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Technologies for E-Learning and Digital Entertainment: Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings 2007 ed. [Mīkstie vāki]

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  • Formāts: Paperback / softback, 974 pages, height x width: 235x155 mm, weight: 1496 g, XVIII, 974 p., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 4469
  • Izdošanas datums: 05-Jun-2007
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540730109
  • ISBN-13: 9783540730101
  • Mīkstie vāki
  • Cena: 91,53 €*
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  • Formāts: Paperback / softback, 974 pages, height x width: 235x155 mm, weight: 1496 g, XVIII, 974 p., 1 Paperback / softback
  • Sērija : Information Systems and Applications, incl. Internet/Web, and HCI 4469
  • Izdošanas datums: 05-Jun-2007
  • Izdevniecība: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
  • ISBN-10: 3540730109
  • ISBN-13: 9783540730101
To learn while being entertained is always an effective means in education. With the advance in technologies, in particular graphics, multimedia, and virtual reality te- nologies, this has evolved into the specific area of Edutainment. The second int- national conference on edutainment, Edutainment 2007, aimed to provide a forum for practitioners and researchers in the field to share their experiences and findings in this fast growing area. Following the success of Edutainment 2006, which was held in Hangzhou, China, Edutainment 2007 was held during June 1113, 2007 in Hong Kong. This year, we received 393 submissions from 29 different countries and areas, - cluding China (including Taiwan), USA, UK, Germany, Italy, France, Australia, C- ada, Switzerland, Korea, Japan, Singapore and Malaysia. A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ranging from fundamental issues in geometry and imaging to virtual reality systems and their applications in entertainment and education. These topics include Virtual Reality in Games and Education, Virtual Characters in Games and Education, E-learning Platforms and Tools, Geometry in Games and Virtual Reality, Vision, Imaging and Video Technology, and Collaborative and Distributed Environments. We are grateful to the International Program Committee and the reviewers for their effort to get all the papers reviewed in a short period of time. We would also like to thank everyone who contributed to organizing the conference.
Keynote Speeches (Abstracts)
An Interactive Folktale System and an Authoring System That Supports Its Realization
1(1)
Ryohei Nakatsu
Yurika Nagai
Kozi Miyazaki
Yurika Nagai
Takenori Wama
Edutainment and Serious Games - Games Move into Professional Applications
2(1)
Jose L. Encarnacao
Virtual and Augmented Reality in Game and Education
An Efficient Method for Real-Time Ocean Simulation
3(9)
Haogang Chen
Qicheng Li
Guoping Wang
Feng Zhou
Xiaohui Tang
Kun Yang
The Dynamic Textures for Water Synthesis Based on Statistical Modeling
12(10)
Qian Zhang
TaegKeun Whangbo
Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body
22(12)
Seongah Chin
Jongkyeong Park
Moonwon Choo
The Design and Implementation of VBS
34(10)
Liang Wang
Yue Qi
Xukun Shen
View-Dependent Hierarchical Foliage Simplification
44(12)
Qingqiong Deng
Xiaopeng Zhang
Marc Jaeger
A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support
56(7)
Ya Zhou
Jin-Tao Ma
Qun Hau
Hong Wang
Xian-Peng Liu
An Immersive Game Using a New Interface: The Well-Tep
63(6)
Donggang Jung
Chulsang Jang
Junhyung Oh
Junggoo Kang
Ingul Oh
Keechul Jung
Teaching Structured Development of Virtual Reality Systems Using P-VoT
69(12)
Jinseok Seo
Gerard J. Kim
VR Home: An Immersive Contents Creation System for 3D User-Generated Contents
81(11)
Wonwoo Lee
Chinta Ram Babu
Jongweon Lee
Woontack Woo
A 3D Virtual Learning Environment to Foster Communication for Long Term III Children
92(12)
Fabian Di Fiore
Pieter Jorissen
Gert Vansichem
Frank Van Reeth
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project
104(12)
Michael Danks
Marc Goodchild
Karina Rodriguez-Echavarria
David B. Arnold
Richard Griffiths
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
116(12)
Stephanie Gerbaud
Nicolas Mollet
Bruno Arnaldi
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
128(12)
Casper Harteveld
Rui Guimaraes
Igor Mayer
Rafael Bidarra
