling. The second problem is interpretation. With the ever increasing computational power available, our ability to generate data far exceeds our ability to interpret, understand, and utilize that data.

Papildus informācija

Springer Book Archives
Introduction 1(6)
Chapter 1 Hardware/Parallel Processing
Graphics Algorithms for Parallel Machines
7(26)
Crow Whitted
Evolution of 3D Graphics Architectures
33(26)
Chapter 2 Image Generation
Radiosity
59(42)
Cohen Heckbert
Moreton Fournier
Interpolation for Polygon Texture Mapping and Shading
101(12)
Random Processes in Computer Graphics
113(40)
Chapter 3 Modeling
Supporting Complexity and Conceptual Design in Modeling Tools
153(32)
Hall
Combinatorial Solid Geometry, Boundary Representations, and n-Manifold Geometry
185(40)
Muuss
Butler Piegl
Rational B-spline Curves and Surfaces for CAD and Graphics
225(48)
Chapter 4 Graphical User-Computer Interfaces
Software Tools for Designing and Implementing User-Computer Interfaces
273(40)
Foley
Chapter 5 Visualization
Volumetric Visualization Techniques
313(40)
Upson
Biographies 353(8)
Index 361