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Digitālo tiesību pārvaldība (Digital Rights Management (DRM))
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Author Bio
Acknowledgments
Part One: Principles of Theme
Chapter One: What is Theme?
What are Mechanics?
Common Usage of Theme
A New Definition
Chapter Two: Modes of Thematic Expression
General Terms Relating to Theme
Layers of Theme
Knitted and Layered Themes
Thematic Actions
Chapter Three: Thematically Structuring Games
Central Thematic Metaphors
Mechanical Game Structures
Part Two: Theme-Building
Chapter Four: Connecting Story to Gameplay
Goals, Obstacles, and Conflict
Converting Goals to Actions
Game World Vs. Game State
Utilizing Pauses
Chapter Five: Narrative Structure
Narrative Framing
Thematic Story Structure
Inciting Incidents
Exposition and Denouement
Chapter Six: Building Characters
Avatar Templates
Degrees of Motivational Exchange
Thematic Player Strategies
Chapter Seven: Fleshing Out Characters
Non-narrative Characters
Creating Player Investment Through Character Motivation
A Practical Look at Evil Characters
Chapter Eight: Setting
Modes of Setting Expression
Purposes of Setting
Chapter Nine: Putting It All Together
Applying
Chapters One Through Eight
Theme-Building Quick Guide
Part Three: Thematic Design Process
Chapter Ten: Ideas and Research
How to Have Good Ideas
Purposes of Research
Chapter Eleven: Editing for Resonance
Familiarity and Unexpectedness
Removing Chaff
Improving Thematic Engagement
Chapter Twelve: Design Reference Guides
Design Process Quick Guide
Guide to Retheming a Game
When to Dial Back Theme
Chapter Thirteen: Conclusion
Game Index
Index