An Operational VR Platform for Building Virtual Training Environments
140(12)
Nicolas Mollet
Stephanie Gerbaud
Bruno Arnaldi
Usability Test of Immersion for Augmented Reality Based Product Design
152(10)
Taejin Ha
Yoonje Chang
Woontack Woo
The Development of a Virtual Cycling Simulator
162(9)
Yuk-Ming Tang
Mathew Ho-Cheong Tsoi
Daniel Tik-Pui Fong
Pauline Po-Yee Lui
Kin-Chuen Hui
Kai-Ming Chan
Virtual Characters in Games and Education
Visualization Learning for Visually Impaired People
171(11)
Patrick Salamin
Daniel Thalmann
Frederic Vexo
Interactive Composition of 3D Faces for Virtual Characters
182(9)
Haeyoung Lee
Sungyeol Lee
Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar
191(11)
Junchul Chun
Ohryun Kwon
Kyongpil Min
Peom Park
Continuous Motion Graph for Crowd Simulation
202(12)
Mankyu Sung
LoD-Based Locomotion Engine for Game Characters
214(11)
Zuoyan Lin
Zhigeng Pan
Using Virtual Characters as TV Presenters
225(12)
David Oyarzun
Maider Lehr
Amalia Ortiz
Maria del Puy Carretero
Alejandro Ugarte
Karmelo Vivanco
Alejandro Garcia-Alonso
Grid Environment for Fabricating Custom Artificial Human Bone
237(11)
Yefei Li
XiangHong Xu
Method of Motion Data Processing Based on Manifold Learning
248(12)
Fengxia Li
Tianyu Huang
Lijie Li
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
260(14)
Yundong Cai
Chunyan Miao
Ah-Hwee Tan
Zhiqi Shen
E-Learning Platforms and Tools
A Context Model Based on Multi-agent in U-Learning Environment
274(9)
Soo Jin Jun
SeonKwan Han
SooHwan Kim
HyeonCheol Kim
WonGyu Lee
Hierarchical Petri-Nets Model for the Design of E-Learning System
283(10)
Feng He
Jiajin Le
The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model
293(12)
Fong-Ling Fu
Ya-Ling Wu
Hsi-Chuan Ho
An Observational Study of Children Interacting with an Augmented Story Book
305(11)
Andreas Dunser
Eva Hornecker
Adaptive QoS for Educational User Created Coutent(UCC)
316(8)
Hee-Seop Han
Seon-Kwan Han
Soo-Hwan Kim
Hyeoncheol Kim
ISRST: An Interest Based Storytelling Model Using Rhetorical Relations
324(12)
Arturo Nakasone
Mitsuru Ishizuka
Mining Learners' Behavior in Accessing Web-Based Interface
336(11)
Man Wai Lee
Sherry Y. Chen
Xiaohui Liu
Approach Comparison on Context-Aware Computing with Uncertainty
347(10)
Zongjie Wang
Degan Zhang
Aili Li
Xiaobin Huang
Hongtao Peng
Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments
357(12)
Dongsik Kim
Kwansun Choi
Sunheum Lee
Changwan Jeon
Jiyoon Yoo
ImaginationTools™: Made to Play Music
369(12)
Francesca Bertacchini
Eleonora Bilotta
Lorella Gabriele
Vincenzo Mazzeo
Pietro Pantano
Costantino Rizzuti
Stefano Vena
PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching
381(10)
Yuanyuan Liu
Qiang Lin
Guozhong Dai
A Conceptual Framework of Affective Context-Aware Interactive Learning Media
391(10)
Horace H. S. Ip
Belton Kwong
Ontology Based Situation Analysis and Encouragement in E-Learning System
401(10)
Yongzhao Zhan
Liting Xu
Qirong Mao
A Standardized Learning Resources Retrieval System Based on Ontology Matching
411(11)
Xia Li
Jianlin Zhang
Tao Huang
An Integrated Virtual Environment for Active e-Learning in Theory of Computation
422(11)
Mohamed Hamada
An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming
433(12)
Wai-Tak Wong
Yu-Min Chou
A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving
445(12)
Wu-Yuin Hwang
Jia-Han Su
Jian-Jie Dung
Yi-Shien Su
Supporting Multi-device for Ubiquitous Learning
457(11)
Byoungchol Chang
Mokhwa Lim
Dall-ho Ham
Yoonsoo Lee
Sooyong Kang
Jaehyuk Cha
A Medical Aided System for Evaluating Crura Rehabilitation
468(9)
Fangyu Li
Yefei Li
Shouqian Sun
Zhanxun Dong
Xianghong Xu
Using Metaphors in Game-Based Education
477(12)
Pedro P. Gomez-Martin
Marco A. Gomez-Martin
Pablo Palmier Campos
Pedro A. Gonzalez-Calero
UML in Action: Integrating Formal Methods in Industrial Design Education
489(10)
Jun Hu
Philip Ross
Loe Feijs
Yuechen Qian
An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training
499(12)
Leticia Sanchez
Ricardo Imbert
A Multimodal 3D Storytelling System for Chinese Children
511(16)
Danli Wang
Jie Zhang
Jie Li
Guozhong Dai
Qiang Lin
Real World Edutainment Focusing on Human-Human Interaction
527(12)
Hiroyuki Mitsuhara
Yasumoto Hirakawa
Kazuhide Kanenishi
Yoneo Yano
Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm
539(9)
Qi Luo
Zhigeng Pan
Efficient Embedding of Information and Knowledge into CSCL Applications
