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Keynote Speeches (Abstracts) |
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An Interactive Folktale System and an Authoring System That Supports Its Realization |
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1 | (1) |
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Edutainment and Serious Games - Games Move into Professional Applications |
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2 | (1) |
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Virtual and Augmented Reality in Game and Education |
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An Efficient Method for Real-Time Ocean Simulation |
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3 | (9) |
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The Dynamic Textures for Water Synthesis Based on Statistical Modeling |
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12 | (10) |
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Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body |
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22 | (12) |
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The Design and Implementation of VBS |
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34 | (10) |
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View-Dependent Hierarchical Foliage Simplification |
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44 | (12) |
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A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support |
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56 | (7) |
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An Immersive Game Using a New Interface: The Well-Tep |
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63 | (6) |
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Teaching Structured Development of Virtual Reality Systems Using P-VoT |
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69 | (12) |
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VR Home: An Immersive Contents Creation System for 3D User-Generated Contents |
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81 | (11) |
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A 3D Virtual Learning Environment to Foster Communication for Long Term III Children |
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92 | (12) |
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Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project |
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104 | (12) |
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Karina Rodriguez-Echavarria |
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Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids |
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116 | (12) |
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Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection |
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128 | (12) |
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An Operational VR Platform for Building Virtual Training Environments |
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140 | (12) |
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Usability Test of Immersion for Augmented Reality Based Product Design |
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152 | (10) |
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The Development of a Virtual Cycling Simulator |
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162 | (9) |
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Virtual Characters in Games and Education |
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Visualization Learning for Visually Impaired People |
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171 | (11) |
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Interactive Composition of 3D Faces for Virtual Characters |
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182 | (9) |
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Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar |
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191 | (11) |
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Continuous Motion Graph for Crowd Simulation |
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202 | (12) |
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LoD-Based Locomotion Engine for Game Characters |
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214 | (11) |
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Using Virtual Characters as TV Presenters |
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225 | (12) |
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Grid Environment for Fabricating Custom Artificial Human Bone |
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237 | (11) |
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Method of Motion Data Processing Based on Manifold Learning |
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248 | (12) |
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A Hybrid of Plot-Based and Character-Based Interactive Storytelling |
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260 | (14) |
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E-Learning Platforms and Tools |
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A Context Model Based on Multi-agent in U-Learning Environment |
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274 | (9) |
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Hierarchical Petri-Nets Model for the Design of E-Learning System |
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283 | (10) |
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The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model |
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293 | (12) |
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An Observational Study of Children Interacting with an Augmented Story Book |
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305 | (11) |
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Adaptive QoS for Educational User Created Coutent(UCC) |
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316 | (8) |
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ISRST: An Interest Based Storytelling Model Using Rhetorical Relations |
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324 | (12) |
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Mining Learners' Behavior in Accessing Web-Based Interface |
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336 | (11) |
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Approach Comparison on Context-Aware Computing with Uncertainty |
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347 | (10) |
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Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments |
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357 | (12) |
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ImaginationTools™: Made to Play Music |
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369 | (12) |
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PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching |
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381 | (10) |
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A Conceptual Framework of Affective Context-Aware Interactive Learning Media |
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391 | (10) |
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Ontology Based Situation Analysis and Encouragement in E-Learning System |
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401 | (10) |
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A Standardized Learning Resources Retrieval System Based on Ontology Matching |
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411 | (11) |
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An Integrated Virtual Environment for Active e-Learning in Theory of Computation |
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422 | (11) |
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An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming |
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433 | (12) |
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A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving |
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445 | (12) |
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Supporting Multi-device for Ubiquitous Learning |
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457 | (11) |
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A Medical Aided System for Evaluating Crura Rehabilitation |
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468 | (9) |
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Using Metaphors in Game-Based Education |
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477 | (12) |
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UML in Action: Integrating Formal Methods in Industrial Design Education |
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489 | (10) |
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An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training |
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499 | (12) |
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A Multimodal 3D Storytelling System for Chinese Children |
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511 | (16) |
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Real World Edutainment Focusing on Human-Human Interaction |
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527 | (12) |
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Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm |
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539 | (9) |
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Efficient Embedding of Information and Knowledge into CSCL Applications |
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548 | (12) |
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Geometry in Games and Virtual Reality |
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Progressive Streaming of Irregular Meshes Using Geometry Images |
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560 | (12) |
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A QoS Controller for Adaptive Streaming of 3D Triangular Scenes |
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572 | (12) |
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Geometry-Based Muscle Forces and Inverse Dynamics for Animation |
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584 | (12) |
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Connectivity Compression for Stripified Triangle Meshes |
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596 | (10) |
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Interpolating Solid Orientations with a C2-Continuous B-Spline Quaternion Curve |
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606 | (10) |
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Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation |
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616 | (12) |
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A Robust Watermarking Based on Feature Points |
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628 | (10) |
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Surface Animation Based on 2D Editing |
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638 | (9) |
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Kinematic Inbetweening for Motion Animation |
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647 | (8) |
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Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD |
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655 | (12) |
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CPU-Based Real-Time Deformation with Normal Reconstruction |
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667 | (10) |
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Interpolation to Data Points in Plane with Cubic Polynomial Precision |
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677 | (10) |
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ISMAS: An Interactive Sketch Modeling and Animation System |
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687 | (14) |
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Point Sampled Surface Reconstruction Based on Local Geometry |
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701 | (10) |
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An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments |
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711 | (12) |
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Vision, Imaging and Video Technology |
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Quantization of Colors Using Median of Pixels for Color Correlogram |
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723 | (7) |
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Feature-Based Texture Design Using Deformation Techniques |
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730 | (10) |
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Novel Method for Computer Create Van Gogh's Oil Style Painting |
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740 | (11) |
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A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation |
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751 | (12) |
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3D Visual Feedback in Learning of Piano Posture |
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763 | (9) |
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An Automated Registration Method for Range Images |
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772 | (12) |
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Optimizing the Oriental Painting Shader for 3D Online-Game |
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784 | (9) |
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NBR: A Content-Based News Video Browsing and Retrieval System |
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793 | (8) |
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An Interactive Snowboard Game in Virtual Environment |
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801 | (11) |
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Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval |
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812 | (7) |
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Collaborative and Distributed Environments |
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Controllable Multi-party Audio/Video Collaboration Based on Multicast over Cernet |
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819 | (10) |
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A Synchronous Scaffolding Environment for Collaborative Technical Writing |
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829 | (12) |
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Data Transmission for Haptic Collaboration in Virtual Environments |
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841 | (12) |
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Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games |
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853 | (11) |
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An Efficient Distributed MMOG Server Using 2Layer-Cell Method |
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864 | (12) |
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Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment |
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876 | (12) |
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Ma Antonia Martinez-Carreras |
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Antonio F. Gomez-Skarmeta |
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Augmented Galaga on Mobile Devices |
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888 | (10) |
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A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development |
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898 | (6) |
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LoI-Based Flow Control on Low-Bandwidth Federates |
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904 | (12) |
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Dynamic Game Level Generation Using On-Line Learning |
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916 | (9) |
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Development of Online Game-Based Learning for TRIZ |
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925 | (11) |
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A Distributed System for Augmented Reality Experiences in Science Centers and Museums |
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936 | (11) |
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Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment |
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947 | (10) |
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A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications |
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957 | (14) |
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Author Index |
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971 | |