Atjaunināt sīkdatņu piekrišanu

E-grāmata: Terrific Makerspace Projects: A Practical Guide for Librarians

  • Formāts: PDF+DRM
  • Sērija : Practical Guides for Librarians
  • Izdošanas datums: 12-Aug-2020
  • Izdevniecība: Rowman & Littlefield Publishers
  • Valoda: eng
  • ISBN-13: 9781538131831
Citas grāmatas par šo tēmu:
  • Formāts - PDF+DRM
  • Cena: 70,13 €*
  • * ši ir gala cena, t.i., netiek piemērotas nekādas papildus atlaides
  • Ielikt grozā
  • Pievienot vēlmju sarakstam
  • Šī e-grāmata paredzēta tikai personīgai lietošanai. E-grāmatas nav iespējams atgriezt un nauda par iegādātajām e-grāmatām netiek atmaksāta.
  • Formāts: PDF+DRM
  • Sērija : Practical Guides for Librarians
  • Izdošanas datums: 12-Aug-2020
  • Izdevniecība: Rowman & Littlefield Publishers
  • Valoda: eng
  • ISBN-13: 9781538131831
Citas grāmatas par šo tēmu:

DRM restrictions

  • Kopēšana (kopēt/ievietot):

    nav atļauts

  • Drukāšana:

    nav atļauts

  • Lietošana:

    Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
    Izdevējs ir piegādājis šo grāmatu šifrētā veidā, kas nozīmē, ka jums ir jāinstalē bezmaksas programmatūra, lai to atbloķētu un lasītu. Lai lasītu šo e-grāmatu, jums ir jāizveido Adobe ID. Vairāk informācijas šeit. E-grāmatu var lasīt un lejupielādēt līdz 6 ierīcēm (vienam lietotājam ar vienu un to pašu Adobe ID).

    Nepieciešamā programmatūra
    Lai lasītu šo e-grāmatu mobilajā ierīcē (tālrunī vai planšetdatorā), jums būs jāinstalē šī bezmaksas lietotne: PocketBook Reader (iOS / Android)

    Lai lejupielādētu un lasītu šo e-grāmatu datorā vai Mac datorā, jums ir nepieciešamid Adobe Digital Editions (šī ir bezmaksas lietotne, kas īpaši izstrādāta e-grāmatām. Tā nav tas pats, kas Adobe Reader, kas, iespējams, jau ir jūsu datorā.)

    Jūs nevarat lasīt šo e-grāmatu, izmantojot Amazon Kindle.

Terrific Makerspace Projects: A Practical Guide for Librarians features fifteen customizable projects that were designed as projects created by librarians/makerspace facilitators, rather than projects in which librarians guided others (makerspace users). These projects were showcased during library events with the goal of promoting the makerspace, as well as other library services, while using them to build connections both within and external to the library.

This book outlines maker projects in detail and provides plenty of photos and resources so readers can recreate, customize, and implement them. People at all skill levels in every type of makerspace will find something they can try, with projects that range from simple and low-tech to more complex and tech-heavy. Most projects are inexpensive, taking advantage of free online tools, upcycled or repurposed materials, and low cost electronics such as Arduinos.

Each project can be approached as an offering for makerspace visitors or can be created by library employees themselves as tools to engage in outreach and promote the makerspace, library services, the institution, and more. Every project has been created and tested in a real library setting by the authors, who present lessons learned, possible variations, and different ideas on how to implement the projects to their fullest extent. Explore the idea of using the makerspace to highlight the value of other library services, or simply find new and fun ways to engage with your users.

The book also offers suggestions on how to be a great maker, and tips on makerspace safety, finding low-cost materials, and more.

Whether youre just beginning your makerspace or looking for fresh ideas for your established space, this book has something to offer.
Preface

Acknowledgments

Chapter 1 - Photo Booth - Selfie Station

Chapter 2 - AR Scavenger Hunt

Chapter 3 - Template Bookmarks

Chapter 4 - Special Moments Recording Station

Chapter 5 - Magic Radio

Chapter 6 - Photo Booth v. 2

Chapter 7 - Library Services Scavenger Hunt: Concept and Flow

Chapter 8 - Scavenger Hunt: Clock

Chapter 9 - Scavenger Hunt: Card Catalog

Chapter 10 - Scavenger Hunt: Locked Book

Chapter 11 - Scavenger Hunt: Phone

Chapter 12 - Scavenger Hunt: Bot chat

Chapter 13 - Bonus Projects: Customizable 3D Printed Pens

Chapter 14 - Bonus Projects: Tabulatron Stats Tracker

Chapter 15 - Bonus Projects: State of Sound Kiosk

Chapter 16 - How to Be a Great Maker

Chapter 17 - Tips and Tricks
Juan Denzer is a Discovery Services Librarian at SUNY Oswego. He is a graduate of Binghamton University with a bachelors degree in Computer Science and a masters degree in Library and Information Science at Buffalo University. He is the author of Digital Collections and Exhibits and has contributed to Escape Rooms and Other Immersive Experiences in the Library and 63 Ready-to-Use Maker Projects. He has presented at Computers in Libraries, IDS Project, and Internet Librarian. He was also invited to speak at the ELI EDUCAUSE Annual Meeting for his work with the Leap Motion device and Rare Books. Sharona Ginsberg is the Learning Technologies Librarian at SUNY Oswego, where she founded and facilitates the library makerspace. She was a 2015 recipient of the Library Journal Movers & Shakers award for her work on MakerBridge--a website and blog devoted to the maker movement in libraries and schools--has presented at numerous conferences including ALA Annual and the International Symposium on Academic Makerspaces, and has been invited to speak on the topic of makerspace in libraries. She has recently published chapters in The Makerspace Librarians Sourcebook and Creative Instructional Design: Practical Applications for Librarians.