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E-grāmata: Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation

  • Formāts: EPUB+DRM
  • Izdošanas datums: 31-Jan-2025
  • Izdevniecība: Palgrave Macmillan
  • Valoda: eng
  • ISBN-13: 9783031785238
  • Formāts - EPUB+DRM
  • Cena: 154,65 €*
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  • Formāts: EPUB+DRM
  • Izdošanas datums: 31-Jan-2025
  • Izdevniecība: Palgrave Macmillan
  • Valoda: eng
  • ISBN-13: 9783031785238

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This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of game-based learning and highlights its benefits and challenges in alignment with prominent learning theories. The authors delve into the psychology of analogue game-based learning, exploring its impact on cognition, motivation and skill transfer in real life situations. Next, they focus on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Finally, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, accessible design and strategies for integrating inclusivity into both commercial and educational games, ultimately highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education (particularly instructional design, the psychology of learning and learning and technology) as well as game studies and research methods.

Chapter
1. Beyond Scholastic Disciplines: the Need for Complex Game-Based Learning in a Complex World.
Chapter
2. Introduction to Game-Based Learning.
Chapter
3. The Psychology of Analogue Game-Based Learning.
Chapter
4. Designing Effective Learning Games.
Chapter
5. Game Systems in Analogue Game-Based Learning.
Chapter
6. Introduction to Inclusivity in Analogue Game-Based Learning: Challenges and Strategies.

Sara Rye is Associate Professor of Project Management for Development at the University of Bradford, UK.





Micael Sousa is a postdoctoral researcher in the Spatial Dynamics Lab, School of Architecture, Planning and Environmental Policy, University College Dublin, Ireland.





Carla Sousa is a researcher and professor in Media Studies and Psychology at Lusófona University, Portugal.