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E-grāmata: Understanding Virtual Design Studios

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The idea of a Virtual Design Studio (VDS) has been around for many years. In the early days, establishing a way of transferring documents by file transfer was enough to establish a virtual design studio. Our expectations are greater now. Along with document transfer, we expect to be able to work with others at a distance as if they were in the same physical room. We have seen how email, video conferences, and shared whiteboards can provide environments in which we can do many of the things we are used to doing face to face. The internet has changed the way we communicate at a personal level and now affects the way we work professionally. Along with the new technology and the initial excitement, we have also experienced frustration when our expectations are beyond the capability for the technology to deliver. This frustration is due to the relative immaturity of software solutions to collaboration, and also due to the lack of software support for designing. We cannot just take a set of tools off the shelf and create a virtual design studio. We first need to understand what is possible in a virtual design studio, and then understand what the technology can provide. At a more fundamental level, we need to understand the differences between working in the physical presence of our collaborators and using technology to allow us to communicate at a distance.

Papildus informācija

Springer Book Archives
Acknowledgements xi
PART ONE: BASIC CONCEPTS 1(68)
The Concept of a Virtual Design Studio
3(12)
Scenario
4(1)
Experiences
5(6)
Observations
11(2)
Directions
13(2)
References
14(1)
Network Technology
15(22)
TCP/IP Communication
16(2)
The Internet
18(1)
The World Wide Web
19(15)
Implications
34(3)
References
35(2)
Digital Design Media
37(32)
Images
37(11)
CAD and 3D Models
48(7)
Text
55(7)
Hypermedia
62(4)
Summary
66(3)
References
67(2)
PART TWO: COMMUNICATION AND REPRESENTATION 69(62)
Communication in a Virtual Environment
71(32)
Computer Mediated Communication
72(1)
Communication Tools
73(18)
Asynchronous Tools: Email, List Servers, Bulletin Boards
74(2)
Email
76(3)
List Servers
79(1)
Bulletin Boards
80(4)
Synchronous Tools: Chat, Video Conference, Broadcast
84(2)
IRC, ICQ and Chatting Systems
86(2)
Video Conference
88(2)
Broadcast
90(1)
Virtual Worlds
91(7)
Communication in a Text-Based VW
95(1)
Navigation in Text-Based VW
96(1)
Actions in a Text-Based VW
97(1)
Use of Communication Tools in a VDS
98(3)
Effective Use of Communication Tools in a VDS
99(1)
Alternative Communication Channels
100(1)
Summary
101(2)
References
102(1)
Shared Representation in a VDS
103(28)
The Roles of Shared Representation
103(4)
Structuring Shared Representations as Hypermedia
107(10)
Structural Consistency
111(3)
Labels and Information Retrieval
114(2)
Dynamic versus Static Linking
116(1)
The Content of Shared Representation
117(10)
Activity/Space Ontology
120(5)
Function/Behaviour/Structure Ontology
125(2)
Shared Representation-Ontology and Hypermedia
127(4)
References
128(3)
PART THREE: THE SHARED ENVIRONMENT 131(80)
The Distributed Design Studio
133(44)
Loosely Coupled Desktop
137(16)
Integration Agreements and Interface Design
138(2)
Management and Collaboration
140(4)
Communication and Collaboration
144(5)
Handling Project Information, Library Support and Documentation
149(1)
Diversity and Discontinuity in Loosely Coupled VDS
149(4)
The Tightly Integrated VDS Desktop
153(22)
Integration Agreements and Interface Design
154(7)
Management and Collaboration
161(4)
Communication and Collaboration
165(5)
Handling Project Information, Library Support and Documentation
170(3)
Customisation and Further Automation in a Tightly Integrated VDS
173(2)
Recapitulation
175(2)
References
175(2)
A Centralised VDS Environment
177(34)
The Desktop Metaphor
178(15)
Habanero
179(6)
Team Wave
185(8)
The Place Metaphor
193(15)
Virtual Realities
194(1)
Colony City
194(2)
Active Worlds
196(4)
The CAVE Environment
200(3)
Virtual Worlds
203(1)
StudioMOO
204(4)
Beyond Metaphors
208(3)
References
209(2)
EPILOGUE 211(2)
APPENDIX: WEB RESOURCES 213(6)
A.1 General Information for Virtual Design Studios
213(2)
A.2 Communication Resources
215(2)
A.3 Virtual Worlds
217(2)
Glossary 219(8)
Index 227(4)
Author Information 231