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E-grāmata: Things We Could Design: For More Than Human-Centered Worlds

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"A posthumanist exploration of what design could become"--

How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled.

Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today's design contributes to the existential threat of climate change and the ongoing extinctions of other species. In Things We Could Design, Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive design based on humility and cohabitation.

Wakkary says that design can no longer ignore its exploitation of nonhuman species and the materials we mine for and reduce to human use. Posthumanism, he argues, enables a rethinking of design that displaces the human at the center of thought and action. Weaving together posthumanist philosophies with design, he describes what he calls things--nonhumans made by designers--and calls for a commitment to design with more than human participation. Wakkary also focuses on design as "nomadic practices"--a multiplicity of intentionalities and situated knowledges that shows design to be expansive and pluralistic. He calls his overall approach "designing-with": the practice of design in a world in which humans share center stage with nonhumans, and in which we are bound together materially, ethically, and existentially.
Series Foreword vii
Acknowledgments xiii
Chapter 1 Introduction
1(30)
Part I Design
Chapter 2 Prologue: Photobox, Long-Living Chair, and Oily
31(4)
Chapter 2 Nomadic Practices
35(22)
Chapter 3 Prologue: Fairphone, Pocket Receivers, and Kar-A-Sutra
57(8)
Chapter 3 Designing Artifacts, Objects, and Products
65(22)
Part II Things
Chapter 4 Prologue: Phototrope, +Lichtlijn, New Faces, New Identities, Prayer Companion, and the Great Pacific Garbage Patch
87(8)
Chapter 4 Things Are Interconnected and Transformative
95(26)
Chapter 5 Prologue: Tilting Bowl, Being the Machine, Obscura 1C Digital Camera, Morse Things, Burgundian Black Collaboratory, and Mineral Accretion Factory: Underwater Table
121(14)
Chapter 5 Things Are Relational and Vital
135(28)
Part III Designer
Chapter 6 Prologue: Living in A Prototype, Greenscreen Dress, Supersurface, and Children Village
163(10)
Chapter 6 The Designer As Biography
173(20)
Chapter 7 Prologue: Anti-Biographies and Lifepatch
193(8)
Chapter 7 The Constituency of the Designer
201(32)
Conclusion
Chapter 8 Designing-With
233(20)
Notes 253(4)
References 257(22)
Index 279