Atjaunināt sīkdatņu piekrišanu

E-grāmata: Studying Sound: A Theory and Practice of Sound Design

4.33/5 (27 ratings by Goodreads)
  • Formāts: 248 pages
  • Sērija : The MIT Press
  • Izdošanas datums: 01-Sep-2020
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262365062
  • Formāts - PDF+DRM
  • Cena: 90,17 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: 248 pages
  • Sērija : The MIT Press
  • Izdošanas datums: 01-Sep-2020
  • Izdevniecība: MIT Press
  • Valoda: eng
  • ISBN-13: 9780262365062

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

"This book is the first of its kind, in producing a modern text for sound design as a practice independent of visuals. It combines theories from academic research into media (including audio-visual media) with hands-on exercises and practice, scaffoldingthe skills in each chapter to build a creative, technically proficient sound designer. There are over 175 exercises in total, and there will be supporting video and audio examples and tutorials on the accompanying website that will help a reader with their practice, as well as PowerPoint slides to encourage an instructor to adopt the program. The book will also include a number of interviews with sound designers to provide real-world examples. Studying Sound will begin from the very foundational elementsof learning about hearing and listening to the basics of acoustics and psychoacoustics to recording, sound effects, mixing, and then end with a more theoretical exploration of sound design"--

An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice.

This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.

The book begins with an examination of the distinction between hearing and listening (with exercises to train the ears) and then offers an overview of sound as an acoustic phenomenon. It introduces recording sound, covering basic recording accessories as well as theories about recording and perception; explores such spatial effects as reverberation and echo; and surveys other common digital sound effects, including tremolo, vibrato, and distortion. It introduces the theory and practice of mixing; explains surround and spatial sound; and considers sound and meaning, discussing ideas from semiotics and psychology. Finally, drawing on material presented in the preceding chapters, the book explores in detail using sound to support story, with examples from radio plays, audio dramas, and podcasts. Studying Sound is suitable for classroom use or independent study.

Acknowledgments ix
Introduction 1(8)
1 Hearing and Listening
9(24)
1.1 Talking and Writing about Sound
10(7)
1.2 The Ear and the Brain: How We Hear
17(7)
1.3 Human Hearing Ability
24(5)
1.4 Protecting Your Hearing
29(1)
1.5 Headphones Guide
30(1)
Reading and Listening Guide
31(2)
2 Sound
33(34)
2.1 What Is Sound?
33(3)
2.2 Frequency
36(7)
2.3 Consonance and Dissonance
43(1)
2.4 Amplitude
44(2)
2.5 Timbre
46(4)
2.6 Wave Interference
50(2)
2.7 Sound Envelopes
52(2)
2.8 Smearing, Rhythm, and Masking
54(1)
2.9 Selecting Sounds: Sound Libraries
55(4)
2.10 Segues
59(1)
2.11 Digital Sounds
60(4)
Reading and Listening Guide
64(3)
3 Recording Sounds
67(26)
3.1 Audio Slating
67(1)
3.2 Stereo or Mono Recording?
68(1)
3.3 Microphones and Microphone Selection
69(7)
3.4 Recording Accessories
76(4)
3.5 Microphone Position
80(9)
3.6 Creative Recording
89(2)
3.7 Prototyping Sounds
91(1)
Reading and Listening Guide
92(1)
4 Sounds in Space
93(26)
4.1 The Doppler Effect
93(2)
4.2 Reverberation
95(8)
4.3 Absorption and Diffusion
103(3)
4.4 Digital Reverberation
106(2)
4.5 Echo and Delay
108(1)
4.6 Digital Delay
109(3)
4.7 Phasing and Flanging Effects
112(2)
4.8 Time-Stretching
114(1)
4.9 Worldizing
114(2)
4.10 Setting Up a Recording Space
116(1)
Reading and Listening Guide
117(2)
5 Sound Effects
119(18)
5.1 Tremolo and Vibrato
119(2)
5.2 Pitch Shifting and Auto-Tune
121(1)
5.3 Equalization
122(4)
5.4 Filters
126(4)
5.5 Modulation: Ring Modulation and Vocoder
130(2)
5.6 Distortion: Overdrive and Fuzz
132(1)
5.7 Summary and Bonus Exercises
133(2)
Reading and Listening Guide
135(2)
6 Mixing
137(22)
6.1 Mixing Theory: Three-Dimensional Sound
137(2)
6.2 A Note on Mixing in Audacity
139(2)
6.3 Dynamic Range
141(1)
6.4 Compression, Limiting, and Normalization
142(4)
6.5 Expansion and Gating
146(1)
6.6 Ducking
146(1)
6.7 Noise Reduction
147(1)
6.8 Figure and Ground: Signal to Noise
148(2)
6.9 Panning
150(2)
6.10 Mixing across Media Devices
152(1)
6.11 Technical versus Creative Mixing
153(1)
6.12 Point of Audition: Objects in Ears May Be Closer Than They Appear
154(2)
6.13 Summary and Further Mixing Exercises
156(1)
Reading and Listening Guide
157(2)
7 Surround and Spatial Sound
159(16)
7.1 Human Sound Localization
160(3)
7.2 Binaural Audio
163(2)
7.3 In-Head Localization
165(1)
7.4 Surround Sound
166(2)
7.5 Ambisonics and Object-Based Audio
168(1)
7.6 Spatial Sound
169(1)
7.7 Sound Propagation
170(3)
Reading and Listening Guide
173(2)
8 Sound and Meaning
175(18)
8.1 Conditioning
175(2)
8.2 Sonic Archetypes, Stereotypes, and Generalizations
177(2)
8.3 Basic Semiotic Theory
179(4)
8.4 Phenomenology, Embodied Cognition, and Intersensory Integration
183(5)
8.5 Summary
188(2)
Reading and Listening Guide
190(3)
9 Sound for Story
193(24)
9.1 Functions of Sound in Audio Story
194(12)
9.2 The Mix
206(1)
9.3 Audio Research
207(1)
9.4 Audio Story Analysis
208(1)
9.5 Spotting a Script
209(3)
9.6 Cue Sheets
212(2)
9.7 The Asset List
214(2)
Reading and Listening Guide
216(1)
10 Conclusions and Wrap-Up
217(6)
10.1 Self-Evaluation
220(3)
References 223(8)
Audiovisual References 231(2)
Index 233