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E-grāmata: Teen Fandom and Geek Programming: A Practical Guide for Librarians

  • Formāts: PDF+DRM
  • Sērija : Practical Guides for Librarians
  • Izdošanas datums: 15-Jun-2018
  • Izdevniecība: Rowman & Littlefield Publishers
  • Valoda: eng
  • ISBN-13: 9781538107539
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  • Formāts: PDF+DRM
  • Sērija : Practical Guides for Librarians
  • Izdošanas datums: 15-Jun-2018
  • Izdevniecība: Rowman & Littlefield Publishers
  • Valoda: eng
  • ISBN-13: 9781538107539
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Fandom and geek programming has exploded in libraries in recent years. From anime-themed library lock-in events, cosplay contests, and video game tournaments, to an annual Harry Potter Yule Ball, libraries have embraced their inner geek and are hosting a wide variety of fandom programs. For those librarians who have no idea about the importance of Doctor Who, or the Star Trek vs.Star Wars debate, planning for such programming can seem daunting.

Teen Fandom and Geek Programming: A Practical Guide for Librarians covers major fandom and program themes, as well as real-world event, club, and program ideas to help librarians provide this type of programming to their communities. Specifically, detailed coverage is provided for: ·Major fandoms, including superheroes, anime, Harry Potter, Dr. Who, Sherlock, and video game fandoms including MMOGs, Nintendo, and RPGs ·Fandom clubs ·Fanfiction programming ·Cosplay programming ·STEM programming through fandoms (graphic design and art; video editing and design; 3D printing) ·Large-scale geek events ·Promoting inclusivity through geek programming

Use the tips and how-to knowledge in this practical guide to get more teens into your library!

Recenzijas

As many in the library industry scream What do we have to do to get the teens to come to our library?, Carrie Rogers-Whitehead provides the blueprint for not only what to do, but also how to do it, and to keep them coming back again and again. Bravo, Geek Carrie! -- Andrew Sanderbeck, Speaker and Consultant, People~Connect Institute and PCI Webinars Whether youre a seasoned geek librarian or a total newb, this book will take your programs and collections to the next level. Ms. Rogers-Whitehead has written the book on all things geeky in the library. Im fangirling all over it! -- Stacy Vincent, Library Consultant for Technology and Innovation From fandom clubs to anime conventions to geek book groups, Carrie Rogers-Whitehead has created the definitive geek programming guide!  This book is a must read for anyone who does programming for teens (or adults) and for everyone who serves a geeky community (all of us). -- Spring Lavallee, Youth Services Librarian, Salt Lake City Library

List of Figures
xi
Preface xiii
Chapter 1 Major Fandoms
1(16)
Chapter 2 Starting a Fandom or Geek Club
17(8)
Chapter 3 General Geek Club Program Ideas
25(10)
Chapter 4 Fandom Clubs and Programming Ideas
35(10)
Chapter 5 Gaming Clubs and Lock-Ins
45(14)
Chapter 6 Anime Clubs
59(12)
Chapter 7 Fan-Fiction Library Programs
71(6)
Chapter 8 Cosplay Programming in the Library
77(12)
Chapter 9 STEM Programming through Fandoms
89(16)
Chapter 10 Large-Scale Geek Events
105(16)
Chapter 11 Collection Development and Geek Programming
121(10)
Chapter 12 Inclusivity in Geek Programming and Collections
131(6)
Appendixes
A Icebreaker BINGO Game
137(2)
B Sample Library Lock-In Note
139(2)
C Infrared Wand Craft
141(4)
D Sample Partnership Agreement for Libraries and External Organizations
145(2)
E Sample Large-Scale Event Budget
147(2)
Index 149(4)
About the Author 153
Carrie Rogers-Whitehead is a library consultant and trainer, instructor and free-lance journalist. She spent almost a decade as a librarian, working across sectors to increase literacy engagement in youth and running geek outreach and programming. She has trained extensively on graphic novels and geek culture to schools, librarians and is a frequent panelist at Salt Lake Comic Con. Carrie continues her work in geek culture as the co-owner of Wizarding Dayz, a large-scale fantasy experience each year in Utah.