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E-grāmata: Theorising and Designing Immersive Environments: Enchanting Spaces

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This edited volume discusses the topic of immersion, approaching it from the perspective of various media and stakeholders: experiencers and creators. While the concept of immersion has gained widespread currency in the last decades beyond video games, its critical theory has not reached the same momentum, meaning that there is no unified way of using the term. This causes many misunderstandings and stands as an obstacle to successful expectation management processes, especially in the entertainment industry. This book presents a nuanced platform of discussion to answer the question of how immersion can manifest itself in different media, and how creators are embracing the current trends within the experience economy.

Chapter
1. Introduction (Įgnes Karolina Bakk).
Chapter
2.
Phenonarratology and Cinematic Virtual Reality: A Phenomenological and
Analytical Approach to Embodied Viewing and the Changing Sensory Scope (Kata
Szita).- Chapter
3. New Possibilities for User Involvement in VR
Documentaries (Florian Mundhenke).- Chapter
4. Whispers: The Participant Is
Present (Jacek Nagowski).- Chapter
5. VR Adaptations: Faithfulness and
Interaction: Interview with Mika Johnson (Įgnes Karolina Bakk).
Chapter
6.
Beyond Virtual Scenography (Rebekka Sofie Bohse Meyer).- Chapter
7.
Sleepwalking: Trajectories in Mixed-Reality Performances (Įgnes Karolina
Bakk).- Chapter
8. Magic and Its Media: Interview with Gustav Kuhn (Įgnes
Karolina Bakk).
Chapter
9. Modalities of Escaping: The Intermedial
Transformations of the Escape Room Format (Įgnes Karolina Bakk).- Chapter
10.
Immersive Exhibitions and Game Design as a Tool for Storytelling in Museums
(Fredrik Trella).- Chapter
11. Narrative Puzzle in a Post-industrial City
(Maria Mandea).- Chapter
12. Presence is the Lingua Franca: Interview with
Chris Salter (Įgnes Karolina Bakk).
Chapter
13. An Overview of
On/Offboarding Best Practices Utilised in the Entertainment Sector for the
Improvement of XR Location-Based Experiences (James Simpson).- Chapter
14.
The Brightest Heaven of Invention: Theatre as Laboratory for Interactive
Storytelling with Immersive Technology (Rebecca Rouse).- Chapter
15.
re:Sounding Worlds: Configuring Space and Mixing Embodiments in Interactive
Digital Audio Narratives (Lissa Holloway-Attaway).
Įgnes Karolina Bakk, PhD, Įgnes Karolina Bakk, PhD, leads the Immersion and Interaction hub at Moholy-Nagy University of Art and Design, Hungary. She researches immersive storytelling and magic science, leads projects on Metaverse relationships and VR psychological restoration, and founded the Zip-Scene conference. She teaches, speaks internationally, designs narratives for games, and co-curates the Vektor VR event.





Péter Kristóf Makai is an Assistant Professor at Kazimierz Wielki University, Poland. Péter recently finished his Crafoord Postdoctoral Fellowship at Linnaeus University in Växjö, Sweden. He has published work on Tolkien, games and worldbuilding. He is the Encyclopedia Chair of COST Action 18230, Interactive Narrative Design for Complexity Representations.