548(12)
Santi Caballe
Thanasis Daradoumis
Fatos Xhafa
Geometry in Games and Virtual Reality
Progressive Streaming of Irregular Meshes Using Geometry Images
560(12)
Bin Sheng
Enhua Wu
A QoS Controller for Adaptive Streaming of 3D Triangular Scenes
572(12)
ZhiQuan Cheng
ShiYao Jin
Geometry-Based Muscle Forces and Inverse Dynamics for Animation
584(12)
Jihun Park
Sunghun Park
Yoohun Won
Connectivity Compression for Stripified Triangle Meshes
596(10)
Hao Huang
Fan Zhou
Interpolating Solid Orientations with a C2-Continuous B-Spline Quaternion Curve
606(10)
Wenbing Ge
Zhangjin Huang
Guoping Wang
Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation
616(12)
Xuewei Zhao
Xukun Shen
Yue Qi
A Robust Watermarking Based on Feature Points
628(10)
Xiaoqing Feng
Li Li
Zhigen Pan
Surface Animation Based on 2D Editing
638(9)
Jian Gao
Calming Zhang
Zhiquan Feng
Kinematic Inbetweening for Motion Animation
647(8)
Dan Li
Hai- Yin Xu
Rui Huang
Jian Wang
Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD
655(12)
Guojun Chen
Jing Zhang
Xiaoli Xu
Yuan Yin
CPU-Based Real-Time Deformation with Normal Reconstruction
667(10)
Yinghui Che
Jing Wang
Xiaohui Liang
Interpolation to Data Points in Plane with Cubic Polynomial Precision
677(10)
Huijian Han
Hui Liu
Xiuhua Ji
ISMAS: An Interactive Sketch Modeling and Animation System
687(14)
Xin Li
Guangzheng Fei
Yongfeng Zhu
Point Sampled Surface Reconstruction Based on Local Geometry
701(10)
Lanfang Miao
Qunsheng Peng
An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments
711(12)
Jinyuan Jia
Ping Wang
Sen Wang
Yuying Wang
Vision, Imaging and Video Technology
Quantization of Colors Using Median of Pixels for Color Correlogram
723(7)
Jongan Park
Youngeun An
Pankoo Kim
Feature-Based Texture Design Using Deformation Techniques
730(10)
Jianbing Shen
Xiaogang Jin
Hanli Zhao
Novel Method for Computer Create Van Gogh's Oil Style Painting
740(11)
Liang Xiao
Zhihui Wei
Huizhong Wu
A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation
751(12)
Xiaojuan Ban
Daoping Jiang
Shurong Ning
Dongmei Ai
Yixin Yin
3D Visual Feedback in Learning of Piano Posture
763(9)
Javier Mora
Won-Sook Lee
Gilles Comeau
An Automated Registration Method for Range Images
772(12)
Shen Yang
Xukun Shen
Yue Qi
Qinping Zhao
Optimizing the Oriental Painting Shader for 3D Online-Game
784(9)
Sung-Soo Kim
Hyuna Jang
Won-Hyung Lee
NBR: A Content-Based News Video Browsing and Retrieval System
793(8)
Huayong Liu
Tingting He
Hui Zhang
An Interactive Snowboard Game in Virtual Environment
801(11)
Gye-Beom Jeon
Won Cheol Kim
Amarjagal Enkhsaruul
Eun-Ju Kim
Jong-Wan Lee
Sun-Jeong Kim
Chang Geun Song
Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval
812(7)
Na Wei
Ming-Quan Zhou
Guo-Hua Geng
Collaborative and Distributed Environments
Controllable Multi-party Audio/Video Collaboration Based on Multicast over Cernet
819(10)
Xuan Zhang
Xing Li
Chongrong Li
A Synchronous Scaffolding Environment for Collaborative Technical Writing
829(12)
Shiou- Wen Yeh
Jia-Jiunn Lo
Jeng-Jia Huang
Zhen- Yu Fan
Data Transmission for Haptic Collaboration in Virtual Environments
841(12)
Yonghee You
Mee Young Sung
Kyungkoo Jun
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games
853(11)
Doowon Paik
Chung-Ha Yun
Jooyeon Hwang
An Efficient Distributed MMOG Server Using 2Layer-Cell Method
864(12)
Su-Min Jang
Jae-Soo Yoo
Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment
876(12)
Ma Antonia Martinez-Carreras
Eduardo Martinez-Gracia
Antonio F. Gomez-Skarmeta
Augmented Galaga on Mobile Devices
888(10)
Anjin Park
Keechul Jung
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development
898(6)
Tae- Young Kim
Jongho Kim
Hyunmin Hur
LoI-Based Flow Control on Low-Bandwidth Federates
904(12)
Zhong Zhou
Qinping Zhao
Dynamic Game Level Generation Using On-Line Learning
916(9)
Jongyeol Yang
Seungki Min
Chee-Onn Wong
Jongin Kim
Keechul Jung
Development of Online Game-Based Learning for TRIZ
925(11)
Wai Lap Leung
Kai Ming Yu
A Distributed System for Augmented Reality Experiences in Science Centers and Museums
936(11)
Michael Wittkamper
Anne-Kathrin Braun
Iris Herbst
Jan Herling
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment
947(10)
Jing Zhang
Hai Huang
A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications
957(14)
Gustavo Zurita
Nelson Baloian
Felipe Baytelman
Antonio Farias
Author Index 971