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The Teacher’s Guide to Scratch – Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The world’s largest and most active visual programming platform, Scratch helps today’s schools answer the growing call to realize important learning outcomes using coding and computer science. This book illustrates the increasingly intricate affordances of Scratch coding, details effective pedagogical strategies and learner collaborations, and offers actionable, accessible troubleshooting tips. Geared toward the intermediate user, these four unique coding projects will provide the technical training that teachers need to feel comfortable and confident in their skills and to help instill the same feeling of accomplishment in their students. Clear goals, a comprehensive glossary, and other features ensure the project’s enduring relevance as a reference work for computer science education in grade school. Thanks to Scratch’s cost-effective open-source license, suitability for blended and project-based learning, notable lack of privacy or security risks, and consistency in format even amid software and interface updates, this will be an enduring practitioner manual and professional development resource for years to come.



The Teacher’s Guide to Scratch – Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms.

Recenzijas

Kai Hutchence underscores the importance of the educator in the learning environment, helping learners through the cognitive and affective challenges they will encounter in their work. He offers a beautiful vision of the educator as a model learnera member of the learning community who can be curious and vulnerable and fearless and brave.

Karen Brennan, Timothy E. Wirth Professor of Practice in Learning Technologies at the Harvard Graduate School of Education, USA, from the foreword

1. Introduction
2. Our Previous Book In The Series
3. Scratch's Place in Education: General Education or a Specialized Field?
4. Defining Intermediate Scratch
5. Intermediate Project 1: Pen Tool Fun
6. Intermediate Project 2: Interactive Story
7. Intermediate Project 3: Snowball Fight
8. Intermediate Project 4: Big Map Racing
9. Intermediate Check-In
10. Follow-Up: Extending the Projects
11. Troubleshooting Scratch
12. The Next Step In Your Coding Journey
13. Final Thoughts Glossary

Kai Hutchence is CEO and Founder of Massive Corporation Game Studios as well as its subdivision, Massive Learning, which focuses on educational products and services. Through his established coding support partnerships with elementary, middle and high schools, post-secondary institutions, and provincial and national organizations, Kai has taught over 20,000 students to code and over 2,000 educators to code and teach coding.